| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5930
 
 
      | Posted - 2015.04.28 15:25:00 -
          [1] - Quote 
 CCP didn't really hype this up too much.
 
 Yellow and Purple 1-Way Teleporters
 
 @JadekMenaheim | 
      
      
        |  RayRay James
 Titans of Phoenix
 RUST415
 
 1005
 
 
      | Posted - 2015.04.28 15:27:00 -
          [2] - Quote 
 What are you on about now?
 
 I would think something like that would have been top of the patch notes and if it wasn't that the forums would have made it known.
 | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 Negative-Feedback
 
 5775
 
 
      | Posted - 2015.04.28 15:28:00 -
          [3] - Quote 
 Isnt this only for academy?
 
 Stop beating the noobs.
 
 Usually banned for being too awesome. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5930
 
 
      | Posted - 2015.04.28 15:29:00 -
          [4] - Quote 
 
 RayRay James wrote:What are you on about now?
 I would think something like that would have been top of the patch notes and if it wasn't that the forums would have made it known.
 They are being tested in the new player academy maps to see if they work intuitively.
 
 @JadekMenaheim | 
      
      
        |  Aeon Amadi
 Ahrendee Inc.
 Negative-Feedback
 
 9795
 
 
      | Posted - 2015.04.28 15:30:00 -
          [5] - Quote 
 
 Jadek Menaheim wrote:RayRay James wrote:What are you on about now?
 I would think something like that would have been top of the patch notes and if it wasn't that the forums would have made it known.
 They are being tested in the new player academy maps to see if they work intuitively.  
 Quite clearly, new players can test them well enough on their own.
 
 /facetiousness
 
 You guys are like a broken record with this "CPM material" business xD Let it go | 
      
      
        |  RayRay James
 Titans of Phoenix
 RUST415
 
 1006
 
 
      | Posted - 2015.04.28 15:30:00 -
          [6] - Quote 
 
 Jadek Menaheim wrote:RayRay James wrote:What are you on about now?
 I would think something like that would have been top of the patch notes and if it wasn't that the forums would have made it known.
 They are being tested in the new player academy maps to see if they work intuitively.  
 How are us bitter vets supposed to RABBLE if it's only being tested in the Academy.
 I don't want to make an alt.
 
  | 
      
      
        |  Dreis ShadowWeaver
 0uter.Heaven
 Back and Forth
 
 3271
 
 
      | Posted - 2015.04.28 15:32:00 -
          [7] - Quote 
 
 I can just imagine the RE-camping that would be a result of this being added to the regular pub matches.
  
 Creator of the 'Nova Knifers United' channel Minja Blog Day 12/30 exclusively Minja | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5933
 
 
      | Posted - 2015.04.28 15:43:00 -
          [8] - Quote 
 
 Dreis ShadowWeaver wrote:I can just imagine the RE-camping that would be a result of this being added to the regular pub matches.   Gives new meaning to gate camps in New Eden.
  
 @JadekMenaheim | 
      
      
        |  Viktor Hadah Jr
 Negative-Impact
 Back and Forth
 
 7870
 
 
      | Posted - 2015.04.28 16:02:00 -
          [9] - Quote 
 someone post a youtube video of them using it
 
 Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you. Get Dust ISK Here | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5934
 
 
      | Posted - 2015.04.28 16:04:00 -
          [10] - Quote 
 
 Viktor Hadah Jr wrote:someone post a youtube video of them using it Already ahead of you.
  New Video
 
 @JadekMenaheim | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 7241
 
 
      | Posted - 2015.04.28 16:12:00 -
          [11] - Quote 
 Cool, but not amazing.
 | 
      
      
        |  RayRay James
 Titans of Phoenix
 RUST415
 
 1008
 
 
      | Posted - 2015.04.28 16:13:00 -
          [12] - Quote 
 Scotty beamed me twice last night....
 
 I'll leave now
 | 
      
      
        |  Bremen van Equis
 Incorruptibles
 
 411
 
 
      | Posted - 2015.04.28 16:16:00 -
          [13] - Quote 
 When I was in battle academy, we had to RUN to the objective.
 
 Uphill, BOTH WAYS!!!
 
 Get off my lawn.
 
