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Summa Militum
TotalAscendancy
417
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Posted - 2015.05.06 17:27:00 -
[1] - Quote
I am, as I type, in a Domination match that started off with even teams; it was like 12 versus 11. Immediately an entire squad on the enemy team dropped out putting the match at 12 versus 5. Within another minute 4 other people dropped out of the enemy team.
Guess what happened two minutes later?
The final person on the enemy team dropped out.
I am currently playing a Domination match that is 12 versus 0.
This isn't CCP's fault. You people who drop out of matches right at the start are detrimental to the success of this game. You people need to get your **** together. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1514
|
Posted - 2015.05.06 17:32:00 -
[2] - Quote
This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke.
Overlord of Broman
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SLENDER M4N
Ahrendee Inc. Negative-Feedback
227
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Posted - 2015.05.06 17:37:00 -
[3] - Quote
Its kind of sad. 12v1. That one person who doesn't leave the game and has to deal with 12 enemies.
KainNoBueno
I watch hentai for the plot
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7th Son 7
Algintal Core Gallente Federation
953
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Posted - 2015.05.06 17:44:00 -
[4] - Quote
Summa Militum wrote:I am, as I type, in a Domination match that started off with even teams; it was like 12 versus 11. Immediately an entire squad on the enemy team dropped out putting the match at 12 versus 5. Within another minute 4 other people dropped out of the enemy team.
Guess what happened two minutes later?
The final person on the enemy team dropped out.
I am currently playing a Domination match that is 12 versus 0.
This isn't CCP's fault. You people who drop out of matches right at the start are detrimental to the success of this game. You people need to get your **** together.
You can't count on the players to do the right thing that's obvious by now. CCP must put something in place to have the players that do leave replaced. My biggest worry is that if this keeps going on only the super die hard mercs will be left and it won't be enough to sustain this game in a healthy way.
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Summa Militum
TotalAscendancy
417
|
Posted - 2015.05.06 17:47:00 -
[5] - Quote
Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke.
A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem.
And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage? |
tal mrak-thanl
Corrosive Synergy Rise Of Legion.
998
|
Posted - 2015.05.06 17:47:00 -
[6] - Quote
That last guy that left isn't too bright, could've made a cool 500k for just being there.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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echo47
Sacrilege of Fatal Arms
282
|
Posted - 2015.05.06 17:54:00 -
[7] - Quote
Easy Fix. Three people leave Team A Team B loses their bottom three and so on.
I would rather look bad and win, than look good and lose.
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Regis Blackbird
Dust University Ivy League
830
|
Posted - 2015.05.06 17:57:00 -
[8] - Quote
Summa Militum wrote:I am, as I type, in a Domination match that started off with even teams; it was like 12 versus 11. Immediately an entire squad on the enemy team dropped out putting the match at 12 versus 5. Within another minute 4 other people dropped out of the enemy team.
Guess what happened two minutes later?
The final person on the enemy team dropped out.
I am currently playing a Domination match that is 12 versus 0.
This isn't CCP's fault. You people who drop out of matches right at the start are detrimental to the success of this game. You people need to get your **** together.
It totally sucks when this happen When people start to leave a game, it tend to create a snowball effect like this.
Even if Scotty would try and fill up the game again, what will the squad or solo player do when they join such a game? Leave as well...
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1913 DfLo
ScReWeD uP InC Smart Deploy
352
|
Posted - 2015.05.06 17:58:00 -
[9] - Quote
This quiting a match stuff is Weak
I'm ScReWeD uP
New To Dust? Sign Up
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1515
|
Posted - 2015.05.06 18:00:00 -
[10] - Quote
Summa Militum wrote:Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke. A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem. And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage?
The key point is the battle started missing a 4/5 people on both sides when unless we've had a sudden huge player drop at the same time since the MM changes shouldn't happen. Second a squad left for who cares what reason at the start it was not replaced, never less the battle filled up.
The MM is so messed up it's funny. The attempts to say it isn't blow my mind.
MM is not starting with full battles. MM is not filling up battles when players leave, even at the start. MM is sometimes putting new players on the stacked side (i.e. 12 vs 9 and 2 players join so it's 14 vs 9 instead of 12 vs 11 as it should have done)
Overlord of Broman
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Crimson ShieId
Horizons' Edge
2521
|
Posted - 2015.05.06 18:17:00 -
[11] - Quote
So you want to be thrown into matches that are halfway over, Ares? Curses on CCP if the games aren't full, curses on them if we get thrown into a match partway over... They just can't do anything right. Darn those pesky devs and their inability to put a perfect system in place that not only balances the matches but completely fills them up every single time. Darn them all to heck. It was definitely much better when we had que-synced squads against random blueberries fresh out of the academy.
