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Regis Blackbird
DUST University Ivy League
846
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Posted - 2015.05.10 11:54:00 -
[1] - Quote
A idea occurred to me while playing yesterday.
- People complain about players leaving matches. (There have been several threads about of introducing some form of punishment for doing so.)
- People complain the Matchmaking does not fill up matches. (The last one was a counter to people complaining about beeing put into matches that effectivly over.)
So what if: -Players that leave matches regularly get tagged by the Matchmaker, and are used to fill up uneven games until the match end.
If you want to play a match from the start? Then finish the pervious bloody game! You want to take the easy route out and leave? Fine, but the next game(s) you queue for will throw you in as replacements for your quitting buddies.
Additional note: With a system as above, it will be quite likley quitters will join the exact same game as they left if they re-queue immediately . |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3483
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Posted - 2015.05.10 12:23:00 -
[2] - Quote
For what ever reasons, people leaving battles make it worse for both sides that stay in the game. One side has less to shoot, the other has little chance to get back into the battle and at least make a go of it.
Really annoys me but I also understand its not always the players fault. CCP`s matchmaking, people that are dropped from battle or squad etc.. doesn't help.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
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Cody Sietz
Random Gunz Rise Of Legion.
4525
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Posted - 2015.05.10 14:30:00 -
[3] - Quote
People usually leave when they see a full squad of some Proto baddies(or have been getting killed by them over and over again)
Perhaps the new meta level modes will help a bit with this.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mejt0
Dead Man's Game RUST415
1358
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Posted - 2015.05.10 15:02:00 -
[4] - Quote
People leave beacuse of stomps. Stomps won't stop cuz players X are better than players Y.
Meta locks etc. won't help. Better players will always stomp over worse players. Dust population isn't high enough to make proper matchmaking.
Caldari Loyalist
thecreaturehub fan
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Regis Blackbird
DUST University Ivy League
851
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Posted - 2015.05.10 15:03:00 -
[5] - Quote
Cody Sietz wrote:People usually leave when they see a full squad of some Proto baddies(or have been getting killed by them over and over again)
Perhaps the new meta level modes will help a bit with this.
I honestly don't know (or understand) why people leaving games apart from dropped squad members or disconnects. Perhaps really bad lag could also be a valid reason.
But from my experience (after new matchmaking) proto stompers are no longer valid. Yes, there might be a proto stomping squad on the other side, but then you have some serious players on your side as well.
I suspect it's an old habit from pre-matchmaking which (quite often) put you totally outnumbered against unfair odds. People just have a habit of leaving when they see a full squad of a known corp, assuming the result will be as before.
When people start to leave, the remaining players will be stomped to the ground, furfilling a self proclaimed prophesy. The next game they see the same squad, and might leave as well thinking it was the proto stompers fault they lost, rather than the 6 people which just gave up and left.
If we just could have some faith in the new system, I think people will see it's much better than before. But if people continue leaving we will never get to that point.
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1387
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Posted - 2015.05.10 15:41:00 -
[6] - Quote
I see plenty leave when my team gets pushed off the objective/massacred for 5 minutes, but also when they just lack the will to respond to a stomp. Just last night my team did not make it to the Dom obj. before it was hacked, and was mercilessly pushed into our redline.
Now, we could have had scouts pass along the outskirts of the map and lay links on the enemy side, then ambush the objective while the slayers were preoccupied. Or forge gunners and snipers to counter the camping stompers. But no, I had to do all this in my Gallogi. No one would even spawn on my links near the red obj. to provide support.
I was first place at a measly 400 WP, and one of two people left on my team. Conclusion? Blue mentality seeks instant gratification, and willpower crumbles at the first sign of a stomp. I grieve for them.
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Maken Tosch
DUST University Ivy League
11618
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Posted - 2015.05.10 15:58:00 -
[7] - Quote
This is why I stick to faction warfare. Everyone is motivated to stay. There are more rewards, easier to q-sync, you can pick a side to fight for, if you're lucky you can have Eve support, etc.
There is just one problem. Waiting for a match in FW takes far longer than getting into a pub match and you often find yourself playing the unusual game of who can form a squad the quickest for over an hour.
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PARKOUR PRACTIONER
KILL-EM-QUICK Rise Of Legion.
2850
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Posted - 2015.05.10 17:14:00 -
[8] - Quote
If you do that wont they just leave?
Minmatar-Daredevil, blind but smart & resourceful, no qualms about smashing faces
Kawaii PROTO gear user
Bring it
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Regis Blackbird
DUST University Ivy League
856
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Posted - 2015.05.10 17:28:00 -
[9] - Quote
Maken Tosch wrote:This is why I stick to faction warfare. Everyone is motivated to stay. There are more rewards, easier to q-sync, you can pick a side to fight for, if you're lucky you can have Eve support, etc.
There is just one problem. Waiting for a match in FW takes far longer than getting into a pub match and you often find yourself playing the unusual game of who can form a squad the quickest for over an hour.
I agree. The most closest games I have had have been in FW (unclear down to the last tick of the MCC). Granted, since the matchmaking update I have closer games in pubs as well, but far too many are ruined by people leaving.
Funny thing is, in FW we don't even have matchmaking. Motivation is a powerful thing... |
7th Son 7
Algintal Core Gallente Federation
992
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Posted - 2015.05.10 17:32:00 -
[10] - Quote
Yeah well I just had yet another Dom match that started 8-16 and stay that way. I'm also aware that people are not being replaced properly when others leave the match. These problems are starting to get out of hand, why is there a problem with getting players to stick around? gee I dunno
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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MrShooter01
Ustio Mercenary Squadron
1533
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Posted - 2015.05.10 18:10:00 -
[11] - Quote
Henrietta Unknown wrote:I see plenty leave when my team gets pushed off the objective/massacred for 5 minutes, but also when they just lack the will to respond to a stomp. Just last night my team did not make it to the Dom obj. before it was hacked, and was mercilessly pushed into our redline.
