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Tesfa Alem
Death by Disassociation
1040
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Posted - 2015.04.30 12:42:00 -
[1] - Quote
Why? Because its a constantly shifting front line. Scouts reach the point first to hack and delay the enemy. Assaults approach at range and engage. Logis show up to pplace equipment, uplinks andsupport the assaults. Heavies bring up the rear and dominate in point defense.
And yet, you can't just sit in camp one point all day long. If your not ready to move and react to the changing battle, you'll be on the losing end.
Not to say it doesn't have its flaws. Right now the timers seem to be a best of three, would much rather see a best of seven. As in hold 4 hack points minimum to get the PT units to win, and an even match to involve at most seven possible changes in hack points. Right now, if two points are closer to one side, the win will be handed over to the the team on that side. Got to remove that from the equasion.
Also, more supply depots to deal with roaming vehicles without having to die to change to AV.
Lastly, end with the redline hack points, which are being worked on.
Its much better than zerg mode ambush, camping the letter in domination, or the team splitting off to who knows which letter in skirmish. I like how protstomping means a whole lot less, because the clones dont matter for the win. KD chasers aren't going to gain much traction if they don't know anyother way to win.
Though i made a post just the other day talking about how exhausted I am with dust, aquisition is, well, not bad. A few more tweaks and it might even be fun.
Redline for Thee, but no Redline for Me.
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Elpedo Hughes
Dead Man's Game RUST415
104
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Posted - 2015.04.30 12:51:00 -
[2] - Quote
10/10 babe xxx
My Officer and BPOs for Sale
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Squagga
Fatal Absolution Negative-Feedback
583
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Posted - 2015.04.30 13:06:00 -
[3] - Quote
I think the game mode should have more unpredictability. The terminals should change on each map, considering we're staying on one map, at different places each time. Or more patterns. I already see this getting very predictable. But yes, I think the game mode is what we need
Reloading, the silent killer.
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Regis Blackbird
DUST University Ivy League
794
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Posted - 2015.04.30 14:47:00 -
[4] - Quote
What we got now is the embryo, and it will (should) be tweaked. Longer matches / bigger maps are on top of my list.
I think they really should drag Aura back in the recording studio so we get some audio updates during the game. Right now it ends very sudden since we don't get any prior warning your about to loose (or win).
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Scheneighnay McBob
And the ButtPirates
6314
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Posted - 2015.04.30 14:52:00 -
[5] - Quote
I think it needs more installations. It isn't nearly as scout-friendly as people assume, because scouts don't work well when all the enemies are together and there's nothing to hack.
Some details can be ignored
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Luk Manag
of Terror TRE GAFFEL
762
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Posted - 2015.04.30 17:09:00 -
[6] - Quote
I have participated in some one-sided matches. The point was ignored while the spawning area was camped mercilessly.
There will be bullets. ACR+SMG [CEO of Terror]
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7th Son 7
Algintal Core Gallente Federation
854
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Posted - 2015.04.30 17:21:00 -
[7] - Quote
Tesfa Alem wrote:Why? Because its a constantly shifting front line. Scouts reach the point first to hack and delay the enemy. Assaults approach at range and engage. Logis show up to pplace equipment, uplinks andsupport the assaults. Heavies bring up the rear and dominate in point defense. And yet, you can't just sit in camp one point all day long. If your not ready to move and react to the changing battle, you'll be on the losing end. Not to say it doesn't have its flaws. Right now the timers seem to be a best of three, would much rather see a best of seven. As in hold 4 hack points minimum to get the PT units to win, and an even match to involve at most seven possible changes in hack points. Right now, if two points are closer to one side, the win will be handed over to the the team on that side. Got to remove that from the equasion. Also, more supply depots to deal with roaming vehicles without having to die to change to AV. Lastly, end with the redline hack points, which are being worked on. Its much better than zerg mode ambush, camping the letter in domination, or the team splitting off to who knows which letter in skirmish. I like how protstomping means a whole lot less, because the clones dont matter for the win. KD chasers aren't going to gain much traction if they don't know anyother way to win. Though i made a post just the other day talking about how exhausted I am with dust, aquisition is, well, not bad. A few more tweaks and it might even be fun.
