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Thread Statistics | Show CCP posts - 0 post(s) |
Username Alpha
Condotta Rouvenor Gallente Federation
0
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Posted - 2015.04.22 19:10:00 -
[1] - Quote
Isa Lucifer wrote:I really like like the turret lab. I have never droped an installation. I assume they come automatically. I might drop one tonight just to try it.
If you dont mind sharing what are the warbarge modules, can you? I only have 4 unlocked. The next (and last) one you can currently unlock is the Experimental Lab which consumes WB points to give you a random weapon (or, according to that guy, dropsuit). Obviously that's most useful to someone who otherwise has nothing left to use WB points on, and least useful to someone who really wants to max out their warbarge. |
Username Alpha
Condotta Rouvenor Gallente Federation
0
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Posted - 2015.04.22 19:21:00 -
[2] - Quote
Suggestion: LP booster (like isk/sp boosters) |
Username Alpha
Condotta Rouvenor Gallente Federation
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Posted - 2015.04.23 21:28:00 -
[3] - Quote
The Dark Cloud wrote:Oh no you didnt. You maxed out the warbarge when you have all subsystems at lvl 5. Which nobody has who didnt spend any money on this game. Hypothetically speaking, couldn't someone have gotten really lucky with salvage and strongboxes? Also assuming they play the game like they're addicted. |
Username Alpha
Condotta Rouvenor Gallente Federation
2
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Posted - 2015.04.24 03:12:00 -
[4] - Quote
Melchiah ARANeAE wrote:I really like the idea of ISK, SP and LP boosters. And, whilst the extra labs seem like a cool idea, that's a lot of modules to unlock and progress could feel repetitive and predictable. I'd recommend having an Experimental Infantry Lab for all infantry weapons, modules and such; then unlock a an Experimental Vehicle Lab for Vehicles, turrets and such.
How about a Salvage Reclaimer that improves salvage chances by 2% per level? I understand what you're saying about the OP proposal having an awful lot of "X lab", but at the same time I like the idea of having greater control over what you're going to get: "experimental dropsuit weapon" instead of "experimental completely random item".
Actually, what if they made a lab where you could feed it a weapon of your choice from your assets and it would pop out an experimental version? This could use more warbarge points than the random one since you have complete control over what you're getting.
P.S. The bonus to salvage is a good idea but I think it's a bit redundant with the slavage creator OP proposed. Which would you prefer? I think I might prefer the creator, but people who play a lot (or just like rolling the dice) might prefer a bonus. |
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