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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18726
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Posted - 2015.05.05 00:07:00 -
[1] - Quote
Vulpes Dolosus wrote:Your logic seems to conclude that AV is OP.
Think about it: if you say it's mandatory for vehicles to fit one OP hardener, then you're admitting that other types of defence are useless against current AV.
Just thought I'd point that out.
I find that currently its not that hardeners that are OP at all, its the combination of stacking hardeners over prolific passive armour repairs.
If an Armour tank could say only rep say 414 armour every 3 (thats still 138 reps per second) seconds for a total of 15 seconds you would either see tanks with 15 seconds worth of the current repair values we have now only pulsing every 3 seconds or you would have overlapping/normal single hardener rep rates for 30 seconds.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18731
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Posted - 2015.05.05 01:31:00 -
[2] - Quote
Vulpes Dolosus wrote:True Adamance wrote:Vulpes Dolosus wrote:Your logic seems to conclude that AV is OP.
Think about it: if you say it's mandatory for vehicles to fit one OP hardener, then you're admitting that other types of defence are useless against current AV.
Just thought I'd point that out. I find that currently its not that hardeners that are OP at all, its the combination of stacking hardeners over prolific passive armour repairs. If an Armour tank could say only rep say 414 armour every 3 (thats still 138 reps per second) seconds for a total of 15 seconds you would either see tanks with 15 seconds worth of the current repair values we have now only pulsing every 3 seconds or you would have overlapping/normal single hardener rep rates for 30 seconds. I was just showing how his logic is off, but I agree with you. I like the idea of longer intervals between repairs, but I also think its necessary to increase the fitting on heavy repairers. However to balance things out a bit, I think a slight increase in total rep given per cycle. Something like: 435hp/3s for a proto heavy rep.
I use the number 414 a most often because that amounts on a per second basis to the 138 rep sec we currently get on complex heavy reppers and was the value of the old Efficient Heavy Armour Repper from Uprising and Chromo.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18739
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Posted - 2015.05.05 04:10:00 -
[3] - Quote
Pokey Dravon wrote:I find it interesting that people never had an issue with hardeners until after 1.7, even though their resistance values were nearly identical
Pre 1.7 Armor: 25% Resistance + 10% Resistance from skills Shield: 30% Resistance + 10% Resistance from Skills
Warlords Armor: 40% Shield : 40%
Kinda curious why people suddenly have an issue with them, even though not a whole lot has changed. Unless, you know, it's something else entirely, like Passive Regen being so high.
Those 10% were passive skills though weren't they?
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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