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Aeon Amadi
Negative-Feedback. Negative-Feedback
9981
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Posted - 2015.05.09 20:15:00 -
[1] - Quote
Nocturnal Soul wrote:They just seem all over the place now with some being better than others(apex). It all just seems very uncertain for the future of the standard bpo's or even the apex.
And that's exactly what you guys wanted.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9982
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Posted - 2015.05.09 20:20:00 -
[2] - Quote
Nocturnal Soul wrote:Aeon Amadi wrote:Nocturnal Soul wrote:They just seem all over the place now with some being better than others(apex). It all just seems very uncertain for the future of the standard bpo's or even the apex. And that's exactly what you guys wanted. Generalizing people is a no no Mr.Amadi and to be correct I've always hated the idea of apex suits.
And that's exactly what those guys wanted.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9984
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Posted - 2015.05.09 20:42:00 -
[3] - Quote
Nocturnal Soul wrote:Aeon Amadi wrote:Nocturnal Soul wrote:Aeon Amadi wrote:Nocturnal Soul wrote:They just seem all over the place now with some being better than others(apex). It all just seems very uncertain for the future of the standard bpo's or even the apex. And that's exactly what you guys wanted. Generalizing people is a no no Mr.Amadi and to be correct I've always hated the idea of apex suits. And that's exactly what those guys wanted. Sometimes I just think you want people to dislike you.
If the Dust 514 community didn't want BPOs or APEX suits, they would have spoken out against them. The majority of the players did the opposite and bought them, showing CCP that they were a revenue-generating asset in the game. The CPM made their opinion known about them, favorably, and gave APEX suits the green-light under the pretense that they were not able to be customized and would therefore not be pay-to-win.
Now they are customizable and whether or not the CPM was made aware of that (of which I'm certain they were because I'm not entirely convinced the CPM are capable of saying 'no' to CCP) is hindsight. Fact of the matter is that they exist, they -are- pay-to-win because they are a customizable Prototype BPO that overshadows even ISK-standard suits no matter how well they are 'balanced' because they simply have more slots.
Yes, people dislike me. No, I do not care. I have a very opinionated view when it comes to these things because I consider the long-term impact that they'll have and I knew that APEX BPO's were going to have a sizable impact as a whole on the gameplay when they were first announced (feel free to find my posts back then, I was disappointed). The community, however, wants them in the game and for whatever reason are unconcerned with their impact. It's just something we have to accept.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9986
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Posted - 2015.05.09 20:57:00 -
[4] - Quote
And before anyone brings up the 'They're not pay to win because you can get them from FW' argument...
Pay-to-win changes in meaning depending on the arguer. That's always been the case. The goalpost for the Pay-to-Win definition continuously moves around to justify certain things and eventually it's just a keyword that people use to argue whether or not something should be in the game when it's really just a difference of opinion.
Here's the facts:
BPOs and APEX BPOs take away the feeling of risk and loss from this game. You don't have to worry about ISK expenditure and no matter how you want to justify it (availability in LP store, the ****** Eve Online 'noob ship' argument that people parrot while having no idea what they're talking about) the fact of the matter is this: In case of the APEX BPO, you field a powerful suit that is capable of versatility that standard BPO's simply cannot match. Sure, you can put on Complex modules and what not on a standard BPO, but you will never have the diverse effects of maximum fitting slots - this is where the power of higher tiered suits comes from to begin with outside of better PG/CPU.
The customization of APEX suits puts a precedent that, if you want to win in this game, you have to pay up. That, if you want an endless ISK source that is generated while you make minimal changes to your gameplay performance, you need to chalk up a few bucks. This effect is permanent and the argument was originally that "we don't have a market, we don't have an economy" - well, now we do.
We have a way to sell assets to an NPC vendor for raw ISK, we have an ability to trade items (that will eventually include things besides just officer gear). Yes, we have an economy now, even if it is rudimentary. Consider the effects that are brought on by the following:
The value of Standard Gear compared to a single BPO. The value of a BPO compared to an APEX BPO.
