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Thread Statistics | Show CCP posts - 0 post(s) |
Satori Particle
Ordine Inritus
44
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Posted - 2015.05.01 08:07:00 -
[1] - Quote
Come on... |
Dead Cavino
Sebiestor Field Sappers Minmatar Republic
49
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Posted - 2015.05.01 11:31:00 -
[2] - Quote
I absolutely love my blaster Incubus. Very challenging But that reticle... why so big?
I don't like two-legged things.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6295
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Posted - 2015.05.01 12:03:00 -
[3] - Quote
Dead Cavino wrote:I absolutely love my blaster Incubus. Very challenging But that reticle... why so big? Don't forget that all the shots outside of that tiny dot in the center are purely cosmetic.
Blaster dispersion is broken like crazy.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kaeru Nayiri
Ready to Play
1066
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Posted - 2015.05.01 17:59:00 -
[4] - Quote
Incubus blaster is currently bugged and has even more dispersion than before Hotfix Echo.
Wait for hotfix Echo tweaks which is supposed to fix them, then try them again and leave feedback. For now, devs know that it's not working as intended.
https://forums.dust514.com/default.aspx?g=posts&t=196100&find=unread
Know what cannot be known.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10526
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Posted - 2015.05.01 18:23:00 -
[5] - Quote
I'd like to know why they partially repaired them for like a month then broke it again by doing the same thing that broke it in the first place.
Usually CCP's circular logic takes place over the course of a minimum of 6 months. That cycle ended in a month exactly.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Dead Cavino
RestlessSpirits
50
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Posted - 2015.05.02 01:27:00 -
[6] - Quote
Mobius Wyvern wrote:Dead Cavino wrote:I absolutely love my blaster Incubus. Very challenging But that reticle... why so big? Don't forget that all the shots outside of that tiny dot in the center are purely cosmetic. Blaster dispersion is broken like crazy. What do you mean by "purely cosmetic"? so they're just a visual that does no damage?
I don't like two-legged things.
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KalOfTheRathi
Nec Tributis
1493
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Posted - 2015.05.02 02:19:00 -
[7] - Quote
Sgt Kirk wrote:I'd like to know why they partially repaired them for like a month then broke it again by doing the same thing that broke it in the first place.
Usually CCP's circular logic takes place over the course of a minimum of 6 months. That cycle ended in a month exactly. I am taking a bit of a gamble here. But what the heck, this is the internet and someone asked a question.
This is a common problem in many software driven organizations. Imagine the following:
Artist/developer has feature responsibility. Adjusts feature to handle condition, solve a problem, fix a map, etc. Release cycle hits. Either the resources are pulled from the workstation of the developer Or the developer pushed the resources to the server. QA, very brief is just a patch and limited team (the case here).
Developer B solves their whizzy feature, Excitement overwhelms reality and Dev B pushes his entire workstation to the server. QA, again brief but it misses the fact that Dev B pushed an older version of whatever the original Dev pushed.
Bug. Forums tracked and now someone has to do real QA. Is this a real problem? Is it just overwritten resources? Root cause might find this, less likely the smaller the team is. QA sends report (email) to explain the problem and Management has to reassign resources to the previously fixed item that is now an actual bug. Grumpy faces. Why? This has to be reinserted into the project schedule. And tested - again.
Not saying this is the problem, just saying I rarely get up in arms about these types of issues anymore.
Anecdote: I tested products back in the W98 era. Our products had to work with the new Windows, but MSFT was releasing a new candidate every other day. Which meant I had to retest the items I was tracking and ... you guessed it. Every other release the bug that had my name on it came back. But MSFT deletes the bug DB every time they release. So, I got to re-enter the bug every other release, which got to be every other day. Finally it was fixed and stayed fixed. Note that our product never changed, it was a MSFT problem the entire time. Search for horror stories regarding MSFT source code control.
Fun times. To this day I hate flying spaceships inside mines.
My favorite tank is a Lightning. Just sayin.
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Talos Vagheitan
Ancient Exiles.
1158
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Posted - 2015.05.02 03:10:00 -
[8] - Quote
I would like this to work properly too.
+1
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Bright Cloud
Namtar Elite Gallente Federation
915
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Posted - 2015.05.02 05:15:00 -
[9] - Quote
Dont worry with the next patch Ratatti will turn the blasters position around by 180 degrees. Which means gunners in LAV's and dropships will shot their own face off.
Bright is the opposite of dark! Who would have thought of that?!
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6299
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Posted - 2015.05.02 15:28:00 -
[10] - Quote
Dead Cavino wrote:Mobius Wyvern wrote:Dead Cavino wrote:I absolutely love my blaster Incubus. Very challenging But that reticle... why so big? Don't forget that all the shots outside of that tiny dot in the center are purely cosmetic. Blaster dispersion is broken like crazy. What do you mean by "purely cosmetic"? so they're just a visual that does no damage? Precisely. I have tried using them on many occasions on HAVs, LAVs, and Dropships, and in each case any shot outside of that tiny center aiming dot registered no damage.
For anyone who's been here for a while, you might recall that this was an issue the HMG suffered from.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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manboar thunder fist
Dead Man's Game RUST415
435
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Posted - 2015.05.02 21:28:00 -
[11] - Quote
i had a much better time with the blasters before the skill bonus nerf and the dispersion nerf, both have severely impacted it's mediocre performance, reducing it to a glorified spoon in terms of damage.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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