My Plasma Cannon says "Hello" to your face~
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1515
|
Posted - 2015.05.06 18:20:00 -
[12] - Quote
Crimson ShieId wrote:So you want to be thrown into matches that are halfway over, Ares? Curses on CCP if the games aren't full, curses on them if we get thrown into a match partway over... They just can't do anything right. Darn those pesky devs and their inability to put a perfect system in place that not only balances the matches but completely fills them up every single time. Darn them all to heck. It was definitely much better when we had que-synced squads against random blueberries fresh out of the academy.
In this case the match wasn't over. It started messed up, got more messed up a few seconds in and was never fixed.
I get thrown into half way over matches ALL the time. I'd rather that then have bad battles most times from the start. I've also stated that they need to FIX ISK payouts for battles already under way. I don't mind fighting a battle half way through if i get paid ISK/SP decently. It's just that you get nothing regardless of if you even came in the top spot for that half of a battle that causes the issues.
Overlord of Broman
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Crimson ShieId
Horizons' Edge
2521
|
Posted - 2015.05.06 18:25:00 -
[13] - Quote
Which should hopefully be fixed soon. I implore you to look back on your past matches for a moment though, just for a second. Did you ever check the bottom of the scoreboard on those matches? How many players did you see who, in spite of being there for most if not all of the match, did nothing but die the entire time, or did nothing at all? Was it a 16v16 before, or was it really 10-12 players on either side actually doing something? Matchmaking has put those newbies in their own bracket, we might not see full matches all the time, but that's because those players who were typically nothing but cannon fodder are no longer there.
My Plasma Cannon says "Hello" to your face~
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Ku Shala
PIanet Express
1433
|
Posted - 2015.05.06 18:38:00 -
[14] - Quote
solution fill matches with players before scotty starts new ones,
pay a bonus to players starting late so they dont just leave when they see the match is half over
pay players for recovering a losing battle
add a "battle to the last second" bonus that pays both sides if they are within 10 ticks of mcc armour or less than 35 clones on both sides
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1515
|
Posted - 2015.05.06 18:39:00 -
[15] - Quote
Crimson ShieId wrote:Which should hopefully be fixed soon. I implore you to look back on your past matches for a moment though, just for a second. Did you ever check the bottom of the scoreboard on those matches? How many players did you see who, in spite of being there for most if not all of the match, did nothing but die the entire time, or did nothing at all? Was it a 16v16 before, or was it really 10-12 players on either side actually doing something? Matchmaking has put those newbies in their own bracket, we might not see full matches all the time, but that's because those players who were typically nothing but cannon fodder are no longer there.
I hear it's great for the bottom 50%. That's great news and i'm happy about that. However, IMO the top 50% is getting a horrible experience (or at least I am and the majority of my corp mates and others I speak with).
I think you're wrong in that you're thinking the issues are due to not enough players after the break out of match making. From the behavior i've seen with MM I dont' think it's lack of players but just coding issues that are causing this. Personally I'd rather they just look at the player counts in battles and what's happening and fix it.
As it stands, I no longer play domination due to the MM, the battles are consistently messed up player count wise and boring/frustrating as all heck depending on the side your on. So now I run Skirmish in which I can usually get decent player counts / battles but i'm being forced into a mode I'd rather not always play.
Overlord of Broman
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byte modal
216
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Posted - 2015.05.06 18:50:00 -
[16] - Quote
Crimson ShieId wrote:So you want to be thrown into matches that are halfway over, Ares? Curses on CCP if the games aren't full, curses on them if we get thrown into a match partway over... They just can't do anything right. Darn those pesky devs and their inability to put a perfect system in place that not only balances the matches but completely fills them up every single time. Darn them all to heck. It was definitely much better when we had que-synced squads against random blueberries fresh out of the academy.
If i could remember all my alt psn logins I'd like this forever I wouldn't be surprised if players are leaving matches just to sabotage the system for the sole reason of having something to point at and ***** about. I get problems occur but ...
12v14?! Ah ferkit! *quits/rejoins 9v12?! dammit all to hell!! *quits/rejoins Etc. Etc. ... .. . 16v16! Bout friggin time!! *petulant forum ranting: OMG CCP!! MM is broked!! Took 43 minutes to get in a match!! FIXNAW!!
