Breakin Stuff wrote:Serious suggestion:
Normalize the variants. Realistically all of the battle rifles perform the same function.
There is little reason why there should be humongous range/base DPS variation between an assault rifle and an ACR. The profiles exist and affect the damage they do, keeping each rifle from having that call of duty "all guns are relreally the same" feeling.
For example: if we normalized all rifles to 450 base dps without thr profiles and 60m the profiles alone will create variance. Then we take the racial thematics and apply them.
We'll use the assault scram as out baseline 450/60m without profile.
Caldari are our long range punks. So we'll reach the ARR to 70m. But it pays for that reach at a rate of 1% DPS per meter. The ARR base DPS ends at 405 DPS.
ok minmatar is next, they're known for some decent range so we push them to 65, and their base DPS kisses 427.5 base DPS.
Then there's the gallente, our house knife fighters. We're going to tell them they suck and drop them to 50m. But they'll gain 10% base DPS. So pre-profile the assault plasma rifle will be rocking 495 DPS.
Now add your profiles and damage mods. Does this have to be how it's done exactly? No. It's an example, but the DUST rifles lack a logical, consistent progression.
And I don't think we can balance the scramblers for shields if we keep buffing them to tackle armor equally with the rail rifle and combat rifle. The system breaks.
But my suggestion:
Assault 450 DPS/60m optimal
Burst 435 DPS/70m optimal
Breach 425 DPS/80m optimal
Tac 410 DPS/90m optimal
Set a baseline and revolve the racial weapons around said baseline in a logical and consistent manner.
The battle rifles of each race are built to do the same thing: general-purpose primary weapon. There is little reason why their performance overall should be inconsistent and wildly varied. Odd behavior and inconsistency of damage application Is the purview of racial specialist and support weapons.
The rifles should be roughly equal. The hybrids should be the most balanced, the CR line should be an inferior option vs. Shields and the lasers should be inferior to armor.
If there inis no clear winner in the battle rifles for "best in game" a lot of undesirable metagame habits get cleared up And pushed off a cliff, making preferred playstyle and actively countering the enemy the meta rather than "use the scrambler, it melts everything And is OP vs. Shields."