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Echo 1991
Titans of Phoenix RUST415
791
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Posted - 2015.04.27 14:50:00 -
[1] - Quote
I really want that stupid warning sound vehicles get when near remotes/proxies they can already scan them. |
Echo 1991
Titans of Phoenix RUST415
792
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Posted - 2015.04.27 17:13:00 -
[2] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles. you say that like he doesn't know what he is on about. 40% hardeners are silly, lowering it by 5% will not change much. A double hardened. double repped tank will sit there and take volley after volley of AV and rep through the damage of 2 proto swarmers (dont tell me it's bullshit, I have seen it happen). Tanks should be very hard to kill when hardened, not impervious |
Echo 1991
Titans of Phoenix RUST415
792
|
Posted - 2015.04.27 17:22:00 -
[3] - Quote
Everything Dies wrote:Breakin Stuff wrote:Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. 30% is pretty low considering hav has only 2700armor before modding. until you consider that armor reps are absolutely insane and/or shield extenders add 30% less HP than an armor plate? You seem to underestimate the power of vehicle low slots. You seem to underestimate the effectiveness of AV weapons against armor tanks. I run one hardener with two reppers on my tank and let me tell you--one swarmer isn't too much of a concern if I have access to cover or have my hardener ready to activate. However, adding a second swarmer is more than enough to make me withdraw as even 280hp/s or so can't overcome the speed that swarms are able to launch with. Heck, one swarmer with AV grenades can really put a hurting on you if you aren't careful. So no, decreasing the effectiveness of hardeners isn't the answer. In fact, they need to be INCREASED...and then limited to either having only one equipped (like fuel injectors) or make it so that only one hardener can be active at a time. so because team work can kill you, you want hardeners buffed? are you high? |
Echo 1991
Titans of Phoenix RUST415
793
|
Posted - 2015.04.27 20:49:00 -
[4] - Quote
Spkr4theDead wrote:Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV. 3 people with proto AV should wipe you off the field. |
Echo 1991
Titans of Phoenix RUST415
793
|
Posted - 2015.04.27 21:46:00 -
[5] - Quote
Stan Dan wrote:Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. Then the cost should be lowered. Cost should not be the main balancing factor however otherwise people with the most money can just throw isk at something to make it go away and that isn't balanced. |
Echo 1991
Titans of Phoenix RUST415
793
|
Posted - 2015.04.28 02:53:00 -
[6] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Stan Dan wrote:Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. Then the cost should be lowered. Cost should not be the main balancing factor however otherwise people with the most money can just throw isk at something to make it go away and that isn't balanced. You all complained when the cost was lowered the first time. Make up your damn minds. Fairly certain no one gave a crap. |
Echo 1991
Titans of Phoenix RUST415
793
|
Posted - 2015.04.28 02:58:00 -
[7] - Quote
Spkr4theDead wrote: If they're each going at me solo, then no.
Why can't you wrap your head around the fact that one Av player should be able to kill one pilot? If we had more players in a match I would have no problem if it took 2-3 people to destroy a tank, but taking 3 people out of point defence or attack to deal with one person is not balanced in a 16v16 environment.
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Echo 1991
Titans of Phoenix RUST415
793
|
Posted - 2015.04.28 03:05:00 -
[8] - Quote
Golden Day wrote:I find it funny Madrugars preform better than gunnlogis but no one wants to point that out It's cos armour hardeners + passive reps be very silly. |
Echo 1991
Titans of Phoenix RUST415
795
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Posted - 2015.04.28 03:14:00 -
[9] - Quote
True Adamance wrote:Echo 1991 wrote:Spkr4theDead wrote: If they're each going at me solo, then no.
Why can't you wrap your head around the fact that one Av player should be able to kill one pilot? If we had more players in a match I would have no problem if it took 2-3 people to destroy a tank, but taking 3 people out of point defence or attack to deal with one person is not balanced in a 16v16 environment. It's not necessarily about a 1=1 model it's about how easy it should be for AV to take down a tank solo. Ideally it shouldn't be easy at all otherwise there is simply no point in fielding an HAV for its cost when infantry are simply more valuable on the field. Sadly I get the idea that most AVers just rush forwards spamming AV grenades and their primary weapon and expect that to work tending on the "prissy *****" side of things afterwards when it fails. That being said smart and cautious AV generally makes me wet myself and sends me scrabbling back to cover or a friendly objective. I don't want AV to be able to blow up a tank just by looking at it, a tank shouldn't be easy to kill, however armour tanks as they are don't die unless you get them when their hardeners are on cooldown, no it shouldn't be easy but seeing a tank take 2 swarmers on and be fine is stupid.
I really just want a nice balance to be found, it will never be perfect but as long as it's good I'll be happy. |
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