Tebu Gan
Capital Acquisitions LLC Bad Intention
1383
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Posted - 2015.04.25 18:43:00 -
[1] - Quote
Tankers with few skills into tanks are not weak because they don't have access to proto modules. Rather they are weaker in comparison because they lack the optimization skill for tanks. (skill that reduce CPU/PG usage on mods)
You won't be able to fit higher tier modules on a basic tank, and will have trouble just making a good setup without any optimization skills at base level.
This said, I'm sorry that you don't have a chance against a tanker with full skills, but I suspect that more of your problem lay with your fits.
Using a railgun, then a heatsink is an absolute MUST. Armor tank, then go double hardener, plate and rep, or double rep. Shield tank, put some damage mods, heatsink and hardeners. Maybe focus armor on the lows.
I honestly can't say though that you need to be absolutely on my level when I have nearly everything maxed in vehicles. And this isn't to say that you don't stand a chance with the right setup and timing. And you must consider that a pro pro tanker is risking a LOT more isk than yourself.
One thing I don't understand is WHAT modules are you wanting unlocked with little effort. Are you saying that putting one point into shield mods unlocks all levels, PRO, ADV, and Basic?? It doesn't work like that for suits, why do it for tanks? And like I said, even if you have access to pro mods, you won't be able to fit many and still make a decent fit due to your lack of optimization.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1383
|
Posted - 2015.04.25 18:45:00 -
[2] - Quote
Lupus Wolf wrote:Lightning35 Delta514 wrote:One reason why you mostly see pro tanks is because they have the most obviously their extra pg/cpu, but more importantly for PRO PRO tankers, the modules.
At least half of the modules that are mostly used are available to anyone, while the remainder that can actually help win one on one battles have to be unlocked at lvl5.
This doesn't really seem fair as the PRO tanker will ALWAYS WIN against ANY TANK. I think that those mods (damage mods, shield regulators, heat sinks, dispersion) should be unlocked the same time the other mods are unlocked, instead of upgrading to lvl 5.
This would allow weaker tankers to have more diverse fits and better chances of destroy higher tiered tanks with more ease, or at all. What do you mean? I have Level 3 in HAV Operation and I have access to all the mods you mentioned. I've beaten Proto tanks with Advanced tanks (I've beaten two, but still...).
HAV operation only unlocks the different levels of tanks. So basically all you can use is an ADV tank hull. You do have access to all modules, yes. Militia modules that is. Is that to what you refer.
Tanks - Balancing Turrets
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