Why would you ever buy a standard -anything- when you can just buy the one BPO and be done with it, PERMANENTLY? Why would you ever buy a BPO if you can customize an APEX BPO, PERMANENTLY?
Regardless of how little of an impact they've made, they've still made an impact. There is simply no reason at all to purchase standard ISK variant suits/weapons anymore because BPO's replace them and give you the functionality of never having to spend ISK on them again; essentially creating an ISK faucet. The two most expensive items in the game are Suits and Weapons - both of which conveniently have BPO availability.
In the scope of the economy, these things are monstrous. I really can't wrap my head around why the Dust 514 community cannot see that or care about that.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9986
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Posted - 2015.05.09 21:15:00 -
[5] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:And before anyone brings up the 'They're not pay to win because you can get them from FW' argument...
Pay-to-win changes in meaning depending on the arguer. That's always been the case. The goalpost for the Pay-to-Win definition continuously moves around to justify certain things and eventually it's just a keyword that people use to argue whether or not something should be in the game when it's really just a difference of opinion.
Here's the facts:
BPOs and APEX BPOs take away the feeling of risk and loss from this game. You don't have to worry about ISK expenditure and no matter how you want to justify it (availability in LP store, the ****** Eve Online 'noob ship' argument that people parrot while having no idea what they're talking about) the fact of the matter is this: In case of the APEX BPO, you field a powerful suit that is capable of versatility that standard BPO's simply cannot match. Sure, you can put on Complex modules and what not on a standard BPO, but you will never have the diverse effects of maximum fitting slots - this is where the power of higher tiered suits comes from to begin with outside of better PG/CPU.
The customization of APEX suits puts a precedent that, if you want to win in this game, you have to pay up. That, if you want an endless ISK source that is generated while you make minimal changes to your gameplay performance, you need to chalk up a few bucks. This effect is permanent and the argument was originally that "we don't have a market, we don't have an economy" - well, now we do.
We have a way to sell assets to an NPC vendor for raw ISK, we have an ability to trade items (that will eventually include things besides just officer gear). Yes, we have an economy now, even if it is rudimentary. Consider the effects that are brought on by the following:
The value of Standard Gear compared to a single BPO. The value of a BPO compared to an APEX BPO.
Why would you ever buy a standard -anything- when you can just buy the one BPO and be done with it, PERMANENTLY? Why would you ever buy a BPO if you can customize an APEX BPO, PERMANENTLY?
Regardless of how little of an impact they've made, they've still made an impact. There is simply no reason at all to purchase standard ISK variant suits/weapons anymore because BPO's replace them and give you the functionality of never having to spend ISK on them again; essentially creating an ISK faucet. The two most expensive items in the game are Suits and Weapons - both of which conveniently have BPO availability.
In the scope of the economy, these things are monstrous. I really can't wrap my head around why the Dust 514 community cannot see that or care about that. Because the concept of FUN trumps your concept of how the world should work.
Assuming one could have any less fun by spending ISK on the same gear.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9989
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Posted - 2015.05.09 23:14:00 -
[6] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:
Assuming one could have any less fun by spending ISK on the same gear.
Which usually results in anyone who hasn't been enjoying nonstop PC ISK farming exploits over the last year to go thoroughly broke. Because we all know that being broke in DUST 514 and having to use nothing but standard/militia is an amazing experience! I give it a 10 out of 10 for happiness and fulfillment! Just in case you really are that oblivious, that is what we call "sarcasm."
Stay on topic, please. Really going out of my way to be civil with you here, I'd appreciate the same respect.