 Buckle up, boysGǪthis ramp leads to space. -Axe Cop | 
      
      
        |  Joseph Ridgeson
 WarRavens
 
 3950
 
 
      | Posted - 2015.04.28 17:08:00 -
          [14] - Quote 
 
 Bremen van Equis wrote:When I was in battle academy, we had to RUN to the objective.
 Uphill, BOTH WAYS!!!
 
 Get off my lawn.
 When I was in academy, there weren't even no academy.
 
 In the snow, in the BLAZING sun!!!
 
 YOU get off my lawn.
 
 
  
 Back on track with Mr. Menaheim:
 
 A storage container that once you put things in it, you can never get them out! I think 'Secure' should have been added in there.
 
 I am really surprised that these were not really hyped. Minor tinfoil: CCP is not going to hype anything with DUST ever again because of 2014; FF 2015 was subdued, maybe it will just be calm released of things without the fireworks. This is probably the most interesting thing to have been added in DUST. Thinking about it openly, what has been added from the original? All things that were based on existing things. Dropsuits for everyone, light weapons that are all like rifles (though PLC is unique), and some tweaking of modules like making you jump higher. This is really the first thing in a while that has major potential to change the game. Just, why was this a "oh, we are adding it to test" and not "hey, look at what these do!" like there was so much build-up for Cloaks?
 
 And, yes, Teleporter 101 is not putting the exit in a super obvious place. It becomes a firing squad. Even more so, the exit is a big "Hey, plant remotes over here" sign. Still this is could be, as my Vice President put it, "a big f***ing deal!" Looking forward to how it all works out.
 
 "This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!" | 
      
      
        |  Regis Blackbird
 DUST University
 Ivy League
 
 788
 
 
      | Posted - 2015.04.28 17:14:00 -
          [15] - Quote 
 
 
 Wow
  They are better than expected!
 
 Thanks for the video!
 | 
      
      
        |  Terry Webber
 Molon Labe.
 RUST415
 
 679
 
 
      | Posted - 2015.04.28 18:09:00 -
          [16] - Quote 
 Cool! Now all CCP has to do is figure out how to make sure it isn't used unfairly.
 | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5939
 
 
      | Posted - 2015.04.28 19:07:00 -
          [17] - Quote 
 The next thing to try is dropping an uplink in one of these. Maybe it'll bug the spawn.
 
 @JadekMenaheim | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5943
 
 
      | Posted - 2015.04.28 21:48:00 -
          [18] - Quote 
 These things are weird. I ran into an electrical mist looking thing and had no idea how to interact with it.
 
 https://twitter.com/JadekMenaheim/status/593168662242131968
 
 @JadekMenaheim | 
      
      
        |  Jonny D Buelle
 Mors Effera
 
 1088
 
 
      | Posted - 2015.04.28 21:57:00 -
          [19] - Quote 
 
 Jadek Menaheim wrote:Dreis ShadowWeaver wrote:I can just imagine the RE-camping that would be a result of this being added to the regular pub matches.   Gives new meaning to gate camps in New Eden.   
 A way around it:
 
 Me: 'You there, scout, go cloak and scout the gate.'
 
 *Scout jumps through gate*
 
 Scout: Gate is green, Go Go Go!
 
 
 I find your lack of heaviness... disturbing... | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6005
 
 
      | Posted - 2015.04.30 17:50:00 -
          [20] - Quote 
 It'd be fun to sky spawn, but risky depending on your PS3 hardware. Some people take a little longer to load all visual assets at spawn, so while you have a black screen, you character is supposed to be standing on the ground. Except with a gate switch like the one in this video, your screen would be loading up while you're already falling to the ground. If the exit portal was high enough to the flight ceiling that probably wouldn't be much of an issue.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6005
 
 
      | Posted - 2015.04.30 23:48:00 -
          [21] - Quote 
 Anyone else take an opportunity to check these out in person?
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.21 07:51:00 -
          [22] - Quote 
 Teleporters are now here for the general population to test. And the gate camping is perfectly fine. Dust bunnies are not used to practices of navigating gate camps.
 
