Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.30 15:58:00 -
[31] - Quote
If you guys could consolidate a list of suggestions and send them to me in -ONE- e-mail at [email protected] that would be greatly appreciated. As some of you may have noticed with some of the threads the CPM has been making we're making an effort to hit some balancing pain points on some of the weapons and the Sniper Rifle was one that came up.
If there were anything that would make me regret running for CPM, it would be Domination.
|
![Skyline Lonewolf Skyline Lonewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Skyline Lonewolf
Ancient Exiles.
263
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.31 04:44:00 -
[32] - Quote
Aeon Amadi wrote:If you guys could consolidate a list of suggestions and send them to me in -ONE- e-mail at [email protected] that would be greatly appreciated. As some of you may have noticed with some of the threads the CPM has been making we're making an effort to hit some balancing pain points on some of the weapons and the Sniper Rifle was one that came up.
You know Aeon I would do this, or Symbs if he was still around, but I'm afraid I might be playing MGSV by Tuesday. I'm sure what you're looking for has been mentioned in any of the sniping posts, has debated over and over again, and can be found by forum searching "Sniping/snipers". Also wouldn't hurt to make an Official CPM Sniper Rifle/Class Feedback thread to gather and collect suggestions again so they'd be all in one area. Who knows, you'll most likely to get past and current snipers to chime in on the post, if they're still around, along with everyone else. I'll be sure to chime in. To me, increasing head shot multipliers and decreasing range, without changing or improving core mechanics, did little to help, but further hinder the class for veterans and newbies to the class, for anyone but those with pinpoint accuracy. All I know is this class or weapon needs an overhaul, if not the map sockets, but hit me up if you ever wanna chat, buddy.
I see you coming from a mile away.
|
![Samantha Hunyz Samantha Hunyz](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Samantha Hunyz
Mannar Focused Warfare Gallente Federation
187
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.09.01 04:09:00 -
[33] - Quote
First off sniper hate addressed-
1. Sniper hater: " I has to change my suit to take on a sniper user with another sr!"
A) Reality: You have to change suits alot to take on all threats. SR haters complain about this too much, but leave out having to change suits for the following threats- AV for vehicles, heavies, CQC rifles for small maps, long range for open maps, and the list goes on. Everyone that is anyone has enough sp to fill all roles, so this anti sniper sentiment is outdated. so much to list here its a TL;DR
2. Sniper Hater: Redline cowards make 2 much omg OP! A) THEY MIGHT GET 5 KILLS MOST MAPS, AND ANY MORE IS YOUR FAULT. IF YOU EXPERIENCE THIS PROBLEM THAN SEE #1 A)AND REACT LIKE YOU WOULD FOR ANY OTHER THREAT!
I literally came in 1st 3 matches today firing no skill swarms at enemy vehicle than I can get going (on a good map) 10-2. I lose money trying to snipe with a skilled weapon that only can only use half of the aiming devices (analog sticks for those that are incompetent to comprehend) against a semi-******** team. 2 brain cells and the HP and speed gains since 1.4 nullifies all a snipers hard work.
3. Bullet drop: Not capable on this engine as told by CCP. Stop trying to nerf a class that can't already compete out of hate. BF and COD have aim assist (well all triple A games for that matter) , can strafe and quick scope. Dust sniping you have to be stationary, initial sway, crap sights, non ads no sight range, horribly slow TTK, etc...
I think I just BTFO of all normal sniper hate from this thread as well as any future threads. If you come wanting a serious engagement of conversation about balance for the SR now and have a real concern, please contribute. If your argument reflects any of my above literature, please refrain.
When I look down my scope, all I see are dead people.
|
![The Minoan ManiacArchon The Minoan ManiacArchon](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.09.01 08:23:00 -
[34] - Quote
I've said this before and I'll say it again... You do not eliminate redline sniping by nerfing the range.
You do it by giving the sniper rifle unlimited range so they are vulnerable even in the redline by another sniper.
The only way to get rid of a sniper is by countersniping... I know, I've sniped a lot... |
![Skyline Lonewolf Skyline Lonewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Skyline Lonewolf
Ancient Exiles.
264
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.09.01 23:59:00 -
[35] - Quote
The Minoan ManiacArchon wrote:I've said this before and I'll say it again... You do not eliminate redline sniping by nerfing the range.
You do it by giving the sniper rifle unlimited range so they are vulnerable even in the redline by another sniper.
The only way to get rid of a sniper is by countersniping... I know, I've sniped a lot...
That's not the point in having balance, at least in terms of how the class interacts with the other classes as a whole. True, a counter-sniper is best suited for this job, but if we're going to get any range back, everyone else has to be able to kill us as well - even if it means sneaking up to our spot, coming in with a LAV or DS/ADS, etc. That's why I suggested moving the redline behind where snipers are known to snipe, while separating where the actual spawn locations are from this. That way we have our range, but are still vulnerable to anyone and everyone since we'd be within the playing field.
I see you coming from a mile away.
|
![Samantha Hunyz Samantha Hunyz](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Samantha Hunyz
Mannar Focused Warfare Gallente Federation
188
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.09.02 02:37:00 -
[36] - Quote
Skyline Lonewolf wrote:The Minoan ManiacArchon wrote:I've said this before and I'll say it again... You do not eliminate redline sniping by nerfing the range.
You do it by giving the sniper rifle unlimited range so they are vulnerable even in the redline by another sniper.
The only way to get rid of a sniper is by countersniping... I know, I've sniped a lot... That's not the point in having balance, at least in terms of how the class interacts with the other classes as a whole. True, a counter-sniper is best suited for this job, but if we're going to get any range back, everyone else has to be able to kill us as well - even if it means sneaking up to our spot, coming in with a LAV or DS/ADS, etc. That's why I suggested moving the redline behind where snipers are known to snipe, while separating where the actual spawn locations are from this. That way we have our range, but are still vulnerable to anyone and everyone since we'd be within the playing field. I've been saying the same thing for at least a year now Sky, but have only seen the redline area expanded instead of reduced.
When I look down my scope, all I see are dead people.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |