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Thread Statistics | Show CCP posts - 2 post(s) |
MINA Longstrike
Kirjuun Heiian
2977
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Posted - 2015.05.07 14:15:00 -
[1] - Quote
CCP Rattati wrote:Banjo Robertson wrote:tal mrak-thanl wrote:Then the original design intent was short sighted. The warlords 1.0 jump height was perfect, and never posed any threat as a game breaker. When I put on a 4 myo fit to get uplinks in strategic places, I knew I was going to lose a very expensive suit the moment someone fired at me. The fragility of a jump fit was more than enough of a drawback to limit their usage.
More downside to this "fix": engaging blaster HAVs with a PLC just got 5X harder, no more awesome plc vids from beast or Kirk, rooftop camping just became a thing again... with minmitar assault getting recent buffs before the myo, and them being unfairly able to equip 4 or 5 myo's in addition to caldari suits being able to equip 4 or 5, there was half the damn suits being at a disadvantage. Now having said that, I think 3 should be the cap! but I also think the current jump height of 3 should be the old jump height of 5, just sayin, it should be a level playing field for all suits to jump high, and really jump high! That is a much better way to think about it, meaning, we set a new design intent, and then we work with that.
The jump height of three should not be the jump height of five. Jump mods dramatically exceeded their stated intent.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2979
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Posted - 2015.05.07 14:53:00 -
[2] - Quote
Ripley Riley wrote:MINA Longstrike wrote:The jump height of three should not be the jump height of five. Jump mods dramatically exceeded their stated intent. Correct. Allowing 3 myofibs to do the job of 5 would allow the same incredible silly jumps to continue AND allow for some shield tanking to occur. It would cause even more problems as you wouldn't even have to sacrifice eHP for the ability to fly.
I'm amused by the reaction to a nerf on mods that everyone knew were not working properly is "HEY INSTEAD OF NERFING US, HOW ABOUT YOU BUFF US INSTEAD SO WE CAN ACHEIVE MORE WITH EVEN LESS? DOESNT THIS SOUND GOOD AND BALANCED BECAUSE SOME PEOPLE HAD FUN WITH IT WHILE OTHERS HATED THEIR BULLCRAP".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2987
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Posted - 2015.05.07 16:40:00 -
[3] - Quote
tal mrak-thanl wrote:Operative 1174 Uuali wrote:The original jump height was stupid and something only a 10 yr old would rave about just like their invincible imaginary finger pistol that kills everything in one shot, but protects them from other imaginary finger pistols.
Why height anyway? It makes more sense that you'd jump further forward. How about a little less invective and a little more content? You think jump height was stupid? Ok, WHY? Only a ten year old would enjoy jumping? How the hell do you even qualify a statement like that? Did you conduct a controlled survey of ten year olds to determine their jump height preferences?
The advantages provided by myo stacking were plain and simple, not balanced. The person with myo's more often than not could exploit map design to do a ton of annoying and frequently unintended things. The person with myo's could use cover and more often than not negate opponents use of cover by jumping over it. The person with myo's could use a single button to 'strafe' at extremely high speeds (as myo's target jump SPEED, there is no jump height or jump distance variable it is solely derived from speed) compared to non-jump individuals who remained on the same axis while strafing. The person with myo's could melee someone once or twice after getting up close with their insane ability to traverse terrain and completely negate whatever skill an opponent might have in regards to gungame with 1200-1400 'alpha' damage from melee's.
All of these things point towards Myo's being relatively unbalanced and overpowered. You know who doesn't care about 'balance' as long as they're having fun especially if it's fun at the expense of another? Children. Children who have not yet developed the capacity for unbiased, rational thought and instead operate on instinct and emotion.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2987
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Posted - 2015.05.07 17:17:00 -
[4] - Quote
Vesta Opalus wrote: Your last paragraph would be more relevant if 80% of American adults didnt have the same attributes.
No, it's still relevant. There are a surprising amount of people the world over who never had to grow up, or had to learn to think like an adult.
tal mrak-thanl wrote:I think you are dramatically exaggerating the effectiveness of myos, and completely ignoring the massive fitting drawbacks to justify your determination of imbalance. Sure, I'll acknowledge that certain parameters like jump speed (when paired with kincats) bore reconsideration, but I maintain that a jump height nerf was unnecessary.
Whose children have fun at the expense of others? Not mine. Yeah, 50cpu & 3 pg per module, that's absolutely massive fitting drawbacks. And they cant nerf jump speed without nerfing jump height, jump speed is the only variable - there is no jump height variable.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2990
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Posted - 2015.05.07 17:56:00 -
[5] - Quote
Supernus Gigas wrote:MINA Longstrike wrote:Vesta Opalus wrote: Your last paragraph would be more relevant if 80% of American adults didnt have the same attributes.
No, it's still relevant. There are a surprising amount of people the world over who never had to grow up, or had to learn to think like an adult. tal mrak-thanl wrote:I think you are dramatically exaggerating the effectiveness of myos, and completely ignoring the massive fitting drawbacks to justify your determination of imbalance. Sure, I'll acknowledge that certain parameters like jump speed (when paired with kincats) bore reconsideration, but I maintain that a jump height nerf was unnecessary.
Whose children have fun at the expense of others? Not mine. Yeah, 50cpu & 3 pg per module, that's absolutely massive fitting drawbacks. And they cant nerf jump speed without nerfing jump height, jump speed is the only variable - there is no jump height variable. Okay, hold on there MINA "No Fun Allowed" Longstrike. There are drawbacks, being that the suits that can take advantage of MyoStims the most are those with 4 and 5 high slots, which are shield based suits. That meaning, that they have to sacrifice a significant amount of their defense to jump really high. Oh and this whole, "If you don't agree with me then you're a child" is a bit ridiculous and childish in and of itself.
But they don't have to sacrifice **** because armor plates are wildly better than shield extenders. Two plates and a rep, you have the same amount of HP, it just comes back a tiny bit slower. The only 'trade' is not stacking damage mods.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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