I don't know why it took so long to notice this, but having "assault" combat rifles, scrambler rifles, and rail rifles, along with (kindof sortof maybe) breach assault rifles makes the game more bland than it could be.
Why?
Consider this: combat rifles, scrambler rifles, and rail rifles are all flawed weapons in their own regards, and this is a very good thing. Combat rifles don't do well in CQC due to the burst separation, scrambler rifles need heat management, and rail rifles have a spool.
Sidearms compliment this greatly: SMGs have a high ROF, the scrambler pistol is essentially a short-range scrambler rifle without a charge, heat buidup, and a smaller mag, magsec SMGs have a short spool, and nova knives only have an optional spool, while doing heavy melee-range damage.
To put it simply, sidearms are designed to make up for the flaws of their related rifle.
Now where do assault variants come in?
Assault variants make sidearms completely pointless. Assault combat rifles have a high ROF like SMGs, Assault scrambler rifles have a laughable heat buildup, and assault rail rifles have as short a spool as magsec SMGs. The only downside is that they have slightly less range than the vanilla rifles.
This demeans sidearms to simply be "backup ammo", and makes the lack of a sidearm on logistics dropsuits a hardly-noticed liability.
So what can be done?
First and foremost, I say to remove the assault variants of the rifles. To make **** even, gallente assault rifles may as well be stripped down to the basics.
After that, add "tactical" variants to them to replace "assault" variants. Along with longer range, increased damage per shot (but lower DPS), and a reduced mag size, I propose that they're all implemented as follows:
Tactical Plasma Rifle: keep it as it is now
Tactical Combat Rifle: semi-automatic
Tactical Scrambler rifle: higher heat buildup per shot, give it a scope (if possible)
Tactical Rail rifle: slow automatic RoF similar to bolt pistols, give it a scope (if possible)
This should widen the tactics we're seeing, as tactical variants can engage at longer range. Additionally, sidearms and gallente assault rifles will see more use, while possibly buffing shields, as they're better at long-range combat.
Thoughts?
Should have made this clear: I would like to see a system where sidearms have short range and high DPS, while light weapons have more range and lower DPS than the sidearms. Assault variants get in the way of that.