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[Veteran_Fravashi Tolinaar]
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Posted - 2012.06.04 18:12:00 -
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Whilst I do not expect to soft or hard crash upon release of the actual game I do believe it necessary for your SP and ISK accumulation to be saved at the time of acquiring them such as hacking relays or killing opponents. Nothing is more frustrating than to crash during a successful run and have your progress lost. |
[Veteran_Delta-121]
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Posted - 2012.06.04 18:13:00 -
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agreed |
[Veteran_Absolute Idiom]
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Posted - 2012.06.04 18:19:00 -
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I think that not doing so created more impetus for rage until CCP actually fix the memory leak crashes. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.04 18:20:00 -
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I rage when I'm in my 200k+ Sagarus and crash :v |
[Veteran_Senkiri Mitsuho]
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Posted - 2012.06.04 20:11:00 -
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The problem with that would be people could "abuse" the system by joining a game, playing it up, then quitting on their team in the middle of the game like say... right before their tank went poof?
I support needing to be around until the end of the match to get the rewards. I know it's frustrating to have a hard-freeze and need to restart the entire console in order to get back in and lose all of what you had in that particular game, but this is a Beta issue and should hopefully be resolved soon. I do not see it as a reason to change game mechanics to facilitate a bug. |
[Veteran_Gene Dravon]
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Posted - 2012.06.04 21:02:00 -
[6] - Quote
I also think the battle has a total amount of ISK reward assigned to it, at the end of the match player scores are tallied and that ISK is paid out to each player based on how much of a % of points each person did compared to their teams total work. For example if you score 1,000 points, and your team as a whole scores, 10,000 points, you did 10% of the work, and thus get paid 10% of that total amount.
This is a pretty good system, however mid-match since the computer has no way of knowing what the final tally will be till the end of the match. That's at least how I understand it. |
[Veteran_Trevak Shi]
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Posted - 2012.06.04 21:34:00 -
[7] - Quote
Senkiri Mitsuho wrote:The problem with that would be people could "abuse" the system by joining a game, playing it up, then quitting on their team in the middle of the game like say... right before their tank went poof?
I support needing to be around until the end of the match to get the rewards. I know it's frustrating to have a hard-freeze and need to restart the entire console in order to get back in and lose all of what you had in that particular game, but this is a Beta issue and should hopefully be resolved soon. I do not see it as a reason to change game mechanics to facilitate a bug.
This i disagree with to some point. There is no incentive to just join a battle and then quit afterwards, plus the loss of a vehicle called into battle is the fact that you used that resource regardless. As for accumulating the ISK, the reward is given when you are in fleet regardless if you finish the mission or not in EVE. Yet I would equate that the amount of ISK paid out would be determined by the amount of effort applied in the match (check) and the fact of completing it. On the converse, SP are not dependent upon the fact of completing the match, rather it is based upon the completed actions of the player. Hence I would say that it makes sense that if an individual looses connection with the server, or any other reason that would cause a player to be disconnected from a match, that said player should be able to AT LEAST keep their accrued SP.
It's like this, I figure: If you are contracted for a job and you don't see it through till the end, then you shouldn't get payed. Yet the skills and lessons one learns in the process of progressing how ever far they get in the process of working on a particular assignment just doesn't go away or disappear into oblivion just because you were uncle to complete the assignment. |
[Veteran_Renzo kuken]
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Posted - 2012.06.04 23:13:00 -
[8] - Quote
Fravashi Tolinaar wrote:Whilst I do not expect to soft or hard crash upon release of the actual game I do believe it necessary for your SP and ISK accumulation to be saved at the time of acquiring them such as hacking relays or killing opponents. Nothing is more frustrating than to crash during a successful run and have your progress lost.
should put a feature ingame where if you get disconnected or the game crashes if you join back in the game you keep everything you earned (just like MAG)
also to prevent people from abusing the "i dont wanna lose my tank so imma quit right b4 it goes poof" just get rid of the player and keep the vehicle in game when they decide to rage quit...it happens in EVE it should happen in Dust |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.04 23:21:00 -
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I think it would be a good idea to implement this i ve played so many matches that hard crashed within the last few minutes i have noticed the isk and sp are lost when hard crashing but on other hand if you lose a tank or a suit and hard crash it is atualy gone when you relogon i thought this was unusual to be honest.
On the other hand i dont know what exactaly goes into a system like the one you suggested but it would have potential of taking up prossecing power of which could be used to better use elsewhere and could cause serious lag as its a new thing to the multiplier of the amount of people.