So basically you were bored of Dust but now they've added a new game mode you're not so bored of Dust? And you would be even less bored if they ADDED some changes to Aquisition? lol, yep it seems people like new things in general.
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Happy Violentime
OMFGZOMBIESRUN
1149
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Posted - 2015.04.30 18:33:00 -
[8] - Quote
To be honest I feel hacking should be removed from acquisition. Points should flip based on proximity (yeah I know, new mechanic so unlikely) |
NextDark Knight
molon labe. RUST415
791
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Posted - 2015.04.30 18:40:00 -
[9] - Quote
I just wish it opened up different areas in the Redline..
Sigh... also spawning should be random unless a uplink is picked... Like 100% random after the first 30 seconds of battle. Not the rotating spawn points like ambush.. RANDOM..
And for fun.. even put the spawning in the flight sealing.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Jonny D Buelle
Mors Effera
1187
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Posted - 2015.04.30 18:45:00 -
[10] - Quote
I have yet to play it. Went to try it last night after work and it was taking too long to find a match for me (10min timer and no battle). Hopefully I'll have better luck tonight.
I find your lack of heaviness... disturbing...
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VAHZZ
Arrary of Clusters
1662
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Posted - 2015.04.30 18:59:00 -
[11] - Quote
7th Son 7 wrote:Tesfa Alem wrote:Why? Because its a constantly shifting front line. Scouts reach the point first to hack and delay the enemy. Assaults approach at range and engage. Logis show up to pplace equipment, uplinks andsupport the assaults. Heavies bring up the rear and dominate in point defense. And yet, you can't just sit in camp one point all day long. If your not ready to move and react to the changing battle, you'll be on the losing end. Not to say it doesn't have its flaws. Right now the timers seem to be a best of three, would much rather see a best of seven. As in hold 4 hack points minimum to get the PT units to win, and an even match to involve at most seven possible changes in hack points. Right now, if two points are closer to one side, the win will be handed over to the the team on that side. Got to remove that from the equasion. Also, more supply depots to deal with roaming vehicles without having to die to change to AV. Lastly, end with the redline hack points, which are being worked on. Its much better than zerg mode ambush, camping the letter in domination, or the team splitting off to who knows which letter in skirmish. I like how protstomping means a whole lot less, because the clones dont matter for the win. KD chasers aren't going to gain much traction if they don't know anyother way to win. Though i made a post just the other day talking about how exhausted I am with dust, aquisition is, well, not bad. A few more tweaks and it might even be fun. So basically you were bored of Dust but now they've added a new game mode you're not so bored of Dust? And you would be even less bored if they ADDED some changes to Aquisition? lol, yep it seems people like new things in general.
I actually hate the new game mode, it is hard to get scouty in it. I have to resort to my sentinel ways. Along with other crap that's been said already in other threads.
Returning to the Lonely Path.
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Tesfa Alem
Death by Disassociation
1045
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Posted - 2015.04.30 19:13:00 -
[12] - Quote
I actually hate the new game mode, it is hard to get scouty in it. I have to resort to my sentinel ways. Along with other crap that's been said already in other threads.[/quote]
I understand, that where the increase in hack points comes into play. Scouts have a very good role in the beginning of the match, but since it takes only two hack points to win, theres not too much for the non slayer scout to do. If the hack points changed more often and in more random places, scouts would be invaluable.
Hopefully this is somthing the devs can tweak without a client update.
Redline for Thee, but no Redline for Me.
