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thor424
Namtar Elite Gallente Federation
123
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Posted - 2015.05.06 05:45:00 -
[1] - Quote
If matchmaking stays like this the game will be dead much sooner than expected. No QQ, I'm not even mad. It's reality.
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thor424
Namtar Elite Gallente Federation
123
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Posted - 2015.05.06 05:53:00 -
[2] - Quote
I've been around for all of them. If Rattati gets the payouts buffed, it will help, but if things stay the same you are going to start seeing people leave.
I never thought I'd leave, but I have actual good battles maybe 10% of the time. I'm not the only one, almost to a man every veteran player I talk to is this way.
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thor424
Namtar Elite Gallente Federation
128
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Posted - 2015.05.06 07:07:00 -
[3] - Quote
Knightshade Belladonna wrote:LT SHANKS wrote:What's wrong with matchmaking? The only problem I've encountered is players leaving battle. If people weren't such pussies and stayed in games, they'd see that things are relatively balanced. exactly this.. unfortunate thing is I am guessing, MM can't work properly and re-fill those spots and can only get the team sorted at the start.. then it's up to the players to not be such bitches 5 seconds in
I'm not knocking the system. It might be the greatest MM system ever created for FPS, but this playerbase just flat out refuses to fight.
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thor424
Namtar Elite Gallente Federation
139
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Posted - 2015.05.06 14:42:00 -
[4] - Quote
Just as I said in the ISK payout feedback thread, I don't care how they buff it, just do it.
Drastic measures are needed.
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thor424
Namtar Elite Gallente Federation
141
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Posted - 2015.05.06 17:43:00 -
[5] - Quote
Krixus Flux wrote:Lol @ forum psychics. So far, you guys are 0 for 6. Dust is still here dude.
You guys?
I've never said Dust was going to die. I thought it was after FF 2014, but this situation is much different.
It's boring and there's no other way to put it. I've always complained that people didn't fight hard enough, but now it's reached new levels.
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thor424
Namtar Elite Gallente Federation
144
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Posted - 2015.05.06 22:58:00 -
[6] - Quote
Leadfoot10 wrote:One of the downside of the risk-reward system that Dust has put in place is that when faced with losing a match, most people skimp on the "risk" side of the equation.
To make matters worse, there is no downside to simply leaving matches, which players/squads are doing with some frequency. Further deepening this challenge is that Scotty seems to not refill those matches fast enough to make a difference.
The combination of the above is leading to what Thor correctly identifies as problematic.
I'm not sure if it is game killing, but something needs to be done, IMO.
It's not a Thor post unless it's laden with hyperbole. However if it stays like this it's going to hurt in a big way.
I don't hear the normal complaining that I used to hear about hit detection or lag, etc. It's the matches, normally I'd be complaining about that and others would be like "huh, wut". Not everybody like balls on fire 24/7, but we are a long, long way from that.
The veteran people I enjoy playing with are seeking tough fights, but when you are either redlining in seconds or getting crushed because your blues have bailed in most of your matches it gets old fast.
In many of the matches you still get plenty of kills and the match looks competitive clone wise, but there's little action on the objectives. I believe the number of solo players (no coordination) and the lack of resolve to keep pushing are big factors. To me it comes down to one thing, the lack of incentive to win. "Why push if it costs me ISK?" "Why waste time squading up, I just want to get my matches in."
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thor424
Namtar Elite Gallente Federation
148
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Posted - 2015.05.07 01:04:00 -
[7] - Quote
The thing that's most concerning to me about the player numbers is that you have people regularly logging into alts for labs and/or trying to get them to L4.
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thor424
Namtar Elite Gallente Federation
149
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Posted - 2015.05.07 02:27:00 -
[8] - Quote
Seed Dren wrote:So just so I understand. You're asking people to fight hard in there best suits (to stay competitive and not get stomped) while loosing 3 or 4 times what they are going to make in that battle so you can have a more enjoyable match. Pfffft. I do think increase payout will make people fight better with better gear an not hold back. And if your worry that vets will get richer, well we already have enough isk to keep us going for at least a couple of years. don't make me bring the picture with my 1000 proto suits. I showed it several times.
Not sure who all you're talking to there.
I think people that think increased payouts are going to benefit veterans more than everyone else are just not using that organ surrounded by their skull. Creating an environment where people fight it out to the end using everything at their disposal is better than having people shy away from tough situations.
I think this is step 1. Step 2 should be coming up with ways encourage people to squad up.
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thor424
Namtar Elite Gallente Federation
153
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Posted - 2015.05.07 23:55:00 -
[9] - Quote
Dust User wrote:Tech Ohm Eaven wrote: Thats anecdotal versus facts of 22 million PS4 sold and facts of eve offline statistics showing less dust 514 players._and facts of more PS4 games comeing soon and facts showing ps3 sales dropping and facts showing folks playing other games like destiny reaching twenty million playing ._and another fact is that as more PS4 games come out this leads more folks to buy a PS4 and trade in the old ps3
You forgot to add the fact that humans have the ability to play more than one game in their rotation at a time.
I play Dust regularly with lots of people who own a PS4 yet play Dust more than anything else.
Dust has a hook that keeps many of us OG dudes around. Perhaps I'm just an outlier, but the people around me including myself have seen the overall quality of matches drop.
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thor424
Namtar Elite Gallente Federation
153
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Posted - 2015.05.07 23:57:00 -
[10] - Quote
huopiang wrote:I took nearly a year off and the matchmaking is way better now. Much better to wait a few more minutes for a decent battle than having a proto squad facing a bunch of fresh out of the academy players.
It was the number 1 thing holding the game back
I'm pumped for people in this situation, I think newer players are less affected by the incentive vs asset loss conundrum. New players still realize this is an FPS.
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