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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2186
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Posted - 2015.05.08 21:55:00 -
[1] - Quote
Is the hardener delay also for shield tanks?
I'm just asking because this could make a huge imbalance between shield tanks and Infantry.
Unlike Armor tanks, shield tanks don't passively rep through damage with means- you get what you got until you retreat to redline.
Man, it's gonna be impossible to run my gunnlogis that don't have 2-3 complex shield extenders.
A PLC and a few nades can almost down my Shield tank in the time it takes to turn on those hardeners where as the PLC doesn't effect my Armor tanks as much and my Armor tanks can almost always have hardener up and passive rep through damage.
Yet, another nerf to shield tanks. SMH.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
48
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Posted - 2015.05.08 22:47:00 -
[2] - Quote
Yes. For all or Any Hardeners there is a 2 Second activation delay |
Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
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Posted - 2015.05.09 03:15:00 -
[3] - Quote
I think I nice option would be to allow the person who owns the tank, have a choice of being both the driver and main turret gunner or have them separate. I believe it would allow the driver to manage mods and monitor the situation more effectively, while the gunner takes out incoming threats. |
Lupus Wolf
Minmatar Republic
272
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Posted - 2015.05.09 03:51:00 -
[4] - Quote
I can't wait to get on and try out the shield energizers.
Shields are meant to be long range, but the only problem is most of the maps are too small for shield tanks to be the most effective without being in the redline. Plus, at longer ranges you don't have to worry about getting jumped by infantry as much. It's best to stay as far away from them as possible.
But yeah, the delay sucks, especially for the ADS.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Vulpes Dolosus
Molon Labe. RUST415
3273
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Posted - 2015.05.09 05:27:00 -
[5] - Quote
The shield hardener is meant to be used for attacking a position. Turn it on before you ambush some place, wreck face, then skirt away before it goes down. It should not be relied upon if you're caught by surprise or out of position.
This is the same with or without a delay, but like you said, it's very difficult to use it defensively with the delay.
That's the theory at least. Honestly the whole armor/shield characteristics are a bit topsy-turvy at the moment.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6204
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Posted - 2015.05.09 07:15:00 -
[6] - Quote
Shield boosters still need some love so they're worth using.
Though honestly, I think Rattati is just going to move forward with the pseudo Amarr/Minmatar variants, see how fitting meta works at that point, and then tackle the modules. I guess in a way that assures we have the whole picture, rather than trying to balance around just Caldari and Gallente HAVs and then breaking it with the addition of the variants.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Kallas Hallytyr
Skullbreakers
1522
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Posted - 2015.05.09 07:21:00 -
[7] - Quote
Prediction: Amarr HAVs will be more OP than Gallente HAVs, unless balance passes are made before then...
Alt of Halla Murr. Sentinel.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6205
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Posted - 2015.05.09 07:53:00 -
[8] - Quote
Kallas Hallytyr wrote:Prediction: Amarr HAVs will be more OP than Gallente HAVs, unless balance passes are made before then...
Of course they will be. Passive Armor Repairers will need to change one time or another, either before or after Amarr HAVs
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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