As far as nonstop PC ISK farming exploits - that's a thing of the past. That was done away with a long time ago. Sure, there are some stragglers who have giant wealths of ISK, but they're not generating ISK passively anymore. Further more, PC ISK farming (in the past) isn't an adequate correlation or evidence as to why BPO's should exist. If such were the case we could say that, because Contact Grenades were broken once, the Ion Pistol should be now over-powered to compensate for the losses.
You can't in one hand say that the ISK gains aren't enough to matter and in the other hand say that without BPO's you'd suffer being broke and having to spend that same ISK on Standard/Militia gear. It's contradictory in a way.
Talos Vagheitan wrote:APEX suits are nowhere near P2W.
Will you ever see one in a competitive PC match? No.
But they are viable for pubs matches, which is good. When getting proto stomped all day, noobs should have an option to keep playing and not go broke.
P2W, again, is just a keyword to heighten a difference in preference and opinion. It's a paid for advantage that isn't nearly as feasible to attain via in-game methods.
And I'd be totally fine with new players having that option, but at some point you have to lose the training wheels and put your big boy shorts on. APEX suits wouldn't be nearly as big of an issue if they disappeared after you hit a certain level of SP. If you're having problems staying ISK positive as a veteran player then maybe you need to re-evaluate your risk assessment.
Breakin Stuff wrote:
I'm not enamored with the whole "Must lose ISK every time" bit. Yes, it's about risk. No, BPOs really don't save you that much ISK.
I run around in freefit BPOs all the time, loaded to the brim with all of the most potent of militia grade BPOs!
Total cost per suit without BPO: 5,500 ISK. average profit after my averaged out losses of 7-10 per match?
150,000-300,000 ISK
Gee dem BPO fits be severely breakin' de economy there.
there's a fine line between "I believe choices should have consequences" and "I don't think anyone deserves an advantage or break under any circumstances."
this one's treading the latter, and bluntly if more people are having fun it's good for the game. If the sole reason for the objection is "I think you should be losing more of your money" then grow up a little. If the game isn't fun, the game isn't worth playing.
if your fun is lessened by the lack of measurable loss on the part of your opponent, then I'm afraid that you aren't going to enjoy meeting me in combat. Because i have found there's little difference between a BPO suit and a proto suit once you have the relevant skills maxed out. One just means you have to fight slightly smarter.
Please explain how running BPOs/APEXs, by comparison to running ISK-paid gear of an equivalent nature, in any way heightens the entertainment value of this game to form that as a suitable argument as to be an exception to 'The Endless Cycle' design this game is built on.
Please also explain at what point 'fun' starts/stops being a justification for an exception in a core game design.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9990
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Posted - 2015.05.09 23:24:00 -
[7] - Quote
Soldner VonKuechle wrote:CCP Z and Legion Progression 1.0 Is my answer to what ever the original question was.
Current bpo states are (finally? ) play-testing the Legion progression model.
-Sound of glass breaking as he stares at the ******* screen with a thousand yard stare-
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9990
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Posted - 2015.05.09 23:28:00 -
[8] - Quote
Soldner VonKuechle wrote:Aeon Amadi wrote:Soldner VonKuechle wrote:CCP Z and Legion Progression 1.0 Is my answer to what ever the original question was.
Current bpo states are (finally? ) play-testing the Legion progression model. -Sound of glass breaking as he stares at the ******* screen with a thousand yard stare- Would you like eye drops or a new tinfoil hat?
Well, like I just said in Talos' thread. (shameless copy/paste)
Now, considering Soldner completely broke me as a person with the startling realization that customizable APEX BPOs are pretty much -exactly- what CCP Z was going for with the whole "only BPO will be your dropsuit" thing; that is also an acceptable alternative -IF AND ONLY IF- that benefit applies TO ALL PLAYERS, not just those that pay or sit through dozens/hundreds of hours in FW.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9991
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Posted - 2015.05.09 23:35:00 -
[9] - Quote
Soldner VonKuechle wrote:Aeon Amadi wrote:Soldner VonKuechle wrote:Aeon Amadi wrote:Soldner VonKuechle wrote:CCP Z and Legion Progression 1.0 Is my answer to what ever the original question was.
