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Thread Statistics | Show CCP posts - 1 post(s) |
Bradric Banewolf
D3ATH CARD RUST415
823
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Posted - 2015.04.29 05:32:00 -
[1] - Quote
The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, and less easy mode?
While the game mode is awesome I can't help but notice the lack of effort players are willing to put in. However, that's another thread entirely. o7
"Anybody order chaos?"
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CCP Rattati
C C P C C P Alliance
21458
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Posted - 2015.04.29 06:01:00 -
[2] - Quote
Bradric Banewolf wrote:The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, and less easy mode?
While the game mode is awesome I can't help but notice the lack of effort players are willing to put in. However, that's another thread entirely. o7
We will keep working on this game mode, probably increase the number of hack terminals and the minimum jump, maybe.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8283
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Posted - 2015.04.29 11:35:00 -
[3] - Quote
CCP Rattati wrote:Bradric Banewolf wrote:The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, and less easy mode?
While the game mode is awesome I can't help but notice the lack of effort players are willing to put in. However, that's another thread entirely. o7 We will keep working on this game mode, probably increase the number of hack terminals and the minimum jump, maybe.
this would be the best solution. The low number of pre-existing terminals has more to do with the predictability than anything else.
AV
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6287
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Posted - 2015.04.29 12:14:00 -
[4] - Quote
CCP Rattati wrote:Bradric Banewolf wrote:The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, and less easy mode?
While the game mode is awesome I can't help but notice the lack of effort players are willing to put in. However, that's another thread entirely. o7 We will keep working on this game mode, probably increase the number of hack terminals and the minimum jump, maybe. That would definitely help. I had a match on the Train Map where the objective just switched sides on the inside of the tunnel. It never spawned anywhere else on the map.
Also, there needs to be something done about it spawning objectives in the redline or reliably spawning them on the side of the map of the team who captured the first one, which it also seems to do.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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MINA Longstrike
Kirjuun Heiian
2892
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Posted - 2015.04.29 12:29:00 -
[5] - Quote
CCP Rattati wrote:Bradric Banewolf wrote:The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, and less easy mode?
While the game mode is awesome I can't help but notice the lack of effort players are willing to put in. However, that's another thread entirely. o7 We will keep working on this game mode, probably increase the number of hack terminals and the minimum jump, maybe.
Honestly, I'd like to see it put on much bigger maps so as to make vehicles with CRU's on them (particularly dropships) highly desired assets.
Particularly some of the REALLY big skirmish maps.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Bradric Banewolf
D3ATH CARD RUST415
824
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Posted - 2015.04.29 15:16:00 -
[6] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Bradric Banewolf wrote:The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make it truly random to provide more of a challenge, and less easy mode?
While the game mode is awesome I can't help but notice the lack of effort players are willing to put in. However, that's another thread entirely. o7 We will keep working on this game mode, probably increase the number of hack terminals and the minimum jump, maybe. Honestly, I'd like to see it put on much bigger maps so as to make vehicles with CRU's on them (particularly dropships) highly desired assets. Particularly some of the REALLY big skirmish maps.
This
"Anybody order chaos?"
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Devadander
Woodgrain Atari
281
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Posted - 2015.04.29 16:00:00 -
[7] - Quote
Had an ACQ match on boulder rim, and the term went from inside alpha, to right outside
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Bright Cloud
Namtar Elite Gallente Federation
898
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Posted - 2015.04.29 20:58:00 -
[8] - Quote
I noticed that most points are in common movement areas. There is barely a objective outside of the hotzones and you barely need transport from dropships. Sometimes the point moves only a short distance like 100m.
Bright is the opposite of dark! Who would have thought of that?!
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