Godin Thekiller
Negative-Feedback. Negative-Feedback
3170
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Posted - 2015.05.07 20:14:00 -
[1] - Quote
I've said it at least a hundred times before, and I'll say it another trillion: all the large turrets needs to be able to reasonably engage a attacking ADS within their own respective optimal's. That **** is broken still for pretty much everything but dual rep fits (which can sadly enough rep through that ****). Making a single large turret the only thing that can take on a ADS or forcing teamwork to actually deal with them doesn't do much of **** but force teamwork or force someone to use a specific thing against them. It isn't a damn gunship.
For swarms, okay, that kinda makes sense, I'd add that the missile turning angles needs to be adjusted as well so dodging rockets can be a thing.
The rest is fine.
I'd also add that DS's in general could do with a slight HP buff to the hull, and more transport based bonuses with higher rewards needs to be added, as flying in a DS in general other than trying to slay everything in a ADS is simply not rewarding, and small active reps needs to come back along with large ones, as they just simply worked better.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3170
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Posted - 2015.05.07 22:10:00 -
[3] - Quote
Sir Dukey wrote:Godin Thekiller wrote:I've said it at least a hundred times before, and I'll say it another trillion: all the large turrets needs to be able to reasonably engage a attacking ADS within their own respective optimal's. That **** is broken still for pretty much everything but dual rep fits (which can sadly enough rep through that ****). Making a single large turret the only thing that can take on a ADS or forcing teamwork to actually deal with them doesn't do much of **** but force teamwork or force someone to use a specific thing against them. It isn't a damn gunship.
For swarms, okay, that kinda makes sense, I'd add that the missile turning angles needs to be adjusted as well so dodging rockets can be a thing.
The rest is fine.
I'd also add that DS's in general could do with a slight HP buff to the hull, and more transport based bonuses with higher rewards needs to be added, as flying in a DS in general other than trying to slay everything in a ADS is simply not rewarding, and small active reps needs to come back along with large ones, as they just simply worked better. You're a joke. Tanks can almost one shot and ADS especially with the 5 high slots them gunnlogis got today. You tankers don't have a damn thing in this game to complain about. Nor do you have the right to request a buff or nerf to a counter.
a Rail can, if the ADS is untanked, and doesn't move. a blaster or Rocket fitted HAV won't hit them enough to kill them with even a decent pilot.
Also I will note that I use all vehicles (Gal ones at that, **** Caldari), really the only reason why I don't use LAV's and DS"s more frequently is because they don't give much of **** for rewards.
As for your "TANKERS ARE JUST WHINERS ***** MOAN ***** MOAN" comment, this simply doesn't make any sense. That argument used against ANY role doesn't make any sense, at all, against any role really; everything is still struggling with their own unique problems (like for example no vehicle has a clearly defined role, infantry suits has roles too meshed into one another, HUDS could be done better,etc.), so saying something is all rainbows and sunshine is just straight bullshit. Zip it scrub.
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