Scheneighnay McBob
And the ButtPirates
6415
|
Posted - 2015.05.05 16:43:00 -
[1] - Quote
Vell0cet wrote:The system was designed around the following concept: STD: cheap, wear these to make ISK ADV: Break even, solid performance PRO: Unaffordable to run 24/7.
The fact that PRO gear has become affordable to run constantly means we need to solve THAT problem. Solution: raise the price of PRO gear significantly (e.g. 1 mill ISK fits for full PRO). Add more ISK sinks.
If everyone runs PRO all the time, then it's no longer special, it's just like everyone running STD in the academy. It turns the game into COD. What makes DUST interesting is that you have risk/reward with different suits/fits. I like that thinking. I believe the current system for ISK only takes into account your standing at the end of the match, and what meta level you were using. WP only affects SP. Noticed that yesterday, when I had about 1500 WP at the end of the match, I only made 180K ISK, but got 10K SP. Despite the high number of WP, I was still like, 5th on my team for WP, probably 9th or 10th across both teams, and using standard gear for the most part.
Some details can be ignored
|
Scheneighnay McBob
And the ButtPirates
6415
|
Posted - 2015.05.05 16:47:00 -
[2] - Quote
Vell0cet wrote:Slave of MORTE wrote:Vell0cet wrote:The system was designed around the following concept: STD: cheap, wear these to make ISK ADV: Break even, solid performance PRO: Unaffordable to run 24/7.
The fact that PRO gear has become affordable to run constantly means we need to solve THAT problem. Solution: raise the price of PRO gear significantly (e.g. 1 mill ISK fits for full PRO). Add more ISK sinks.
If everyone runs PRO all the time, then it's no longer special, it's just like everyone running STD in the academy. It turns the game into COD. What makes DUST interesting is that you have risk/reward with different suits/fits. It's not about everyone running proto it's about raising payouts so newer players feel comfortable running what they consider Thier good gear ..to give a more challenging fight also a reason to push for the win If everyone ran ADV most of the time then it would easier for players to "push for the win." It would also be more meaningful if you did pull out the PRO gear (and risk a very big loss) to help turn the tide. My system is usually: standard out of the block, advanced if we're winning, proto if it's damn close.
Some details can be ignored
|