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Boot Booter
Titans of Phoenix RUST415
1312
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Posted - 2015.05.13 22:33:00 -
[1] - Quote
I've had a lot of fun with my apex suit after the change to allow modifications. It made me realise, after listening to people ask for this forever, that slot tier progression is a bad thing. What I mean exactly by slot tier progression is the number of slots change for a given suit from basic to pro. Removing this would mean basic, adv, and proto all have the same slot layout but have varying cpu/pg capacity. Why is slot tier progression bad imo..?
1) it makes tiers harder to balance for a given suit.
2) it removes versatility and fun for both new players and those who can't afford/don't wanna use the best gear, as well as widening the gap between new bros and vets.
3) following #2, it adds to proto stomping because top players don't want to sacrifice versatility
4) it makes grinding for one proto suit more important than it should be to be competitive (instead a new bro can focus on getting a sweet weapon or pouring sp into upgrades, rather than "oh **** I have to grind out 2.5 mil sp just to field a competitive and versatile suit")
5) in light of the current standard bpo versus apex issue we have now, it makes it possible to create std+ suits (apex) or even adv+, pro+, etc by simply adjusting capacity limits
I'm sure there's more reasons that I can't think of right now... If you post good ones I can add them. This is not exactly tiercide as tiers will still exist as defined by cpu and pg limits however I think this is the way to go in the future.
I really see no advantage to the slot tier progression as we have it now.
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![Boot Booter Boot Booter](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Boot Booter
Titans of Phoenix RUST415
1316
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Posted - 2015.05.13 23:01:00 -
[2] - Quote
Vell0cet wrote:This would radically compress the power curve between the tiers. The downside is the cost-to-power ratio would increase dramatically and would really affect the economy. I'm not saying this shouldn't happen, just pointing out that there is a significant trade off. The game would become much more COD-like.
I think this would be a good thing. Not sure how this game will ever be Cod like though... if anything it makes lower tears more versatile (and less cod like) |
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Boot Booter
Titans of Phoenix RUST415
1319
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Posted - 2015.05.14 02:06:00 -
[3] - Quote
From my understanding it worked fine for tanks... Obviously there has to be tweaks as usual. Nonetheless I think it this will really improve dropsuit tiers. |
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Boot Booter
Titans of Phoenix RUST415
1327
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Posted - 2015.05.14 16:14:00 -
[4] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2773851#post2773851
Wow great news, thanks for the link. Super excited now :) |
![Boot Booter Boot Booter](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Boot Booter
Titans of Phoenix RUST415
1333
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Posted - 2015.05.15 15:23:00 -
[5] - Quote
Bremen van Equis wrote:Lag would get worse. Know how framerate goes to poop when that proto squad comes atcha? More slots on all suits would be disastrous.
I don't think that's true. If you are on to something, it is (was) probably because those proto squads are vets and had a million contacts, 2 million mails, a bunch of chat channels, and a ton of different fittings. Recent updates have worked to remove these factors from causing lags. |
![Boot Booter Boot Booter](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Boot Booter
Titans of Phoenix RUST415
1333
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Posted - 2015.05.15 15:32:00 -
[6] - Quote
RedBleach LeSanglant wrote:Breakin Stuff wrote:Vell0cet wrote:This would radically compress the power curve between the tiers. The downside is the cost-to-power ratio would increase dramatically and would really affect the economy. I'm not saying this shouldn't happen, just pointing out that there is a significant trade off. The game would become much more COD-like. You can up the cost of modules at ADV and PRO levels to even out the costs. this really is a simple fix. By "easy" I mean Rattati has to condemn some poor asshat to database management hell for god knows how long. This made me laugh out loud on a pretty tough day, thank you And I'm in full agreement on the Slot Progression Flattening. Moving forward it does mean some number adjustments and perhaps some creative tweaks, but overall I like it. Meaning that BPO's that had value in the past, now how do we deal with those, as they are being turned into skins? and Unique suits that don't follow the common racial slot progressions? What happens to the Apex suits to make the suits that were worth 2-3x as much as a regular BPO still worth it? I guess what i'm saying is for this to move into a reality are there any good ideas? Number tables for that poor database manager? Nomalization between classes and races like the commentary on dropsuit speed that also had some great ideas about how to handle the steps between CPU/PG Tiers. Good things are happening
I like both those ideas that you posted, thanks. I think flattening slot progression will help the regular bpos. Those bpos will be still std, while apex will be std with prefitted modules or even std+, meaning it would have slightly greater capacity that std.
That power core idea that you put a link to would really help free up some space. This along with skins and a flattened slot progression means we would reduce the number of dropsuit models to a fixed number (32 I believe).
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