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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
184
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Posted - 2015.08.28 13:49:00 -
[1] - Quote
KEROSIINI-TERO wrote:Very true that sniping is very dull in Dust.
Two major factors, both fixable.
1) The "optimal" range is absolute range, there is no falloff and there is no real optimal range. The fix would allow snipers shoot at far ranges, but at extreme ranges the damage isn't lethal anymore.
2) The sway, or the lack of it. The sway mechanic is idiotic, lazily designed and I'm willing the guess it's the placeholder from beta times. It's bad because the it is stupidly circular, and it doesn't interact with player controls. The worst thing is that when it settles, it is 100% stable. That is just plain stupid. The fix: - sway can be more predictable, meaning that if you just crouched, the gun makes a certain kind of nod (with small random element) - the sight should never be 100% stable. Even 99% would be good! - The sway should react to aim actions. If you jolt your aime quickly to the left, then aim should have 'mass' related move, and then countermove. - Maybe a mechanic for holding breath, or just simply that 3 to 20 seconds after stabilising the aim you have the best stability, after which it starts to deteriorate
and a bonus for a perfect world
3) lack of ballistics. Well, this one isn't necessary, and it would be a bastard to program, and maybe bad for PS3 computing taskload. #1 is to just add realism where it is not needed.
#2 is just a bad idea. With no aim assist and only being able to use 50% of the thumb sticks to aim is challenging enough. Adding more natural sway would make the borderline obsolete SR to pure redline sniping only. Why would I risk a proto suit, mods, and SR on the field if the aiming mechanics were any worse than they already are?
#3 Not enough info.
The SR was had zero buffs since I started sniping and is suffering due to the HP and speed buffs this game has under went. Not to mention range and map nerfs. I could live with the range nerf, but CCP continues to block ok sniping spots by putting huge structures between them. Not to mention most newer maps are either huge walled complexes, or too small to be of much use.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
187
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Posted - 2015.09.01 04:09:00 -
[2] - Quote
First off sniper hate addressed-
1. Sniper hater: " I has to change my suit to take on a sniper user with another sr!"
A) Reality: You have to change suits alot to take on all threats. SR haters complain about this too much, but leave out having to change suits for the following threats- AV for vehicles, heavies, CQC rifles for small maps, long range for open maps, and the list goes on. Everyone that is anyone has enough sp to fill all roles, so this anti sniper sentiment is outdated. so much to list here its a TL;DR
2. Sniper Hater: Redline cowards make 2 much omg OP! A) THEY MIGHT GET 5 KILLS MOST MAPS, AND ANY MORE IS YOUR FAULT. IF YOU EXPERIENCE THIS PROBLEM THAN SEE #1 A)AND REACT LIKE YOU WOULD FOR ANY OTHER THREAT!
I literally came in 1st 3 matches today firing no skill swarms at enemy vehicle than I can get going (on a good map) 10-2. I lose money trying to snipe with a skilled weapon that only can only use half of the aiming devices (analog sticks for those that are incompetent to comprehend) against a semi-******** team. 2 brain cells and the HP and speed gains since 1.4 nullifies all a snipers hard work.
3. Bullet drop: Not capable on this engine as told by CCP. Stop trying to nerf a class that can't already compete out of hate. BF and COD have aim assist (well all triple A games for that matter) , can strafe and quick scope. Dust sniping you have to be stationary, initial sway, crap sights, non ads no sight range, horribly slow TTK, etc...
I think I just BTFO of all normal sniper hate from this thread as well as any future threads. If you come wanting a serious engagement of conversation about balance for the SR now and have a real concern, please contribute. If your argument reflects any of my above literature, please refrain.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
188
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Posted - 2015.09.02 02:37:00 -
[3] - Quote
Skyline Lonewolf wrote:The Minoan ManiacArchon wrote:I've said this before and I'll say it again... You do not eliminate redline sniping by nerfing the range.
You do it by giving the sniper rifle unlimited range so they are vulnerable even in the redline by another sniper.
The only way to get rid of a sniper is by countersniping... I know, I've sniped a lot... That's not the point in having balance, at least in terms of how the class interacts with the other classes as a whole. True, a counter-sniper is best suited for this job, but if we're going to get any range back, everyone else has to be able to kill us as well - even if it means sneaking up to our spot, coming in with a LAV or DS/ADS, etc. That's why I suggested moving the redline behind where snipers are known to snipe, while separating where the actual spawn locations are from this. That way we have our range, but are still vulnerable to anyone and everyone since we'd be within the playing field. I've been saying the same thing for at least a year now Sky, but have only seen the redline area expanded instead of reduced.
When I look down my scope, all I see are dead people.
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