Ares 514 wrote:Summa Militum wrote:Ares 514 wrote:This is CCP's fault.
First, 12vs11 is not even.
Second, If people leave a battle, they need to fill it up especially if it happened right at the start.
Pre-MM changes this didn't happen. It was almost always 16vs16.
Post-MM changes people consider 12vs11 at the start good. What a joke.
A one-person difference is not a game changer. 16 vs 15, 14 vs 13, etc...is not a problem.
And it would be much easier to have the matches fill back up quicker with players if there were more people in queue looking for matches.There could be a lot of people online playing this game who happen to already be engaged in a match. By the time their match ends and they choose to play another one should Scotty throw them into the match I was in with an MCC that has already sustained massive damage?
The key point is the battle started missing a 4/5 people on both sides when unless we've had a sudden huge player drop at the same time since the MM changes shouldn't happen. Second a squad left for who cares what reason at the start it was not replaced, never less the battle filled up.
The MM is so messed up it's funny. The attempts to say it isn't blow my mind.
MM is not starting with full battles.
MM is not filling up battles when players leave, even at the start.
MM is sometimes putting new players on the stacked side (i.e. 12 vs 9 and 2 players join so it's 14 vs 9 instead of 12 vs 11 as it should have done)
As far as I see it, the problem is players logic are flawed, not the matchmaker.
12 vs 11 is really quite even. Would it be a less fun game because it's not full?
People have been asking for 8vs8, 6vs6 or hell, even 1vs1 modes.
If no players with qualifying Mu scores are queuing at the time, what should the matchmaker do? Let them wait 10+ minutes, or perhaps better yet give a Scotty error? That is popular...
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Blame the MatchmakerIf a squad leaves at the beginning of the battle, what if there are no squads of equal size and strength queing just at that moment, just for that queue? Should it refill with solo players? What do you think the first solo player joining a loopsided game will do?
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Blame the MatchmakerShould it refill contantly until the match end, with people joining with 2 ticks left on the MCC, or better yet just to see a flash of the match over screen? That was really popular, and produced quite a lot of threads before the update.
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But hell, blame the Matchmaker.The sad fact is that people leave because they
assume "they" won't have fun, and by doing so they
guarantee the rest of the team won't either. Then they blame the matchmaker, which they didn't even give a chance of producing a enjoyable game.
We lived with a game since closed Beta which basically had NO matchmaking, producing some really bad habits along the way. One of them was the notion it's perfectly OK to leave battle if you didn't have fun (which at the time might have been the best cause of action). Now we apply the same logic as before, which totally destroys the logic when it occurs. Stick with it for a week or two, and see if it changes.