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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23745
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Posted - 2015.05.03 22:20:00 -
[1] - Quote
Constantly there are matches with things like 6v15, 8v14, 1v10, etc.
Since the matchmaking update, I don't think I've had a single match that was a full 16v16. Or one that was reasonably balanced, for that matter - naturally, as a result of there typically being an overwhelming numbers disparity, matches aren't balanced.
What is going on?
This isn't an isolated problem. This is consistently happening, match after match. Why? I've heard that it's because people leave one side, but that isn't the case either - I've had a number of matches that start horrendously imbalanced and finish so. I've even had a match where it added players to the team with more players rather than the one struggling for numbers. If players leaving is really a problem, can't we add some back?
It's not even just the team balancing, really. There seem to be countless problems with the matchmaker. Today one of my squadmates was stuck on an eternal loading screen and the battle told the rest of the squad that he'd 'left', despite the match being nowhere near full and him being on comms with us. Scotty errors happen frequently. It's even taking longer to find matches, despite the glaring issues with the matchmaker.
And if something does go wrong, there's no way to correct it. You can no longer see who's in your squad via the chat menu, and can't look at any players in chat channels once you're in a match. You can't invite people to squad. How are PC teams expected to form under these circumstances? One DC and you're a man down and you can't correct it, even if you have several minutes.
Why are these matches so unbalanced? What is going on?
Supreme Forum Warrior
Gallente Guide
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23755
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Posted - 2015.05.04 08:21:00 -
[2] - Quote
Flaylock Steve wrote:Because of what he said Ripley Riley wrote:Either players are leaving and not getting replaced OR your mu score is high enough where in order to balance the match the matchmaker is pitting you against more players. To hyper simplify it...
Player | Mu A | 5 B | 5 C | 5 D | 5 E | 5
Total: 25
Now for the other team...
A | 7 B | 8 C | 5 D | 5
Total: 25
Team 1 and 2's mu score totals are 25, but team 1 has 5 players while team 2 has 4 players. The match is balanced though the teams aren't even.
I don't believe this.
I have had cases such as this: http://i.imgur.com/z2UjWec.jpg In this picture, the player 'nico pereas' is being put up against a full FA squad and full team. He's from a starter corp. He cannot possibly have a mu score that is so high that he's considered the equivalent of an entire team. Not only that, but midway through the match another player joined and he joined the side that was packed with high level players.
There's something seriously wrong there.
Supreme Forum Warrior
Gallente Guide
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23773
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Posted - 2015.05.04 17:16:00 -
[3] - Quote
Onesimus Tarsus wrote:Stack all players by lethality, with pre-made squads being an average of individual lethality.
Divvy into matches, and teams then have an average lethality.
If players drop, MM places only players of similar lethality to the team lethality in that match.
Stomp stops, and backing out becomes pointless, so it stops.
This doesn't work.
How does that factor in support players, for example?
It's like OCD, only with invasions. - Cat Merc
Gallente Guide
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23774
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Posted - 2015.05.04 17:26:00 -
[4] - Quote
7th Son 7 wrote:The two things that seem to take my head out of the game are Lag and Uneven Teams, when this happens it ensures I will be done playing Dust faster than expected.
You're not the only one.
It's like OCD, only with invasions. - Cat Merc
Gallente Guide
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