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Thread Statistics | Show CCP posts - 2 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1950
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Posted - 2015.04.28 13:14:00 -
[1] - Quote
To my suprise acquisition was really added as yet one more game type. That means player base is now split even more.
There is no player count increase to justify this, the average weekly people online is now about 2000 per day, while until September 2014 it was closer to 3000. source: http://eve-offline.net/?server=dust
We now have 18 different pools of players.
How on earth? How it can be that many?
Basic modes under each region: ( 4 Game modes (Ambush, Skirmish, Domination, Acquisition) 1 Academy )
Let's multiply: 3x regions (US, EU, Asia)
And finally add non-server related: +2 FW (Amarr vs Minm, Gall vs Cald) +1 PC (although rare)
(Not sure if academy gathers all juniors or is server specific.)
That means each pool has about 111 people for matchmaking to work with. Not much.
Well I'm not here just to be a doomsayer, I have a suggestion too to help the situation!
[SUGGESTION:] Combine Skirmish and Domination under same queue selection! Let's face it: Dom is just an another variant of skirmish, only more stationary. Under skirmish there are already 3,4 and 5 point maps. One point map can be there as well. That would also lessen slightly the ease of "I'm gonna pad my kdr thru easy Dom sniping where all the targets will be there for my picking"
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1951
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Posted - 2015.04.28 13:30:00 -
[2] - Quote
Pseudogenesis wrote:KEROSIINI-TERO wrote: [SUGGESTION:] Combine Skirmish and Domination under same queue selection!
Do this and I will never play Skirm again. Domination plays absolutely nothing like Skirmish and doesn't deserve to be lumped in with it. Why would you not combine Dom and Acquisition instead? They're basically the same game mode. Please don't make Ambush the only game mode I want to queue for.
I understand your point completely and also support the freedom of choice. But the hard fact is that there lies a problem in splintering the players.
I'd say this is one of the situations where there are only not-so-great options to choose from.
If I would have to choose, I'd pick - Matchmaking that works better' - lesser queue times (had yesterday several 20+ minute waits)
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1951
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Posted - 2015.04.28 13:38:00 -
[3] - Quote
DUST Fiend wrote:CCP Rattati wrote:This is partly related to my thoughts about moving Skirmish completely over to FW and granting ISK payouts I'm not a huge fan of that only because Skirm is the only game mode I play, and as a solo pilot I'm not a huge fan of sitting in FW queue for 15 minutes just to get trolled by teammates :/ If Skirm and Dom were combined as the OP suggested I would simply leave Dom games as I joined them.
That is a risk, that leaving thing. One more reason for ppl to make an early leave.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1951
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Posted - 2015.04.28 13:52:00 -
[4] - Quote
Why everybody is that
"I play ONLY amb/skirm/dom"
and "If MY game mode gets combined with another queue I gonna play NOTHING"
or "If MY game mode gets transferred I QUIT playing"
Why can't we accept that sometimes you get your favourite specific mode, sometimes you don't? We shouldn't expect to cherry pick every single match.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1952
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Posted - 2015.04.28 14:06:00 -
[5] - Quote
Good discussion here.
More on the points: - to combine or not - which to combine - which, if any, to make FW only - leaver problems
I derived a wild idea about what if matchmaker had the permission to sometimes put people on different modes when needed while taking account the votes. Thread here, please discuss it there
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1956
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Posted - 2015.04.28 23:42:00 -
[6] - Quote
shaman oga wrote:KEROSIINI-TERO wrote:
We now have 18 different pools of players.
Let's multiply: 3x regions (US, EU, Asia)
Wrong, Asia server is empty, asian players are in EU or NA.
Incorrect. I am currently at the time of this post in a full 16 vs 16 battle. The wait time was long though, just over 10mins. But then again western servers have seen wait times of over 30mins as well.
How much time you spend in the Asia servers? I spend some 12 hours a week.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1957
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Posted - 2015.04.28 23:50:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=200510Skirmish was copy/pasted and tweaked to become Domination. Domination is essentially the same as Skirmish, but with only one point, and no objective-spawning. Acquisition so far is fun, but also just tweaked SUPERIOR version of Domination. Like Domination, it has only one point that you can't spawn on, but instead of stagnating into boring one-sided kill farming, it actually remains dynamic. Skirmish and Acquisition are different enough compared to each other, but Domination is like some pointless vestigial transition phase that is now obsolete. All it does is divide the playerbase even further. I think Domination should be removed from the public battle listings. Some of you may be reticent to support this, as it appears like I'm suggesting removing content from the game, but keep in mind that Domination is just an inferior version of content we already have (Acquisition). While I hate it, I would not mind if it was used in something else like Planetary Conquest, or Faction Warfare, or do something else with it. I heard some suggested putting Domination and Skirmish in the same queue, and I DO NOT support this because I don't want my Skirmish experience ruined with Domination. Instead of making Skirmish FW only, I think it would be better if it was Domination instead. I don't want to wait 10 minutes in FW just to get into a Skirmish battle
On all counts a very solid explanative and good post
except I say dominations is just one version of skirmish and therefore it should be in a skirmish queue. It is a special case underneath that model and it still deserves to stay alive because it needs different sets of tactics
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1957
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Posted - 2015.04.28 23:51:00 -
[8] - Quote
Adipem Nothi wrote:GRIM GEAR wrote:Everybody is going about this the wrong way! The FOCUS should be on INCREASING the PLAYER BASE. Any ideas?
One of the multitude of necessary actions in increasing the player count is to make sure matchmaking and wait times are good. If the game is good and balanced and user experience in general is good, then chances are the game will be rewarded with more players.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1967
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Posted - 2015.04.29 14:16:00 -
[9] - Quote
One important point:
merging modes under same queue is =/= removing them.
Looking at both sides of the coin.
Even Aurum one.
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