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Doc DDD
TeamPlayers Negative-Feedback
439
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Posted - 2015.05.02 16:08:00 -
[1] - Quote
A lot of good points in original post, most of which have been touched on earlier by most players that call in vehicles.
I'm not sure that the blaster needs a range nerf, if you are getting 20 kills with a blaster installation then the other team is full of morons, more than likely a few vocal members of the AV community.
The armor hardener is keeping armor vehicles alive. This infuriates the AV community as it is no longer:
1 ishukone forge gun > all vehicles or 1 minmitar swarm launcher > all vehicles
You now have to actually TRY to kill 2 different builds of madrugars ( 2 hardeners 1 plate or 2 hardenrs 2 reps ) by using teamwork or timing your attack during cooldown. Not to mention the devastating effect of stealth and Lai Dais even when hardened, Don't worry though, much easier to cry on forums and beg for nerfs so that spawning in using a BPO heavy with forge gets you 300 wps when you hold down the fire button staring at a tank.
The AV community / terrible tankers were very vocal about what would balance shield tanks, got their way, and now shield tanks sit in the redline or POP when a blaster looks at them.
Leave armor harders as is Buff shield hardeners to 60% and reduce downtime FIX SHIELD BOOSTERS, IT HAS BEEN BROUGHT UP 500 TIMES THEY ARE BROKEN Remove shield stacking penalty Buff shield regen to old stat Reduce rediculous cost of heavy sheild boosters Reduce rediculous cost of shield regulators and have them act as energizers as bonus
The only people happy with shield tanks are the ones that sit in the redline with 3 damage mods on a missile tank that pray you get within distance. Makes more sense to do this with a madrugar as chances are any tank that makes it to your redline is going to have a blaster and be armor.
But carry on vocal AV community, keep pushing for 1 Forge > than all, you will likely get your way.
P.S. Increase Large Rail range to 450 meters. Armor hardener problem fixed. |
Doc DDD
TeamPlayers Negative-Feedback
439
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Posted - 2015.05.04 21:13:00 -
[2] - Quote
Double rep double harden used to be two shot by rails, thus making them useless vs anyone spawning in the redline. However, rails have been nerfed to the point that even if they overheat and connect every shot, you need 3 damage mods to take one out. This gives the tank such low ehp that it has to sit there waiting in the redline, which seems to be what everyone hates almost as much as the double rep/hardner fit.
Give rails another shot before overheat and another 150m range. |
Doc DDD
TeamPlayers Negative-Feedback
439
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Posted - 2015.05.05 00:36:00 -
[3] - Quote
If it doesn't destroy it then it's not the counter.
I like that one av load out is no longer the counter for every vehicle.
The counter to double rep double hardened maddy is high alpha, which used to come from damage modded rails. Now that you need a Gunlogi, with a heat sink, and a damage mod, and another damage mod, and another damage mod, and a shield extender, to hidein the redline and hopen this one build of tank comes within 300m and sits there for 5 straight shots is just bad game design.
The only thing you can really do is roll up with a missile madrugar with 2 hardeners and a damage mod and land every volley.
Shield tanks need to be fixed Rails need decreased heat build up and more range Missiles need that weird delay at end of clip reduced
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Doc DDD
TeamPlayers Negative-Feedback
439
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Posted - 2015.05.05 00:54:00 -
[4] - Quote
Godin Thekiller wrote:Doc DDD wrote:If it doesn't destroy it then it's not the counter.
I like that one av load out is no longer the counter for every vehicle.
The counter to double rep double hardened maddy is high alpha, which used to come from damage modded rails. Now that you need a Gunlogi, with a heat sink, and a damage mod, and another damage mod, and another damage mod, and a shield extender, to hidein the redline and hopen this one build of tank comes within 300m and sits there for 5 straight shots is just bad game design.
The only thing you can really do is roll up with a missile madrugar with 2 hardeners and a damage mod and land every volley.
Shield tanks need to be fixed Rails need decreased heat build up and more range Missiles need that weird delay at end of clip reduced
If rails gets a heat and range buff, that damage needs to get nerfed.
Why?
They would be used primarily for anti vehicle, infantry should be happy
As is, missiles fire 50m shorter and have much higher alpha with the same number of damage mods. The state shields are in actually have madrugar missile tanks having more advantages over caldari missile tanks, this is sad. Unless it's a 4 damage mod shield missile tank hiding in the redline (paper thin to AV).
The only people that should be scared of rails that can take 3 shots without over heating and hitting targets 450m away are double repped, double hardened madrugars. |
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