 "FC is trans-dimensional gate green?"
 "No, it is not. Gate is red pending intel."
 "What do FC?"
 "Cloaky scout, cloak up, crouch and sneak in. Move to perch 30m off gate and observe."
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Genral69 death
 Random Gunz
 Rise Of Legion.
 
 275
 
 
      | Posted - 2015.05.21 09:11:00 -
          [23] - Quote 
 Can you drive a lav through it? , that would make for amazing redline getaway
 
 General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995 | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.21 09:12:00 -
          [24] - Quote 
 Nope. Just synced to players, not vehicles or equipment.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Genral69 death
 Random Gunz
 Rise Of Legion.
 
 275
 
 
      | Posted - 2015.05.21 09:15:00 -
          [25] - Quote 
 Ohhh that's a shame. Was looking forward to it =ƒÿ¬
 
 General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995 | 
      
      
        |  Genral69 death
 Random Gunz
 Rise Of Legion.
 
 275
 
 
      | Posted - 2015.05.21 09:22:00 -
          [26] - Quote 
 If falling from a great height, would it atop fall damage?
 
 General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995 | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.21 09:40:00 -
          [27] - Quote 
 
 Genral69 death wrote:If falling from a great height, would it atop fall damage? Excellent question. I think this can be tested on Ashland. Basically threading the needle with a fall from the MCC.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Moochie Cricket
 Fatal Absolution
 Negative-Feedback
 
 1
 
 
      | Posted - 2015.05.21 12:27:00 -
          [28] - Quote 
 I wonder if the code that moves the objective around in acquisition could be applied to the exit nodes of these teleporters.
 
 FOR THE STATE | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.21 12:29:00 -
          [29] - Quote 
 
 Genral69 death wrote:If falling from a great height, would it atop fall damage? Doesn't prevent tall damage. Just completed a few tests on it.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.21 12:31:00 -
          [30] - Quote 
 
 Moochie Cricket wrote:I wonder if the code that moves the objective around in acquisition could be applied to the exit nodes of these teleporters. My perspective, randomizing does more harm than good. If I have no idea where or even what I'm spawning into I'm at a severe tactical disadvantage. However, having exits locked in place I can begin to remember what's on the other side and plan how I enter the portal accordingly (how you enter affects how you exit).
 
 With locked position for portals I can cloak up and run reconnaissance on the portal for the rest of my squad. If the portal change position after I go through it cloaked, there's little point to running these cov ops on the gate for my squad.
 
 "Gate is green. GO GO GO."
  
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Moochie Cricket
 Fatal Absolution
 Negative-Feedback
 
 1
 
 
      | Posted - 2015.05.21 14:10:00 -
          [31] - Quote 
 
 Jadek Menaheim wrote:Moochie Cricket wrote:I wonder if the code that moves the objective around in acquisition could be applied to the exit nodes of these teleporters. My perspective, randomizing does more harm than good. If I have no idea where or even what I'm spawning into I'm at a severe tactical disadvantage. However, having exits locked in place I can begin to remember what's on the other side and plan how I enter the portal accordingly (how you enter affects how you exit). With locked position for portals I can cloak up and run reconnaissance on the portal for the rest of my squad. If the portal change position after I go through it cloaked, there's little point to running these cov ops on the gate for my squad. "Gate is green. GO GO GO."   I like the idea of scouting the gate before sending a squad through, but I am worried about two things.
 
 1. Give redberries something they think they can camp and they will.
 
 2. Minimizing the effectiveness of vehicles as means of transport even more.
 
 FOR THE STATE | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.21 14:20:00 -
          [32] - Quote 
 There's not much a need for a paper thin LAV anymore with portal proliferation.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Genral69 death
 Random Gunz
 Rise Of Legion.
 
 277
 
 
      | Posted - 2015.05.21 15:36:00 -
          [33] - Quote 
 
 Jadek Menaheim wrote:Genral69 death wrote:If falling from a great height, would it atop fall damage? Doesn't prevent tall damage. Just completed a few tests on it.  Thank you for testing my theory
 So what I understand is, only clones can go through and that its not instant. So you can hit the ground before you get transported.
 Did the speed at which you enter it change anything about how you came out on the other side? For instant can you jump on it and be in mid air when your on the other side?
 
 General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995 | 
      
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