Clearly I'm reaching the point of tinfoilery in my dust career. Jaded CB vet PTSD takes its toll differently for everyone.
kitten bacon taco (nom)
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Regis Blackbird
Dust University Ivy League
831
|
Posted - 2015.05.06 18:50:00 -
[17] - Quote
Ares 514 wrote:Summa Militum wrote:Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke. A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem. And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage? The key point is the battle started missing a 4/5 people on both sides when unless we've had a sudden huge player drop at the same time since the MM changes shouldn't happen. Second a squad left for who cares what reason at the start it was not replaced, never less the battle filled up. The MM is so messed up it's funny. The attempts to say it isn't blow my mind. MM is not starting with full battles. MM is not filling up battles when players leave, even at the start. MM is sometimes putting new players on the stacked side (i.e. 12 vs 9 and 2 players join so it's 14 vs 9 instead of 12 vs 11 as it should have done)
As far as I see it, the problem is players logic are flawed, not the matchmaker.
12 vs 11 is really quite even. Would it be a less fun game because it's not full? People have been asking for 8vs8, 6vs6 or hell, even 1vs1 modes.
If no players with qualifying Mu scores are queuing at the time, what should the matchmaker do? Let them wait 10+ minutes, or perhaps better yet give a Scotty error? That is popular... - Blame the Matchmaker
If a squad leaves at the beginning of the battle, what if there are no squads of equal size and strength queing just at that moment, just for that queue? Should it refill with solo players? What do you think the first solo player joining a loopsided game will do? - Blame the Matchmaker
Should it refill contantly until the match end, with people joining with 2 ticks left on the MCC, or better yet just to see a flash of the match over screen? That was really popular, and produced quite a lot of threads before the update. - But hell, blame the Matchmaker.
The sad fact is that people leave because they assume "they" won't have fun, and by doing so they guarantee the rest of the team won't either. Then they blame the matchmaker, which they didn't even give a chance of producing a enjoyable game.
We lived with a game since closed Beta which basically had NO matchmaking, producing some really bad habits along the way. One of them was the notion it's perfectly OK to leave battle if you didn't have fun (which at the time might have been the best cause of action). Now we apply the same logic as before, which totally destroys the logic when it occurs. Stick with it for a week or two, and see if it changes. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
670
|
Posted - 2015.05.06 19:05:00 -
[18] - Quote
Regis Blackbird wrote:Ares 514 wrote:Summa Militum wrote:Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke. A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem. And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage? The key point is the battle started missing a 4/5 people on both sides when unless we've had a sudden huge player drop at the same time since the MM changes shouldn't happen. Second a squad left for who cares what reason at the start it was not replaced, never less the battle filled up. The MM is so messed up it's funny. The attempts to say it isn't blow my mind. MM is not starting with full battles. MM is not filling up battles when players leave, even at the start. MM is sometimes putting new players on the stacked side (i.e. 12 vs 9 and 2 players join so it's 14 vs 9 instead of 12 vs 11 as it should have done) As far as I see it, the problem is players logic are flawed, not the matchmaker. 12 vs 11 is really quite even. Would it be a less fun game because it's not full? People have been asking for 8vs8, 6vs6 or hell, even 1vs1 modes. If no players with qualifying Mu scores are queuing at the time, what should the matchmaker do? Let them wait 10+ minutes, or perhaps better yet give a Scotty error? That is popular... - Blame the MatchmakerIf a squad leaves at the beginning of the battle, what if there are no squads of equal size and strength queing just at that moment, just for that queue? Should it refill with solo players? What do you think the first solo player joining a loopsided game will do? - Blame the MatchmakerShould it refill contantly until the match end, with people joining with 2 ticks left on the MCC, or better yet just to see a flash of the match over screen? That was really popular, and produced quite a lot of threads before the update. - But hell, blame the Matchmaker.The sad fact is that people leave because they assume "they" won't have fun, and by doing so they guarantee the rest of the team won't either. Then they blame the matchmaker, which they didn't even give a chance of producing a enjoyable game. We lived with a game since closed Beta which basically had NO matchmaking, producing some really bad habits along the way. One of them was the notion it's perfectly OK to leave battle if you didn't have fun (which at the time might have been the best cause of action). Now we apply the same logic as before, which totally destroys the logic when it occurs. Stick with it for a week or two, and see if it changes.
I have been in plenty of 11 v 13 and 9 vs 11 matches that everyone stayed... and for the most part it wasn't fun.
