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Iron Wolf Saber
Den of Swords
19320
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Posted - 2015.04.17 20:36:00 -
[1] - Quote
I find nothing in PS2 mechanically that Dust 514 needs.
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Iron Wolf Saber
Den of Swords
19321
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Posted - 2015.04.17 23:23:00 -
[2] - Quote
Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it.
Let me rephrase; unique to ps2.
Hit detection and good one is universal to quite many games and its a core principal nothing unique to PS2. Player of veterans worth have note there is a minor issue with it as well but they play more over the fact that the game mechanics is giving a variety of players unfair advantages because the game is handling more than intended. Mostly how you can murder people from over the 'horizon'.
Several portions of their maps Maps are highly imbalanced favoring attackers save one and everyone hates fighting there. (nearly as much as our train yard map) There are several bases that are still wtf where they thinking? Moments still unchanged and untouched the entire time its been out. Smart players don't even bother defending those as they literately awful and you'd just be feeding free certs to the enemy. AND BY AMARR BE DAMMED FIX THE DAMN FLOATING BUILDINGS IN AMERISH I AM GETTING SICK AND TRIED OF RUNNING INTO FLOATING BARRACKS.
I mean who in the hell puts a base in the valley? oh wait, an american general that went to court marshal for it as it got about almost got a couple hundred marines killed.
Also no spawning system in PS2 are among the worst; and they keep nerfing it more instead of embracing things that had made it good. Capture mechanics are symptomatic of this as well now as the game quickly divulges to camping the spawn room asap and let the disorganized mess following the blob kill the outsiders.
Dust 514 doesn't need 2000 players in one match.
Jets are very similar to the ADS pre-nerf there is that certain level of skill that if you bypass it you become immortal. Red pilot was bragging about is 400 kill streak on emerald last week of course anytime anyone tried to shoot him down he strafes and murders the entire squad while laughing at our attempts to shoot him down. He does this after the blue air-force logs off for the night go figure. Yes they function well; but the games near entire lack of counters and the jets number of HARD counter-counter systems makes them a very difficult threat to deal without someone of similar skill also in a jet and the semi effective stuff is locked behind a 2 month skill wall or pay wall.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.17 23:25:00 -
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JJ'S wrote:Soraya Xel wrote:I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around. There are tons of tactics at larger scale rather then smaller squad Counter-strike scale.. But then you add in the tank game, the air game, the transport and spawning vehicle tactics.. The constant evolving battlefield.. Tactics from a group of 50 people become game changers.. For thousands of players at once.
A group of 50 players feels no different form the aimless masses they're usually accompanied by.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.18 04:28:00 -
[4] - Quote
No no no no no to stalker cloaks
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.18 06:39:00 -
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Aiwha Bait wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2. theres nothing unique about dust outside of fittings, and even they arnt really original, just a new flavour of old. hell theres nothing really unique anywhere in any game, the pieces are all the same its just how they are arraged that differ. also nice attempt at blowinng off hit detection/hitscan as a non issue when even AAA game devs admit it ends up mostly random. (COD) Uhm...player to player trading is unique to DUST, if I'm not mistake, which I may be. Also the fact that DUST (a PS3 game) is on the same server (literally the same server. Those 28 thousand people online sure as hell arent DUST 514 players) as a very popular (and profitable) MMO, and that the two games can interact (holy sh*t) is unique to DUST. The ability for DUST mercs to influence (from a PS3) the sovereignties in star systems in EVE Online (a PC game) is unique. And I'm almost 100% confident that Planetary Conquest is unique. The CPM is unique for f*ck's sake. Lol, man. If you think that this buggy, sh*tty, free-to-play, FPS, MMO has nothing unique about it, then why in the f*ck are you still here? If you cannot look at the wonderful things (and the sh*tty things) that this diamond in the rough has to offer, then you sir need to get some glasses and look again. People give this game a lot of sh*t, but it does a lot of unique things for the kind of game it is.
Player to player trade in the scale we are planning will be unique to dust. However there are other free to play shooter that exhibit the feature as well most notable warframe but that is a very specific list of items.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.18 06:41:00 -
[6] - Quote
Zepod wrote:Aiwha Bait wrote:[ Uhm...player to player trading is unique to DUST, if I'm not mistake, which I may be. Also the fact that DUST (a PS3 game) is on the same server (literally the same server. Those 28 thousand people online sure as hell arent DUST 514 players) as a very popular (and profitable) MMO, and that the two games can interact (holy sh*t) is unique to DUST. The ability for DUST mercs to influence (from a PS3) the sovereignties in star systems in EVE Online (a PC game) is unique. And I'm almost 100% confident that Planetary Conquest is unique. The CPM is unique for f*ck's sake.
