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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 09:28:00 -
[1] - Quote
All players on a team, including ringers must deploy their warbarges to a planet in order to attack it. Corps should also prepare for possibility of dc's and have players deployed to planet on standby. Warbarge flotilla exists in space over target planet. If your warbarge in the flotilla becomes damaged by an EVE capsuleer, you will have a longer vehicle call time / increased warbarge orbital support cost.
Players may queue movement to planet ahead of time and participate in public and FW contracts at any time.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:01:00 -
[2] - Quote
Added a new point about retreat timer activation.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:09:00 -
[3] - Quote
I'm exploring an idea to bring EVE players on as a defensive/counter-defensive force against against Raids and PC attacks. It's networked into the idea of Implant Production in this larger topic.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:15:00 -
[4] - Quote
MINA Longstrike wrote:Oh, that topic. Yeah I thought that was pretty dumb too. Sp isn't currency. Passive SP, no. Active and Boosted SP, yes. Mina, our bodies are filled with Jovian space magic. Is it really much of a leap to think actively attuned combat implants in our bodies can be extracted for some kind of resource harvesting mechanic?
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:19:00 -
[5] - Quote
MINA Longstrike wrote:All I see this current idea encouraging is corps having a few players that multibox and go out to one specific region of lowsec and attack 'warbarges' with stealth bombers or destroyers. Players can still attack and raid planets, but if they don't have defensive EVE support they run the risk of having their match times cut shorter (the 15 in-match 10 out-of-match, is perfectly debatable). More players deployed over that planet can fill vacancies.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:24:00 -
[6] - Quote
MINA Longstrike wrote:Just because something 'can' be done, doesn't mean it should be. Straight up being able to buy SP (even if it's sold by other players) is [b]THE DEFINITION[b] of paying to win.
It's also far less jovian space magic and more quantum entanglement IIRC, and that information is personal to the user. I'll say it again.
Jadek Menaheim wrote:You're not killed by skills on the skill tree. Even if you had a maxed skill tree it does not guarantee you are going to be any better at defeating an enemy in combat with say 10m SP. The only advantage you have is 'personally' being able to respond better to a play-counter play situation. Will well thoughtfully organized squads, this need to be a one man army diminishes.
If CCP put skills or various high powered weapons (without a similar equivalent) behind a paywall or situation that required paying or unrealistically grinding to achieve goal, that would arguably be pay to win.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:31:00 -
[7] - Quote
Players are giving up their skills in order provide skills for another player. A percentage of skills are lost in the production process. There's a net loss in the overall system, while new players are using ISK or social connections to acquire that skill gain.
The idea of building growth of human infrastructure through word of mouth connections are designed to bring more playing and paying customers into Dust 514.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:32:00 -
[8] - Quote
MINA Longstrike wrote:FOTM chasers will be able to chase FOTM even faster. The faster they chase it, the faster it may be balanced. Please feel free to buy a respec token if you are grossly unhappy with that chase.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 11:53:00 -
[9] - Quote
Planetary Weapons If players do not want to see EVE support as a component to attacking Dust warbarges another course of action could be to use skyfire orbital cannons activated from the ground to target Dust warbarges in space.
@JadekMenaheim
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Jadek Menaheim
Xer Cloud Consortium
5884
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Posted - 2015.04.20 12:03:00 -
[10] - Quote
@MINA Longstrike If you do feel like you have the energy, I'm on board to look at your feedback and respond.
@JadekMenaheim
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