These maps were designed with 32 vs 32 and even 64 vs 64 players in mind.
Last night I had a match that was 8 vs 8...
You just can't play a proper match on these huge maps with so little players...
This is due to the great distances you have to run to the objectives and the spawn timers.
Both create a problem for 8 guys trying to get to the objective since they are all spaced out.
Vehicles and uplinks don't help in this case as every vehicle player requires 2 or 3 guys to counter with AV if they are good and run Proto.
Uplinks are easily destroyed or camped if there is even only half your team (4 guys) running uplinks.
See this is the veteran queue, veterans have scans, veterans have proto tanks and proto scout suits and maxed out core skills for the most part.
Logi's and Heavies are starting to become extinct due to all the running required.
All I see anymore is AK.O Scrambler douchebags, Scouts, and Minmatar Assaults with what ever they want to run cuz... Minmatar Assault.
I am not having fun playing 8 vs 8, I can go to COD or BLOPS for that.
I play Dust because of the 16 vs 16 that I SETTLED on, I really wanted 32 vs 32... I was promised 32 vs 32.
And now I am lucky to get a 12 vs 12 match due to the queue starting the matches short handed and players leaving due to the imbalance.
http://caughtyouflinching.ytmnd.com/
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Iron Wolf Saber
Den of Swords
19519
|
Posted - 2015.05.06 19:19:00 -
[19] - Quote
SLENDER M4N wrote:Its kind of sad. 12v1. That one person who doesn't leave the game and has to deal with 12 enemies.
Last time that happened I got the entire team's paycheck.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Regis Blackbird
Dust University Ivy League
831
|
Posted - 2015.05.06 19:47:00 -
[20] - Quote
STYLIE77 wrote: I have been in plenty of 11 v 13 and 9 vs 11 matches that everyone stayed... and for the most part it wasn't fun.
These maps were designed with 32 vs 32 and even 64 vs 64 players in mind.
Last night I had a match that was 8 vs 8...
You just can't play a proper match on these huge maps with so little players...
This is due to the great distances you have to run to the objectives and the spawn timers.
Both create a problem for 8 guys trying to get to the objective since they are all spaced out.
Vehicles and uplinks don't help in this case as every vehicle player requires 2 or 3 guys to counter with AV if they are good and run Proto.
Uplinks are easily destroyed or camped if there is even only half your team (4 guys) running uplinks.
See this is the veteran queue, veterans have scans, veterans have proto tanks and proto scout suits and maxed out core skills for the most part.
Logi's and Heavies are starting to become extinct due to all the running required.
All I see anymore is AK.O Scrambler douchebags, Scouts, and Minmatar Assaults with what ever they want to run cuz... Minmatar Assault.
I am not having fun playing 8 vs 8, I can go to COD or BLOPS for that.
I play Dust because of the 16 vs 16 that I SETTLED on, I really wanted 32 vs 32... I was promised 32 vs 32.
And now I am lucky to get a 12 vs 12 match due to the queue starting the matches short handed and players leaving due to the imbalance.
I understand the problem might be bigger with the top tier players, which are not in plenty supply I guess.
Personally I don't think the maps are too big, but this is different from person to person. Especially Skirmish might be an issue since the team spreads out to cover all objectives. Ambush, Domination and Acquisition have very specific "focal points" which can provide hectic fights even with lower player count.
I normally take a cheap (BPO?) LAV to get around, and dump it to go by foot when I get closer to the objective to avoid getting owned (by basically everything).
And let's not forget most veterans (with high Mu) tend to run in squads of 6, which does not evenly fit the within the 16 team limit. If squad size was 4 in pubs, I think the matchmaker would have an easier time filling the full 16.
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Scheneighnay McBob
And the ButtPirates
6441
|
Posted - 2015.05.06 20:01:00 -
[21] - Quote
Back in the old days of the matchmaker, we didn't need to have people quit to get 12 v 0, the match would just start like that, and we would turn it into a demo-derby fuckfest.
Or, another battle I had in beta, which was somehow 2 v 2. We kicked the other 2's asses because we were in a squad to practice LAV combat.
Some details can be ignored
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DUST Fiend
16849
|
Posted - 2015.05.06 20:01:00 -
[22] - Quote
That guy who dropped is an idiot.