But its a good idea |
[Veteran_Kavela Menardi]
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Posted - 2012.06.05 01:39:00 -
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+1 and then some for the OP |
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[Veteran_Resistance 2017]
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Posted - 2012.06.05 07:19:00 -
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They deff need to add active save the ISK and SP for every time you hack, kill someone and such. Its bs to be doing really good in a match. When people are using BPC items it should be a must. Just like eve when your connection gets dropped you kee what you had at that time. |
[Veteran_Hunter Cazaderon]
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Posted - 2012.06.05 07:48:00 -
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DO you have any idea of the amount of memory and bandwith this would require ? With 48 players on the servers constantly acquriring SP ?
There's already some freeze problem. It would only make things worse.
Besides, ISK couldn't follow that idea, and probably not SP either as the points you're earning in battle are "War Points" and they're used to calculate what you will get when the game ends. Let's be serious. If you freeze one of 15 games on final release, it's not that big of a deal. |
[Veteran_Resistance 2017]
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Posted - 2012.06.05 14:21:00 -
[13] - Quote
Hunter Cazaderon wrote:DO you have any idea of the amount of memory and bandwith this would require ? With 48 players on the servers constantly acquriring SP ? There's already some freeze problem. It would only make things worse. Besides, ISK couldn't follow that idea, and probably not SP either as the points you're earning in battle are "War Points" and they're used to calculate what you will get when the game ends. Let's be serious. If you freeze one of 15 games on final release, it's not that big of a deal. I know they can code it so that the war points / ISK / SP is temp saved onto the PS3 then when it reconnects to the server the info is uploaded |
[Veteran_Asno Masamang]
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Posted - 2012.06.05 14:48:00 -
[14] - Quote
Greetings,
Fravashi Tolinaar wrote:Whilst I do not expect to soft or hard crash upon release of the actual game I do believe it necessary for your SP and ISK accumulation to be saved at the time of acquiring them such as hacking relays or killing opponents While I agree on the SP, I disagree on the ISK / warpoints. SP should be awarded instantly, so if you get a wild hair and decide you want to train a skill in the middle of a firefight, that is your choice. At the same time though, ISK and warpoints (I read them as loyalty points in EVE) should only be awarded / penalized when the contract completes, and your award should be prorated based on the amount of time you were in the contract area.
ISK should be a prorated award based on your duration in the contract area.
Warpoints should be a prorated award / penalty based on your duration / activity in the contract area versus the successful completion of the contract.
Also as someone else stated, if you quit while driving a vehicle, the vehicle should remain in game. This will penalize those who try to "save" their vehicles by logging / disconnecting. Keep in mind that you are charged for the vehicle at spawn time anyway. |
[Veteran_Asno Masamang]
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Posted - 2012.06.05 14:52:00 -
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Resistance 2017 wrote: know they can code it so that the war points / ISK / SP is temp saved onto the PS3 then when it reconnects to the server the info is uploaded Not no, but **** NO!!!... This is too susceptible to abuse. There are not many, but there are hack tools for the PS3. It would be too easy for someone to load one, hack their PS3 to give themselves a perfect combat record for a battle, then reconnect and collect the reward.
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[Veteran_Resistance 2017]
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Posted - 2012.06.06 04:41:00 -
[16] - Quote
Asno Masamang wrote:Resistance 2017 wrote: know they can code it so that the war points / ISK / SP is temp saved onto the PS3 then when it reconnects to the server the info is uploaded Not no, but **** NO!!!... This is too susceptible to abuse. There are not many, but there are hack tools for the PS3. It would be too easy for someone to load one, hack their PS3 to give themselves a perfect combat record for a battle, then reconnect and collect the reward. I understand that but it wouldn't matter since there are people who would use hacks during a online match so its not gonna make much different.
People are gonna cheat no matter what. |
[Veteran_Zalifer Nakamoda]
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Posted - 2012.06.06 12:17:00 -
[17] - Quote
This is simple. Server holds a list of players, and their K/D, SP and ISK earned. Any player in game when it ends gets a 1.5x for example multiplier to isk and SP, but players who DC or leave the match, still get what they earned before they left.
Not open to client side injection, and only requires a small list of objects for the server to keep track of (some sort of player identifier, and 4 integers).
Now when your PS3 freezes or you connection drops, or you find out your house is on fire, you can be safe in the knowledge that your efforts were not in vain. At the same time, the 1.5x multiplier makes people want to stick it out, even if they have almost lost the match, as they will earn 50% more than if they just up and leave.
Oh, and memory wise, a list of all of the people on the server, with 5 integers (assuming player id number as integer), would be around 2.5kb for the raw data, and then a couple kb more on top of that for the actual datastructure, so memory is not an issue. And that is for the suggested 128 man servers. |
[Veteran_Resistance 2017]
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Posted - 2012.06.07 10:45:00 -
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I think 1.5x more ISK and SP is a little high and people would level to fast from that.
I think if it was 1.1x or 1.2x it would be better. |
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