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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8136
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Posted - 2015.04.17 10:09:00 -
[1] - Quote
Adipem Nothi wrote:Or nerf Assaults. The imbalance is plain as day from my POV; the tougher the fight, the more obvious the imbalance. I'm willing to bet that kill/spawn efficiency data is mirroring usage data. It shouldn't take much. Dialing back Assault mobility would be a great start, and might just do the trick. Hahahahaha.
No. Assaults are supposed to be the combat front line.
Sentinels and scouts are support units.
Get used to the idea.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8141
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Posted - 2015.04.17 18:37:00 -
[2] - Quote
IAmDuncanIdaho II wrote:Breakin Stuff wrote:Adipem Nothi wrote:Or nerf Assaults. The imbalance is plain as day from my POV; the tougher the fight, the more obvious the imbalance. I'm willing to bet that kill/spawn efficiency data is mirroring usage data. It shouldn't take much. Dialing back Assault mobility would be a great start, and might just do the trick. Hahahahaha. No. Assaults are supposed to be the combat front line. Sentinels and scouts are support units. Get used to the idea. Mr Breakin Stuff, I usually look at your posts and think they are objective and add to the debate, but I can't fathom where you are getting the idea that what is being advocated here is to put scouts on the combat front line. As I said to the other guy earlier, if you read and understood the argument and what is being advocated for, you would see it is *not* to make scouts good at frontal assaulting. Mr. Nothi has been adamant over the course of several threads in the assertion that Assaults should not be the most popular class, and has used purchase stats to back his position.
Unfortunately for his assertion that it is unfair, Assaults ARE intended to be frontline fighters. They ARE intended to take a pounding and fight back. it's a circle of life that goes kind of like this:
Assaults prey on scouts who prey on Sentinels who prey upon assaults who prey upon scouts...
and everyone eats logis like hors'odeurves.
I find the idea that an assault should be an easier target than a lumbering fatty for a scout to be nothing short of hilarious. Just like I find the idea that a sentinel should be able to catch a scout easily is hilarious.
but unless there is some synergy, with each suit having the counterpoint, then we drop back to (insert OPness here).
But the fact remains, the assault is meant to be main-line infantry. Saying that it should not be a popular option is not only hilarious, but ludicrous.
Never mind if you want to kill an assault the best way isn't the shotty rush, RE or nova knife. Put a rifle on it, and creep around the field and play opportunistic ambusher. It's how I do the job when I go full crazy and run scout. It's remarkably effective.
Creep to about 30-50m, aim, kill an assault, relocate. Shotguns work amazingly for sentinels, but they're no longer the omniweapon anymore. I personally feel this is a good trend.
P.S. Quit trying to raptor strike me with myofibs you idiots, you're making AHMG headshot kills entirely too easy.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8141
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Posted - 2015.04.17 18:42:00 -
[3] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: But the fact remains, the assault is meant to be main-line infantry. Saying that it should not be a popular option is not only hilarious, but ludicrous.
I've never claimed that Assaults should be less popular than other classes. Most players play the role of slayer, and Assaults should be the go-to slayer suit. It is natural that their usage rates outweigh those of other classes. What isn't natural is 800HP units moving at 9 m/s.
If they could cloak, I'd agree with you. But given the interaction I described, I'm glad that scouts cannot trivially prey upon the assault class anymore.
This was a good change.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8154
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Posted - 2015.04.18 09:54:00 -
[4] - Quote
Cross Atu wrote:Adipem Nothi wrote: I'm of the opinion that High HP and High Mobility should not coexist. These two stats contribute more to survivability than any other,
Having a scaled inverse relationship between those two with Scouts at one end and Sentinels at the other makes sense to me. And I'm fairly certain I'm not the only one. 0.02 ISK Cross The problem with the statement here is minmatar suits if you speed spike them are almost as fragile as a scout
If you armor them up they lose the speed advantage.
If you brick 'em they're almost as easy to hit as a sentinel.
Min suits can do a little but of everything. But if you do that you wind up being someone's punch dummy.
If you specialize the fit you lose the versatility factor.
The gallente suit is the other fast suit, and bluntly the insistance that gallente weapons be universally CQC means if you choose to use them you have to be able to fast attack.
Scouts? Speed spiked scouts can be inside your guard before they register on the scanner. The only time I have an easy time of them us when they jump at me. Thank you myofib spam.
Damped scouts are weird. Bluntly the scanner mechanics are pretty much boned. They need to have a margin for error randomizer so scout damping isn't utterly dependent upon having as low a DB as possible.
Honestly the suits themselves have never been horrible. The mechanics orbiting the suits, however...
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