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TEBOW BAGGINS
1742
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Posted - 2015.04.24 03:36:00 -
[1] - Quote
yea and ppl quitting planetside 2 beta because there too ******* stupid to not send out enough codes to get a battle bigger other than 12 vs 12 elitists who meet up on the forum to plan their hour long battle before their bedtime. |
TEBOW BAGGINS
1742
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Posted - 2015.04.24 03:42:00 -
[2] - Quote
Vesta Opalus wrote:DUST Fiend wrote:Spkr4theDead wrote:Mobius Wyvern wrote:Has anyone else noticed that whenever a game is poised to take even more players away from Dust, something goes wrong?
Destiny has barely any content with a $100 price tag including the DLC unless you pre-order, which brings it down to $90.
Tom Clancy's The Division got pushed back to mid-late 2015.
Star Wars Battlefront is publicly confirmed to be a pale facsimile of the original games.
Is Dust just unusually lucky as far as competing titles? This is seriously getting uncanny. Ubisoft hasn't put out a good Rainbow Six game since the very first one on N64. I knew it would be terrible as soon as it was announced. I'm actually pumped for Star Citizens FPS module because it's going the heavy tactical route kind of like Rainbow Six, but with no respawn mechanic other than being dragged back and revived by allies. Stressful realism is the WIN!! Its going to be a sort of middle ground between rainbow six tactical "realism" and more floppy games like destiny or COD. Thats what the chairman said anyway, not sure what that will actually mean in implementation, but whatever ;d
in simple terms he's gonna butcher an IP for mass appeal |
TEBOW BAGGINS
1743
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Posted - 2015.04.24 03:49:00 -
[3] - Quote
REDBACK96USMC wrote:Plain and simple, it is greed on the AAA titles and producers. They have developed A LOT more content than the new game being released day one. They do that so they can squeeze more $$ out of you. No more lengthy storylines in FPS. They want to drag you along for at least a year to even two years so they can reduce production and maintain current income which leads to increased profits.
If they have their way, you will soon pay for connecting to their servers on top of paying to play through your consoles service. This will apply to PC also. EA is the one leading the charge on that one.. (Read Battlefront).
Not even a month ago, a lawsuit was started to stop people from developing their own server software for abandonware games, citing security and profitability reasons in the future. They even included LAN connectivity in their scenarios.
Unfortunately all the sheople will keep buying the games and encouraging it.
Next up, DMCA being applied to your vehicles making it illegal to work on your own car. Look it up.. those AAA companies have become too large for their own good. they're so massive that they cannot take risks and i mean by that try to do something different than the current recipe for success that they've had for the last 8 or 9 years. everything they do is almost a billion dollar project or w/e so they cannot afford to take a risk by trying a new concept, when the old concept has farmed them billions of dollars they see no need to change the formula just reskin it and resell it with a few new gimmicks tacked on. same with the music industry- as soon as you sign on with a big label you give up your creative freedom and are forced to produce what you are told to. it's not the devs faults it's the corporate giant that is calling the shots. |
TEBOW BAGGINS
1743
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Posted - 2015.04.24 03:52:00 -
[4] - Quote
DUST Fiend wrote:TEBOW BAGGINS wrote:in simple terms he's gonna butcher an IP for mass appeal How many other FPS games have perma death? And how does perma death = mass appeal? uniformed response, i didnt read far enough, just assumed. my bad. |
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