He could have easily cleared 1 Million ISK to just AFK that match lol
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1518
|
Posted - 2015.05.06 20:03:00 -
[23] - Quote
Regis Blackbird wrote:Ares 514 wrote:Summa Militum wrote:Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke. A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem. And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage? The key point is the battle started missing a 4/5 people on both sides when unless we've had a sudden huge player drop at the same time since the MM changes shouldn't happen. Second a squad left for who cares what reason at the start it was not replaced, never less the battle filled up. The MM is so messed up it's funny. The attempts to say it isn't blow my mind. MM is not starting with full battles. MM is not filling up battles when players leave, even at the start. MM is sometimes putting new players on the stacked side (i.e. 12 vs 9 and 2 players join so it's 14 vs 9 instead of 12 vs 11 as it should have done) As far as I see it, the problem is players logic are flawed, not the matchmaker. 12 vs 11 is really quite even. Would it be a less fun game because it's not full? People have been asking for 8vs8, 6vs6 or hell, even 1vs1 modes. If no players with qualifying Mu scores are queuing at the time, what should the matchmaker do? Let them wait 10+ minutes, or perhaps better yet give a Scotty error? That is popular... - Blame the MatchmakerIf a squad leaves at the beginning of the battle, what if there are no squads of equal size and strength queing just at that moment, just for that queue? Should it refill with solo players? What do you think the first solo player joining a loopsided game will do? - Blame the MatchmakerShould it refill contantly until the match end, with people joining with 2 ticks left on the MCC, or better yet just to see a flash of the match over screen? That was really popular, and produced quite a lot of threads before the update. - But hell, blame the Matchmaker.The sad fact is that people leave because they assume "they" won't have fun, and by doing so they guarantee the rest of the team won't either. Then they blame the matchmaker, which they didn't even give a chance of producing a enjoyable game. We lived with a game since closed Beta which basically had NO matchmaking, producing some really bad habits along the way. One of them was the notion it's perfectly OK to leave battle if you didn't have fun (which at the time might have been the best cause of action). Now we apply the same logic as before, which totally destroys the logic when it occurs. Stick with it for a week or two, and see if it changes.
Here's the thing, i've sat there for 3+ minutes in a squad of two and then been put in to a battle half way through. We were put on the side with more players creating an even greater imbalance. It went from something like 12 vs 10 to 14 vs 10. This is just WRONG. Why were we waiting 3 minutes before filling in the spots and when we were put in why were we put on the side with more players?! It made an uneven battle impossible for the other side.
In summary, there are coding issues causing this, it has to be from the behaviour i've experienced.
Also, I hate how everyone focuses on people leaving, that is irrelevant. Pre-changes it was handled fine with some people having issues with being put in battles over. That's an issue, but a lesser one then the mess we have now where it refuses to deploy people to battles at the start or within the first minute. You'd never see that before.
I'd also like to say, there are many valid reasons people leave battle, we should not judge or make assumptions which everyone is doing.
Personally, I will never again play that train map, I see it, I'm gone. Blame CCP for making that damn map show up 8/10 times forever.
Overlord of Broman
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First Prophet
Nos Nothi
2908
|
Posted - 2015.05.06 20:21:00 -
[24] - Quote
tal mrak-thanl wrote:That last guy that left isn't too bright, could've made a cool 500k for just being there. Maybe not. I was on a team of 4 vs 15 once and all I got at the end was 200k ISK.
People find this this review helpful!
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
165
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Posted - 2015.05.06 20:47:00 -
[25] - Quote
Guys, the thing they need to drive towards is full on 16 vs 16 games. Two teams go in and duke it out. Then make a section in squad finder for that kind of group and let them talk across all 16 players. With team chat gone there is no more options there so let them sync up VC on a private channel.
If CCP can't get MM to work, then let the people who think they can do better take ownership. I would tell them to go to PCs for this kind of battle, but that is just a joke while they figure how to re-balance districts without pissing off all the land hoarders.
So, make an open style 16 player team building mode. Then if you get roffle stomped, oh well, you had 16 or 14 when you kicked it off.
Kind of a soft PC like the PFC was but this one will have new players doing a similar squad up move.
From Logi, to Heavy, to Scout, now I am moving to ADS. Please stop balancing!
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Prince of Crows
Kinsho Swords Caldari State
0
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Posted - 2015.05.07 11:08:00 -
[26] - Quote
a quitter rage posting about quitters, ironic. form a squad, block anyone who quits your squad, add contact of good squad members, repeat, repeat, repeat, repeat, repeat, repeat, on the 7th day you have a squad of roll deep mercs and no place for a sellout. If everyone followed the example then the quitters would have no friends or anyway to make any, jokes on you quitters!
