DUST Fiend wrote:Vell0cet wrote:I'm pretty sure we have some of the weakest AA in the industry. Not to mention our control sensitivity is complete garbage. Compare the controls to a game like Destiny (with AA off) and it's night/day to what we have. In Destiny you have fine precision aiming without (constantly overshooting your intended target) but can still rotate quickly. I'm pretty sure there is a non-linear relationship between right stick movement and the aiming reticule moment speed.
Not to mention as others have said, that AA is new player friendly. This chest-beating macho bullsh*t is pathetic. It's supposed to be a "thinking-man's shooter," not a "master awkward controls to prove how elite I am" shooter.
Destiny's AA is so strong lol
That said, there isn't all that much "thinking" to be had in DUST over any other game. Be better than your opponent, make sure to put stuff in your dropsuit / vehicles slots, then zerg rush
When Destiny has a 1.2 second TTK in PVP with one of the best primary guns in the game... Which is about where DUST is..with pro weapons and suit competition..
Somewhere CCP changed the heart of DUST's gameplay to trade for an attempt to emulate other shooters this IP was never designed to compete against.
Regardless it lies at the very concept to what this IP is that makes Aim assist so off putting. When you die, you loose personal assets every time.
Thinking that a game mechanic put in place to artificially augment a players aim to have the ability kill you and to remove your personal assets, be it ISK or even AURUM based items... Just makes the process largely annoying? Compared to before where it actually made the process exhilarating,
having two players square toe to toe betting their personal assets on their personal skill, and when loosing having a vengeance moment like no other... Remember the players name... Building a repore..
None of this happens in DUST anymore... You kill players in seconds, it's meh... you move on and it means nothing seconds later...
I still hear players talk about epic fights they had in public matches against each other before aim assist was implemented... It was gameplay that created truly memorably experiences..
Now Aim assist is just a game mechanic that you learn to use... And once you do it makes any challenge or skill based gameplay in momentary encounters moot...
Now this is what DUST 514 is... You learn to use the mechanic instead of learning how to aim and play the game.CoD in space with boring meaningless combat. They took the heart out of DUST and tried to placate us with Shinny.