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Thread Statistics | Show CCP posts - 1 post(s) |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3170
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Posted - 2015.05.08 08:21:00 -
[1] - Quote
It doesn't really effect my gameplay, as for the most part, I don't use it as a "OH **** MOAR HP NAOW" button, rather it's my main tank, and I plan out when I'm going to need it well ahead in advance.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3170
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Posted - 2015.05.08 08:23:00 -
[2] - Quote
Kallas Hallytyr wrote:Rattati, what is the purpose behind the Shield Hardener change? The cooldown times are now heavily out of sync (60/80/60; instead of progression) making Basic sHardeners the best option.
Is the intention to give sHardeners better cooldown than aHardeners? If so, would 60s base for Basic mean 60/48/36 (45/36/27 with max skill)? That would at least make shields attractive compared to armour.
Wouldn't really make any sense imo to do such, better idea is to actually change the values of the armor hardener.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3171
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Posted - 2015.05.08 10:40:00 -
[3] - Quote
Breakin Stuff wrote:I have definitely noticed a trend by a lot of drivers to try running into a cluster of infantry with hardeners off.
The results have been fairly spectacular.
My AHMG combined with three assaults lobbing AV nades on the bridge. I had a clear shot at the weakspot.
I don't know why drivers don't activate hardeneers before engaging rather than after the fact. Most of the names I see on the forums tend to be flashing before they fire their guns or before I can charge the forge fully.
There's certain times that you don't need to because you don't expect any real resistance (aka yo don't see any AV around gunning for you). infantrymen carrying rifles and a HMG heavy doesn't yell AV to most (and imo shouldn't, well for the Heavy you should always expect some sort of AV from it due to heavy weapons).
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3171
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Posted - 2015.05.08 19:32:00 -
[4] - Quote
Breakin Stuff wrote:You're hilarious.
Taking two bodies to kill a tank isn't "fine."
It doesn't take two bodies to kill a HAV, 1 is fine atm (I've killed 4 at one time for example with a FG because I went broke). If you want to ensure the kill, more bodies will be needed obviously, especially if they make small turrets in general better against infantry.
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