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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.07.03 00:22:00 -
[1] - Quote
Orban Shaedos wrote:What makes it even more of a nerf is that the heaavy armor dropsuits have no equipment slot, and thus cannot carry their own nanohive to mitigate ammo restriction. .
First @ Orban: * At the moment Swarm Launcher fits scout suit too. I wonder if that's intented or not. (nanohiveproblem solved) EDIT: I was informed SL is a light weapon therefore intented.
A couple of other points:
* At the moment there are LOTS of vehicles around, therefore I've meen more in SL fits. In some cases there was need to shoot towards infantry targets, but I haven't succeeded (or even seen for the matter of fact) a SINGLE SL infantry kill(!) in maybe 30 shots. Which is okay. (even tho SL Militia fit was my temporary cure for spawn campers)
* Some one said SL clip size was now two. For militia yes, for basic SL it's four.
And now the important thing: At the moment SL works poorly against vehicles as well! If everything works perfectly, militia tank might pop in, say, two rounds. But that is usually not the case. Some may be / are bugs: - Single swarm rockets seem to be duds (darn that caldari manufacturer=) - At a distance shots MUST be locked, no hits without it. This is ok. - Tank movement is so fast they are very difficult to lock on, let alone be hit by slow moving munitions. This is ok. - The lock breaks painfully easily - Every shot needs to be locked (correct me if I'm wrong). - R1 works well only for the first shot, if you try to lock again (whether you fired or not) you'll have to tap R1 many times with out really knowing when reticle shows up. AND if you tap accidentally one extra time, you're back tapping from the beginning. - Last two points combined are a PAIN together.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.03 13:53:00 -
[2] - Quote
@Ryan Martel
I see you have plenty of experience on SL's. Could you help me with these:
1) When using a lock, do you have to lock each round separately?
2) Will the lock break at the same moment you move the reticle upwards (in order to launch missiles properly)?
3) So you have the same problem with not getting the reticle with R1 (note: the button works fine in every other thing in dust)
4) Have you seen any dud SL rockets?
I'm asking these pretty obvious question to see what behavior the others got using the weapon. Thanks for answers already. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.03 21:03:00 -
[3] - Quote
Thanks, Asno.
about 2), in that case I might be having issues keeping the lock on. After clearly making a lock it just seems to break from smallesta of move. I assume target making it behind a obstacle doesn't matter. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.04 09:05:00 -
[4] - Quote
Asno Masamang wrote: My gut feeling, based on what you are asking / saying, is that it is not locked yet. Remember it does take a few seconds to actually lock and you have to hold the button that entire time and you have to have a clear radar-line of sight to the target that entire time.
When I say clear radar-line of site, there are certain battlefield materials where you can get a lock, even if you cannot see the target. For example there are certain concrete walls that allow you to lock-on even though you cannot see the target, just their icon. ;)
I have used SL to some extend and I'm familiar with lock icon and tune. And I'm trying to figure why it's so hard to make a lock for the second and third rounds...
I had previously also noticed how lock can sometimes be made even with no clear LOS, thanks for clarifying that |
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