It's quite simple really, Crows feed on corpses, and i make a lot of corpses.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8433
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Posted - 2015.05.07 11:49:00 -
[27] - Quote
SLENDER M4N wrote:Its kind of sad. 12v1. That one person who doesn't leave the game and has to deal with 12 enemies. Happened to me once. I loved it.
But I am also confirmed clinically insane, so YMMV.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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ROTFL
Crux Special Tasks Group Gallente Federation
102
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Posted - 2015.05.07 13:07:00 -
[28] - Quote
Holds up sign which reads...."THE END IS NEAR"
Scotty killed dust! The game is UNPLAYABLE!
Knowing is half the battle! The other half involves guns! GI JOE!
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LOL KILLZ
LulKlz
53
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Posted - 2015.05.07 13:12:00 -
[29] - Quote
I've left 2 matches ever. Both were HAV spam fests. By the time I left the MCC the objective was theirs and tanks were already at our red line.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Vektus Alvoraan
WarRavens
114
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Posted - 2015.05.07 14:47:00 -
[30] - Quote
STYLIE77 wrote:Regis Blackbird wrote:Ares 514 wrote:Summa Militum wrote:Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16. Post-MM changes people consider 12vs11 at the start good. What a joke. A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem. And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage? The key point is the battle started missing a 4/5 people on both sides when unless we've had a sudden huge player drop at the same time since the MM changes shouldn't happen. Second a squad left for who cares what reason at the start it was not replaced, never less the battle filled up. The MM is so messed up it's funny. The attempts to say it isn't blow my mind. MM is not starting with full battles. MM is not filling up battles when players leave, even at the start. MM is sometimes putting new players on the stacked side (i.e. 12 vs 9 and 2 players join so it's 14 vs 9 instead of 12 vs 11 as it should have done) As far as I see it, the problem is players logic are flawed, not the matchmaker. 12 vs 11 is really quite even. Would it be a less fun game because it's not full? People have been asking for 8vs8, 6vs6 or hell, even 1vs1 modes. If no players with qualifying Mu scores are queuing at the time, what should the matchmaker do? Let them wait 10+ minutes, or perhaps better yet give a Scotty error? That is popular... - Blame the MatchmakerIf a squad leaves at the beginning of the battle, what if there are no squads of equal size and strength queing just at that moment, just for that queue? Should it refill with solo players? What do you think the first solo player joining a loopsided game will do? - Blame the MatchmakerShould it refill contantly until the match end, with people joining with 2 ticks left on the MCC, or better yet just to see a flash of the match over screen? That was really popular, and produced quite a lot of threads before the update. - But hell, blame the Matchmaker.The sad fact is that people leave because they assume "they" won't have fun, and by doing so they guarantee the rest of the team won't either. Then they blame the matchmaker, which they didn't even give a chance of producing a enjoyable game. We lived with a game since closed Beta which basically had NO matchmaking, producing some really bad habits along the way. One of them was the notion it's perfectly OK to leave battle if you didn't have fun (which at the time might have been the best cause of action). Now we apply the same logic as before, which totally destroys the logic when it occurs. Stick with it for a week or two, and see if it changes. I have been in plenty of 11 v 13 and 9 vs 11 matches that everyone stayed... and for the most part it wasn't fun. These maps were designed with 32 vs 32 and even 64 vs 64 players in mind. Last night I had a match that was 8 vs 8... You just can't play a proper match on these huge maps with so little players... This is due to the great distances you have to run to the objectives and the spawn timers. Both create a problem for 8 guys trying to get to the objective since they are all spaced out. Vehicles and uplinks don't help in this case as every vehicle player requires 2 or 3 guys to counter with AV if they are good and run Proto. Uplinks are easily destroyed or camped if there is even only half your team (4 guys) running uplinks. See this is the veteran queue, veterans have scans, veterans have proto tanks and proto scout suits and maxed out core skills for the most part. Logi's and Heavies are starting to become extinct due to all the running required. All I see anymore is AK.O Scrambler douchebags, Scouts, and Minmatar Assaults with what ever they want to run cuz... Minmatar Assault. I am not having fun playing 8 vs 8, I can go to COD or BLOPS for that. I play Dust because of the 16 vs 16 that I SETTLED on, I really wanted 32 vs 32... I was promised 32 vs 32. And now I am lucky to get a 12 vs 12 match due to the queue starting the matches short handed and players leaving due to the imbalance. Here's one logi who'll never surrender! =ƒÿä
BUFF TEH LOGIS
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