|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8468
|
Posted - 2015.05.09 10:07:00 -
[1] - Quote
Making the battles worth fighting is the answer.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8478
|
Posted - 2015.05.09 13:57:00 -
[2] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give me a reason to stick-it-out when Scotty puts me into half-completed match. Give me a reason to keep things interesting when my team gives up and heads for the redline. The options -- as I see them -- are to either better reward effort or reduce squad size. Further partitioning the playerbase would only serve to increase wait-times. And reducing squad sizes is a not-solution. It will make people offended by teamwork feel better, but it won't even put a dent in any of the behaviors..
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8481
|
Posted - 2015.05.09 14:25:00 -
[3] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give me a reason to stick-it-out when Scotty puts me into half-completed match. Give me a reason to keep things interesting when my team gives up and heads for the redline. The options -- as I see them -- are to either better reward effort or reduce squad size. Further partitioning the playerbase would only serve to increase wait-times. And reducing squad sizes is a not-solution. It will make people offended by teamwork feel better, but it won't even put a dent in any of the behaviors.. Reducing squad size would improve Scotty's performance and dilute stompsquad potency. These are indisputable facts. Player behavior is tough to predict, but facts are still facts. scotty is just as stupid solo as in a squad.
Stomp quad potency is diluted by actually fighting back.
Your opinion is not backed by facts. They are backed by your perceptions and bias. If they are backed by facts, then cite your sources.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8481
|
Posted - 2015.05.09 14:36:00 -
[4] - Quote
DUST Fiend wrote:Adipem Nothi wrote:Not to say this is a bad idea, Dust Fiend, only that we currently don't have the headcounts to support it. I suspect you may still see a DMQ-like concept realized through Raids. The bigshots who'd play in the DMQ will be drawn to bigger paychecks and tougher fights that Raiding has to offer. I wouldnt hold my breath for raids, that would take considerable effort and we lack the devs and resources for a project like that. I just dont see how to easily make matches worth fighting without overpenalizing people who leave, and lo, this random idea was bored. I try not to make any suggestions that cant theoretically be implemented with minimal changes to the current system. Honestly rattati adding ISK to FW could very well accomplish a lot of what we want. Add to that the increased payouts he's discussing and FW might be wwhere vets graduate to.
I know I'd never waste time in a pub again if I have the choice.
And add to that whenever I catch some turd AFKing in the MCC/redline I put a bolt pistol round through the back of their head.
Teamkilling doesn't even make me blink, which is something AFKers count on to do what they do. They want you to feel like you cannot do anything about them.
This is pretty much why I love friendly fire active game modes.
I get to murder risk-averse candyasses who don't contribute.
Like redline snipers.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8483
|
Posted - 2015.05.09 14:44:00 -
[5] - Quote
general drake55 wrote:Happy Violentime wrote:Quit match, don't get to play for 20hrs. Win/Win situation I think.
PS. Good luck getting any sort of match when half the player base can't play for 20 hrs. Maybe just firebomb the server if you want to kill the game some more. no,they have their reasons for leaving,you should respect that. You have completely missed the point of both the OP and you are apparently uncomprehending of sarcasm.
GG
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8491
|
Posted - 2015.05.09 15:53:00 -
[6] - Quote
Adipem Nothi wrote:
A, B and C above are good examples of opinions. Thank you, Breakin.
Reducing squad size improves Scotty performance: * 60 players / 6 = 10 squads; 60 players / 4 = 15 squads * The more squads in population, the more squads available for matchmaking * The more squads Scotty has to work with, the better he'll matchmake * The more squads Scotty has to work with, the faster he'll matchmake * 6-man, high-Mu squads strain Scotty (spent 30 minutes waiting in queue with one last week) * The fewer of these outlier squads Scotty has to work with, the faster he'll matchmake * The fewer of these outlier squads Scotty has to work with, the better he'll matchmake
Reducing squad size dilutes stompsquad potency: * 6x100M SP > 4x100M SP * 6 protobears > 4 protobears * Passives shared 6 ways > Passives shared 4 ways * Risk exposure of 4-man squad > 6-man squad * Etc ...
Note: I'd more readily suggest 4-man squads for Bush, Dom and Acq than Skirm. 6-man potency is often diluted in Skirmish, as the squad is more often than not split across multiple objectives. Cite your sources.
I was unaware you have an ear into the processes and syasystemic downfalls of matchmaking.
What I see is assumptions you are touting as facts.
Get it through your head, adipem, unless you can provide something which can be physically verified, it is not evidence, it is anecdote.
So link me where you are magically getting your information.
And your bias against allowing squads is also well-documented. I think your position on squads is idiotic.
Because people who squad statistically do better, succeed more and tend to stick with the game longer, wheras solo players have an average life expectancy of hours.
Habitual solo play adds no long term benefit to the game and limiting players' social options does more harm to the game than anything else.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8491
|
Posted - 2015.05.09 16:03:00 -
[7] - Quote
DUST Fiend wrote:Breakin Stuff wrote:Cite your sources.
To be fair, you haven't done this either, at least not here. I also haven't claimed to be crapping facts all over the place.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8493
|
Posted - 2015.05.09 16:11:00 -
[8] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Breakin Stuff wrote:Cite your sources.
To be fair, you haven't done this either, at least not here. I also haven't claimed to be crapping facts all over the place. True-che Just pointing it out lol. I don't comment much on squad aspect of things since I don't squad. Neither do I generally, my list of people I can tolerate for longer than three seconds in comms is very short.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8533
|
Posted - 2015.05.10 01:01:00 -
[9] - Quote
general drake55 wrote:Breakin Stuff wrote:general drake55 wrote:Happy Violentime wrote:Quit match, don't get to play for 20hrs. Win/Win situation I think.
PS. Good luck getting any sort of match when half the player base can't play for 20 hrs. Maybe just firebomb the server if you want to kill the game some more. no,they have their reasons for leaving,you should respect that. You have completely missed the point of both the OP and you are apparently uncomprehending of sarcasm. GG The reason I say this i s as follows: A.imagine starting a battle when suddenly you have to leave to do chores or other responsibilities,you would have to quit the match immediately, and if your solution were to be implemented by ccp,it would cause players unable to play,which would hurt the game and CCP when they come to find that all the players have left the game,would hurt ccp's investment,and could lead to a lawsuit against the person who suggested it,that's exactly why it is a very very bad idea,and that's why I said "no,they have their own reasons for leaving the battle,and that you should respect that" B.Protostomping and redlining:you shouldn't expect them to waist their isk restocking a fit that costs 5-10 mil for 100 fits each,if they get redline by full proto gear,and dye every time they spawn in their zone,they have the right to leave battle to prevent massive dropsuit/isk losses,if you do PC regularly, you can afford it,most players aren't in PC however,so they are poor,unless you have an APEX suit,don't expect them to put this solution out their. C.it would force players that are poor into not being able to leave the game,and then being unable to play battles for 20+ hrs,especially new players,and would elevate the current situation for protostomping/redlining,as this would give protostompers and redliners the "The key to a door into dark territory best left locked forever" into which it would prompt an new form of protostomping,"Protobullying" in which they could exploit this solution to harass new players into leaving the game completely,which would hurt CCP games(refer to A.) Remember to think about the consequences in an update before you post a solution(no disrespect intended to the anyone in this quote.)
Please enter your neocom and place all of your skill points into Reading Comprehension Immediately.
this is a proposal to CREATE a new and separate game mode, not impose new rules upon existing ones.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
|
|
|