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Thread Statistics | Show CCP posts - 0 post(s) |
Terry Webber
Molon Labe. RUST415
681
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Posted - 2015.05.02 03:25:00 -
[1] - Quote
As part-time scanner logi, I agree. Seems a little too easy to pick up enemies. Maybe CCP could even bring back squad-only scanners that are more powerful than the team scanners. |
Terry Webber
Molon Labe. RUST415
681
|
Posted - 2015.05.02 03:43:00 -
[2] - Quote
Sgt Kirk wrote:Terry Webber wrote:As part-time scanner logi, I agree. Seems a little too easy to pick up enemies. Maybe CCP could even bring back squad-only scanners that are more powerful than the team scanners. Nah Why not? |
Terry Webber
Molon Labe. RUST415
681
|
Posted - 2015.05.02 04:30:00 -
[3] - Quote
Sgt Kirk wrote:Terry Webber wrote:Sgt Kirk wrote:Terry Webber wrote:As part-time scanner logi, I agree. Seems a little too easy to pick up enemies. Maybe CCP could even bring back squad-only scanners that are more powerful than the team scanners. Nah Why not? Baby steps. That's doing too much at once. Scanning enemies for only people in your squad is too much? We've had squad-only scanners before. |
Terry Webber
Molon Labe. RUST415
681
|
Posted - 2015.05.02 04:44:00 -
[4] - Quote
Why does it matter that they were removed? If the code for the squad scanners had been saved, all CCP has to do is write the code back into the game. If it isn't, it shouldn't take them too long to figure it out. |
Terry Webber
Molon Labe. RUST415
681
|
Posted - 2015.05.02 05:10:00 -
[5] - Quote
Sgt Kirk wrote:Terry Webber wrote:Why does it matter that they were removed? If the code for the squad scanners had been saved, all CCP has to do is write the code back into the game. If it isn't, it shouldn't take them too long to figure it out. They started out without squad scans, then they were squad scans and then they were team scans again. You don't see a problem with this? That CCP has trouble balancing or deciding to have squad scanners? If so, then yes, I do see the problem. A problem that CCP will eventually solve. |
Terry Webber
Molon Labe. RUST415
681
|
Posted - 2015.05.02 05:22:00 -
[6] - Quote
Bright Cloud wrote:Terry Webber wrote:Why does it matter that they were removed? If the code for the squad scanners had been saved, all CCP has to do is write the code back into the game. If it isn't, it shouldn't take them too long to figure it out. How would you like it if drop uplinks, reptools, nanohives and nanite injectors are aswell only for squads? Sounds just as stupid as it sounds. And there are surely more then enough solo logis running around with active scans. You are actively pushing those guys off cause with your proposal only the solo logi can see the scans. So no. period. OK, I see your point. Team scanners seem more useful than squad scanners even if a logi can bring both. |
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