1. If you think that p2p trading is unique to DUST, than you clearly have no idea of what you're talking about. P2P trading has existed for well over a decade. 2. Sharing the "same server" (I put this in quotations b/c the battle servers (where the actual game is played) aren't the same as the ones used for EVE) may be unique, but it's meaningless as the games have no effect on each other beyond a free Orbital Strike every few minutes. 3. Despite what the trailer led you to believe, DUST 514 players have literally no effect on sov or anything of actual consequence in EVE Online. 4. A group of people who sit down and have discussions with the developers on how to improve the game is not unique at all, and could easily be reproduced with a Feedback Forum.
Re Point 3 : Eve players send me hate mail for screwing over FW.
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Iron Wolf Saber
Den of Swords
19326
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Posted - 2015.04.18 17:14:00 -
[7] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. That is because you are nothing more than a shameless mouthpiece for CCP, and an ardent flag waiver who hasn't said anything of value to this community since you first started pandering for a spot on the first CPM. If another company made an EvE/Dust analog, but better, and fully connected, you would shrug it off as not being authentic to New Eden, and tell people to invest more money into dust because...... reasons? Always nice to see you haven't changed IWS.
Sorry but Dust needs to be Dust 514.
Not another shooter reskinned as so many other shooters out there have consistently been doing because 'its safe'
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.18 18:43:00 -
[8] - Quote
Tread Loudly 2 wrote:The way I see Planetside 2 vs Dust 514 is basically like this:
Planetside 2 is designed to be very new user friendly and kind of like a carebear game (A game in which the creators try to hold the hands of new people to make them nearly as good as the veteran player)
Dust 514 is designed to be much more hardcore in the sense that newer players are at a disadvantage when coming in. This can create issues for the newer players but it's how I personally prefer a game to be. Now with this being said even MLT gear in the right hands can be deadly...
Just my thoughts o7
I disagree;
PS2 has me confused on their armors and what's the differences between all the various kinds.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.18 21:41:00 -
[9] - Quote
Ghosts Chance wrote:Iron Wolf Saber wrote:Tread Loudly 2 wrote:The way I see Planetside 2 vs Dust 514 is basically like this:
Planetside 2 is designed to be very new user friendly and kind of like a carebear game (A game in which the creators try to hold the hands of new people to make them nearly as good as the veteran player)
Dust 514 is designed to be much more hardcore in the sense that newer players are at a disadvantage when coming in. This can create issues for the newer players but it's how I personally prefer a game to be. Now with this being said even MLT gear in the right hands can be deadly...
Just my thoughts o7 I disagree; PS2 has me confused on their armors and what's the differences between all the various kinds. well the tooltips spell it out so reading things helps one reduces projectile damage one reduses explosive damage its not very difficult the rest do things like faster shield regen, sprint speed, and other radom effects, again reading the tooltips answers all this. stop making up random reasons to be displeassed, i dont believe for a second that you diddnt even bother to read the tooltips so whats your deal? you chasing semantics, you argue like youve chosen a side and are stuggling to come up justifications for it. put away the crappy debate games becuase your ligitimatly bad at clocking your intentions.
The weapons don't explain their effectiveness is a problem; that very clearly and with the pain schemes being all over the place its hard to tell what armor a soldier or vehicle is equipped with. It has gotten to the point i stopped shooting armored targets to begin with because chances are my weapon is going to do jack nothing to it save for one anti air missile which bypasses that armor.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.18 21:53:00 -
[10] - Quote
soulreaper73 wrote:Here is a logic bomb for you. Both games are underwhelming.
^This x100
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Iron Wolf Saber
Den of Swords
19334
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Posted - 2015.04.19 19:13:00 -
[11] - Quote
BAMM HAVOC wrote:Most folks that have commented here, seem to have missed to point I tried to express. It is not about which game is better for what ever reason, it is about where your online friends are. Gaming is incredibly boring running solo/lone wolfing. Gaming with buddies, shooting the **** and having FUN, was the point. MERC'S, let the CPM voice there opinions, they do have some valid points. CPM, let the Merc's have a say. They do have a right to express themselves, however invalid you feel there arguments may be. Besides they put you there. Now, can we all just have a beer and perhaps a bacon sandwich ?
Wut no bacon on a single slice of toast? what monster are you?
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