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Jonny D Buelle
Mors Effera
1187
|
Posted - 2015.04.30 19:18:00 -
[13] - Quote
VAHZZ wrote:7th Son 7 wrote:Tesfa Alem wrote:Why? Because its a constantly shifting front line. Scouts reach the point first to hack and delay the enemy. Assaults approach at range and engage. Logis show up to pplace equipment, uplinks andsupport the assaults. Heavies bring up the rear and dominate in point defense. And yet, you can't just sit in camp one point all day long. If your not ready to move and react to the changing battle, you'll be on the losing end. Not to say it doesn't have its flaws. Right now the timers seem to be a best of three, would much rather see a best of seven. As in hold 4 hack points minimum to get the PT units to win, and an even match to involve at most seven possible changes in hack points. Right now, if two points are closer to one side, the win will be handed over to the the team on that side. Got to remove that from the equasion. Also, more supply depots to deal with roaming vehicles without having to die to change to AV. Lastly, end with the redline hack points, which are being worked on. Its much better than zerg mode ambush, camping the letter in domination, or the team splitting off to who knows which letter in skirmish. I like how protstomping means a whole lot less, because the clones dont matter for the win. KD chasers aren't going to gain much traction if they don't know anyother way to win. Though i made a post just the other day talking about how exhausted I am with dust, aquisition is, well, not bad. A few more tweaks and it might even be fun. So basically you were bored of Dust but now they've added a new game mode you're not so bored of Dust? And you would be even less bored if they ADDED some changes to Aquisition? lol, yep it seems people like new things in general. I actually hate the new game mode, it is hard to get scouty in it. I have to resort to my sentinel ways. Along with other crap that's been said already in other threads.
Good, good, let the heaviness flow through you!
You have yet to learn the power of the heavy side!
I find your lack of heaviness... disturbing...
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VAHZZ
Arrary of Clusters
1665
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Posted - 2015.04.30 19:23:00 -
[14] - Quote
Jonny D Buelle wrote:VAHZZ wrote:7th Son 7 wrote:Tesfa Alem wrote:Why? Because its a constantly shifting front line. Scouts reach the point first to hack and delay the enemy. Assaults approach at range and engage. Logis show up to pplace equipment, uplinks andsupport the assaults. Heavies bring up the rear and dominate in point defense. And yet, you can't just sit in camp one point all day long. If your not ready to move and react to the changing battle, you'll be on the losing end. Not to say it doesn't have its flaws. Right now the timers seem to be a best of three, would much rather see a best of seven. As in hold 4 hack points minimum to get the PT units to win, and an even match to involve at most seven possible changes in hack points. Right now, if two points are closer to one side, the win will be handed over to the the team on that side. Got to remove that from the equasion. Also, more supply depots to deal with roaming vehicles without having to die to change to AV. Lastly, end with the redline hack points, which are being worked on. Its much better than zerg mode ambush, camping the letter in domination, or the team splitting off to who knows which letter in skirmish. I like how protstomping means a whole lot less, because the clones dont matter for the win. KD chasers aren't going to gain much traction if they don't know anyother way to win. Though i made a post just the other day talking about how exhausted I am with dust, aquisition is, well, not bad. A few more tweaks and it might even be fun. So basically you were bored of Dust but now they've added a new game mode you're not so bored of Dust? And you would be even less bored if they ADDED some changes to Aquisition? lol, yep it seems people like new things in general. I actually hate the new game mode, it is hard to get scouty in it. I have to resort to my sentinel ways. Along with other crap that's been said already in other threads. Good, good, let the heaviness flow through you!
No! I refuse to join the dark side! I'm a bastard through and through!
Returning to the Lonely Path.
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Jonny D Buelle
Mors Effera
1188
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Posted - 2015.04.30 19:27:00 -
[15] - Quote
VAHZZ wrote:
No! I refuse to join the dark side! I'm a bastard through and through!
Give into your heavyness, and join me. Together we will over throw the assaults and rule New Eden as the new FOTM!
I find your lack of heaviness... disturbing...
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DUST Fiend
16824
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Posted - 2015.04.30 20:13:00 -
[16] - Quote
Too bad all the maps seem to be really small so the moment the point has shifted, it's hacked again. And since it's just one point, it's still primarily blob warfare. Thankfully people are enjoying it though
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Thumb Green
The Valyrian Mercenary Army
2345
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Posted - 2015.04.30 20:26:00 -
[17] - Quote
Took me all day to get into a match and meh. It's alright I guess. It's like a mix of stand and fight of dom and the running in circles of skirm.... strange.
I got a lot of stuff you want and could just have if it weren't for the trade tax.
Rated [TV-MA]
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