Current bpo states are (finally? ) play-testing the Legion progression model. -Sound of glass breaking as he stares at the ******* screen with a thousand yard stare- Would you like eye drops or a new tinfoil hat? Well, like I just said in Talos' thread. (shameless copy/paste) Now, considering Soldner completely broke me as a person with the startling realization that customizable APEX BPOs are pretty much -exactly- what CCP Z was going for with the whole "only BPO will be your dropsuit" thing; that is also an acceptable alternative -IF AND ONLY IF- that benefit applies TO ALL PLAYERS, not just those that pay or sit through dozens/hundreds of hours in FW. Sorry bud. Called ut the second apex came into play months ago. We're just getting further down that mmo rabbit hole now. At least the is movement behind the curatain?
Well, I'm open to the concept. I really don't mind it. But APEXs / BPOs as they are right now need to go, imo.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9997
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Posted - 2015.05.10 06:02:00 -
[10] - Quote
Breakin Stuff wrote:Aeon Amadi wrote: Please also explain at what point 'fun' starts/stops being a justification for an exception in a core game design.
Even EVE is slowly being revamped in favor of player enjoyment rather than an eternal hate engine powered by spreadsheets. "Fun" is at the core of every successful game. By appealing to this concept more than frustration, you get a higher playerbase, and thus more people to kick the teeth in on. APEX are hardly the equal of prototype ISK fits, or even full ADV fits. If you want to play with the good toys, you have to pay. If you want to play cheap and easy, you can use fits intended to be that.
Eve Online isn't making changes for 'Fun' as the primary goal, they're subtracting useless and complex mechanics that offer nothing in the way of feature or function.
Learning Skills, for instance. Those things were taken out because all they did was create a mandatory skill training barrier for new players that forced them to spend weeks/months training up otherwise useless BS so that they could train things faster.
Medical Clone Grades, which only served the purpose of punishing players who forgot to upgrade their clone when they got podded.
Stuff like that wasn't changed because it was otherwise 'fun', it was changed because they were functionless features that offered absolutely nothing in return for their being an artificial barrier/punishment for not keeping up with them.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
9998
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Posted - 2015.05.10 06:16:00 -
[11] - Quote
Pokey Dravon wrote:Could just give all tiers the same number of slots and you would no longer see a difference between APEX and Standard BPOs other than the fact that the APEX comes pre-fit.
Honestly, think they should just do away with power-levels all together and just make all the dropsuits BPOs. Adhere to CCP Z's progression plan and it'd iron out a -lot- of freaggin issues.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10014
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Posted - 2015.05.10 13:41:00 -
[12] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:Pokey Dravon wrote:Could just give all tiers the same number of slots and you would no longer see a difference between APEX and Standard BPOs other than the fact that the APEX comes pre-fit. Honestly, think they should just do away with power-levels all together and just make all the dropsuits BPOs. Adhere to CCP Z's progression plan and it'd iron out a -lot- of freaggin issues. Eh I don't think that's entirely necessary. You can still have tiers of suits with increasing resource pools but with all of the same slot layout between tiers. Plus I'm sure there is some income from AUR BPC suit sales, and you wouldn't want to make everything a BPO given the fact that quite a lot of money comes from BPO sales and if all suits are BPOs, that would basically remove the value of the BPO that players purchased. I imagine it would be quite the quagmire to deal with, so its probably best that we stick with the BPO and BPC system we currently have in Dust rather than move to all BPOs
All I read from that is that the game has to suffer because people feel entitled to a previous purchase.
Power levels are bullshit. They serve no purpose other than to create artificial disparity and the only beneficial function they could possibly serve is a cheap feeling of "progression", which immediately goes away once you've achieved said progression.
You guys are like a broken record with this "CPM material" business xD Let it go
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