Now, we could have had scouts pass along the outskirts of the map and lay links on the enemy side, then ambush the objective while the slayers were preoccupied. Or forge gunners and snipers to counter the camping stompers. But no, I had to do all this in my Gallogi. No one would even spawn on my links near the red obj. to provide support.
I was first place at a measly 400 WP, and one of two people left on my team. Conclusion? Blue mentality seeks instant gratification, and willpower crumbles at the first sign of a stomp. I grieve for them.
I've been in one of those fun matches before
In hindsight, being the first and apparently ONLY person according to the tac radar on my team to reach the domination objective in my squishy logi was absolutely the point I should have realized I was going to have a bad day, and just quit the match.
But I had a daily mission that was almost done. Empress help me. I don't remember if I even completed it. All I remember is the rage. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2066
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Posted - 2015.05.10 18:19:00 -
[12] - Quote
Why doesn't the matches just automatically abort when either team is outnumbered two to one , that way people don't have to keep putting up with people quitting matches and those that do so will only waste their time hopping from match to match . Those who choose to stay won't have to put up with situations that they wouldn't normally be in because of the fact that they were outnumbered and maybe the time that would have been wasted could be used to find a full battle .
Eventually people will stop quitting and time will be saved in the process .
The computer should just kick everyone when their being outnumbered two to one .
Me myself , I'm getting tired of this mess as well and I don't really see why it's happening , I just don't believe it's because of the people that are being placed in-match because we didn't have this as much of a problem threw the stomping days when people were getting redlines in like the first 3 mins , at least people didn't quit like they do now so I believe it has to be something else , maybe you have some that just do this on purpose because they know that there is nothing that would happen to them for this conduct ?
I believe for now that they system should automatically boot everyone when in a match that either team outnumbers the other two to one .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1391
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Posted - 2015.05.10 18:23:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:-SNIP- Not a boot, but a sooner EOM. Both sides get the ISK and SP that they've earned so far, but no more. If the stompers want a higher payout per match, they should keep the field competitive.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2066
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Posted - 2015.05.10 18:29:00 -
[14] - Quote
Henrietta Unknown wrote:Shinobi MumyoSakanagare ZaShigurui wrote:-SNIP- Not a boot, but a sooner EOM. Both sides get the ISK and SP that they've earned so far, but no more. If the stompers want a higher payout per match, they should keep the field competitive. Well if you mean at the time of the DQ that any party that's left would get such benefits then , that would work as well ... it doesn't make since for those who are the problem to benefit from anything .. so yes I agree with that premise as well .
Again , I just don't think it's a stomping problem .. some have better connection and they might just have it in their head to rush the objective , where some matches I see players chucking grenades and shooting each other instead of playing the objective and to those , they deserve to loose ... some people are just more focused then others and some are actually trying to win the match , so I wouldn't and couldn't just believe it's a stomping problem .
I'm sure you've seen such behavior yourself and those are the people who end up quitting when they wasn't trying in the first place .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Maken Tosch
DUST University Ivy League
11623
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Posted - 2015.05.10 18:53:00 -
[15] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Henrietta Unknown wrote:Shinobi MumyoSakanagare ZaShigurui wrote:-SNIP- Not a boot, but a sooner EOM. Both sides get the ISK and SP that they've earned so far, but no more. If the stompers want a higher payout per match, they should keep the field competitive. Well if you mean at the time of the DQ that any party that's left would get such benefits then , that would work as well ... it doesn't make since for those who are the problem to benefit from anything .. so yes I agree with that premise as well . Again , I just don't think it's a stomping problem .. some have better connection and they might just have it in their head to rush the objective , where some matches I see players chucking grenades and shooting each other instead of playing the objective and to those , they deserve to loose ... some people are just more focused then others and some are actually trying to win the match , so I wouldn't and couldn't just believe it's a stomping problem . I'm sure you've seen such behavior yourself and those are the people who end up quitting when they wasn't trying in the first place .
I agree there has to be something else going on here. Back in the old days, not that many people were leaving a redline situation. In fact, many stuck around to try to get the most out of it. Nowadays, people just leave at the first sign of possible resistance.
Me? I don't back out from any resistance. I see that as a challenge that I willingly accept. In FW I often find myself in situations where my team is outmatched by the opposing team but my team still sticks around and pushes through.
The problem with pub matches right now is that rewards are inconsistent where you can earn more ISK in a losing match under certain situations while you earn less in a winning match in other certain situations. There is also the nature of bad map design such as the train map (aka tunnel map) that is a factor here. I see more people leaving pub matches that have that map than any other. Even the maps that feature the Gallente Lag Facility don't see this many quitters.
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VAHZZ
1903
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Posted - 2015.05.10 18:55:00 -
[16] - Quote
You know what we should do to the bitchews that leave a match? BURN THE WITCHES! Just like the Salem Witch Trials, except this is justified and will be called the New Eden Bitceh Trials
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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Maken Tosch
DUST University Ivy League
11623
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Posted - 2015.05.10 18:59:00 -
[17] - Quote
VAHZZ wrote:You know what we should do to the bitchews that leave a match? BURN THE WITCHES! Just like the Salem Witch Trials, except this is justified and will be called the New Eden Bitceh Trials
Aren't we all burning anyways? The computer-voice lady always calls it the Burn Zone for a reason.
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