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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
390
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Posted - 2015.05.13 15:23:00 -
[1] - Quote
It's very simple and I will break it down between vehicles and dropsuits.
Vehicles-
Simple. Change the way boosters work. Currently, they provide one pulse with large hp boost. Change it to the following.
50-150 hp per boost. (Light/heavy:basic/adv/pro) 30 pulses with 1 second intervals.
How will this help? Shields wil now work like armor, recharging while taking damage, similar to armor repairing while taking damage. Now, shield vehicles will need boosters to be able to fight back. It's simple. Shields are now viable on vehicles.
Dropsuits.
Simple as well. Make all armor repairs also work like the vehicle shield boosters.
Repairers should give pulses of shield hp per second, same as armor. Now, shield dropsuits won't be as effective as shield vehicles, but they will be in a much better place. And to make them better, make energizes work like passive boosters-constantly recharging shields without any delay, BUT increase the shield hp penalty to -10% to make up for the fact that they would now be better than armor. This would be the truly low hp- quick recharge type of dropsuits.
It's simple right?
48th Special Operations Force.
Twitter- @48SOF
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LUGMOS
Corrosive Synergy Rise Of Legion.
3951
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Posted - 2015.05.13 15:40:00 -
[2] - Quote
No
What is point in have two same different tinks?
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Leadfoot10
Molon Labe. RUST415
3777
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Posted - 2015.05.13 15:50:00 -
[3] - Quote
Even easier would be to simply buff the HP per module. |
Scheneighnay McBob
And the ButtPirates
6573
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Posted - 2015.05.13 16:25:00 -
[4] - Quote
I think dropsuit balance is fine, save maybe needing that shield booster. Most of it is just players using a shield tanked suit like an armor tanked one and complaining that it doesn't work as well.
As for vehicles, hardeners have always been the problem, and need to be removed. In a huge map without a redline *cough*legion*cough*, hardeners would be fine. Here, however, the maps are so damn small that hardeners don't have a disadvantage. As soon as it runs out, you can just head back into the safety of the redline.
After hardeners are dealt with, we can look further into it.
Some details can be ignored
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golpe 4
Eternal Beings
6
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Posted - 2015.05.13 19:22:00 -
[5] - Quote
I just hate being shot once and having to wait forever for my shields to start recharging and a regulator doesnt help much unless your running 2 |
Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2222
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Posted - 2015.05.13 19:24:00 -
[6] - Quote
Lightning35 Delta514 wrote:It's very simple and I will break it down between vehicles and dropsuits.
Vehicles-
Simple. Change the way boosters work. Currently, they provide one pulse with large hp boost. Change it to the following.
50-150 hp per boost. (Light/heavy:basic/adv/pro) 30 pulses with 1 second intervals.
How will this help? Shields wil now work like armor, recharging while taking damage, similar to armor repairing while taking damage. Now, shield vehicles will need boosters to be able to fight back. It's simple. Shields are now viable on vehicles.
Dropsuits.
Simple as well. Make all armor repairs also work like the vehicle shield boosters. This would be your shield logi.
Repairers should give pulses of shield hp per second, same as armor. Now, shield dropsuits won't be as effective as shield vehicles, but they will be in a much better place. And to make them better, make energizes work like passive boosters-constantly recharging shields without any delay, BUT increase the shield hp penalty to -10% to make up for the fact that they would now be better than armor. This would be the truly low hp- quick recharge type of dropsuits.
It's simple right?
The vehicle fix for shields is the worst idea I have ever heard of. 50-150 HP per pulse per sec with a total of 30 pulses? My flipping Armor tank can do that passively.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
392
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Posted - 2015.05.13 19:37:00 -
[7] - Quote
golpe 4 wrote:I just hate being shot once and having to wait forever for my shields to start recharging and a regulator doesnt help much unless your running 2
For the same reason is why the shield booster should be changed. Since it currently only has one boost, it can be canceled and let you die. With the new booster, that won't happen.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
392
|
Posted - 2015.05.13 19:38:00 -
[8] - Quote
Sir Dukey wrote:Lightning35 Delta514 wrote:It's very simple and I will break it down between vehicles and dropsuits.
Vehicles-
Simple. Change the way boosters work. Currently, they provide one pulse with large hp boost. Change it to the following.
50-150 hp per boost. (Light/heavy:basic/adv/pro) 30 pulses with 1 second intervals.
How will this help? Shields wil now work like armor, recharging while taking damage, similar to armor repairing while taking damage. Now, shield vehicles will need boosters to be able to fight back. It's simple. Shields are now viable on vehicles.
Dropsuits.
Simple as well. Make all armor repairs also work like the vehicle shield boosters. This would be your shield logi.
Repairers should give pulses of shield hp per second, same as armor. Now, shield dropsuits won't be as effective as shield vehicles, but they will be in a much better place. And to make them better, make energizes work like passive boosters-constantly recharging shields without any delay, BUT increase the shield hp penalty to -10% to make up for the fact that they would now be better than armor. This would be the truly low hp- quick recharge type of dropsuits.
It's simple right? The vehicle fix for shields is the worst idea I have ever heard of. 50-150 HP per pulse per sec with a total of 30 pulses? My flipping Armor tank can do that passively.
That's the whole point. To make it work like armor. Hey if you want, it can be 500 hp with 5 pulses.
48th Special Operations Force.
Twitter- @48SOF
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nelo kazuma
THE LAST H0PE. RUST415
173
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Posted - 2015.05.13 19:46:00 -
[9] - Quote
Lightning35 Delta514 wrote:It's very simple and I will break it down between vehicles and dropsuits.
Vehicles-
Simple. Change the way boosters work. Currently, they provide one pulse with large hp boost. Change it to the following.
50-150 hp per boost. (Light/heavy:basic/adv/pro) 30 pulses with 1 second intervals.
How will this help? Shields wil now work like armor, recharging while taking damage, similar to armor repairing while taking damage. Now, shield vehicles will need boosters to be able to fight back. It's simple. Shields are now viable on vehicles.
Dropsuits.
Simple as well. Make all armor repairs also work like the vehicle shield boosters. This would be your shield logi.
Repairers should give pulses of shield hp per second, same as armor. Now, shield dropsuits won't be as effective as shield vehicles, but they will be in a much better place. And to make them better, make energizes work like passive boosters-constantly recharging shields without any delay, BUT increase the shield hp penalty to -10% to make up for the fact that they would now be better than armor. This would be the truly low hp- quick recharge type of dropsuits.
It's simple right? Ive suggested shield booster equipment to help shield characters and possibly a shield rep tool but to no avail. I understand y their needs to be a shield delay but y not make it like vehichles where a threshold dmg that needs to be done befor delay kicks in I hate more than anything that if im pegged at a 100 meters out for 1 damage I still have to wait for the delay to kick in again |
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