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[Veteran_KingSolitude]
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Posted - 2012.06.03 20:46:00 -
[1] - Quote
can we get the x and y axis seperated for us. this can and has been a game killer for me and many others |
[Veteran_Gekidami Musashi]
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Posted - 2012.06.03 21:13:00 -
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I agree, also the analogues always seem to be sensitive no matter what. You can turn it all the way down, it'll still be relatively sensitive compared to other games. I know that a lot of people like that, but i really dont. When i have sensitivity set to zero, i expect looking around to be at a crawl, but right now its like 20%-30% sensitivity in other games. |
[Veteran_CookieStein]
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Posted - 2012.06.03 21:13:00 -
[3] - Quote
Agreed |
[Veteran_Riffix Dathmor]
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Posted - 2012.06.03 23:35:00 -
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I would add that the sensitivity should be able to set independently for when you are aiming/hold L1.
SUPER BONUS KING OF GAMES POINTS if you add the ability to set these differently for different gun types. In the modern PC shooter world you have variable-sensitivity mice for this, but since we don't have this on the PS3 the ability to set it ahead of time for specific weapon usage would be clutch. |
[Veteran_KingSolitude]
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Posted - 2012.06.04 17:21:00 -
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thanks for the back up |
[Veteran_Darthvodka Vodka]
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Posted - 2012.06.04 17:28:00 -
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I am Darthvodka and I agree with this message.
To be honest there should be sensitivity setting for everything:
Tanks should have their own X and Y settings, to a certain limit, a tank turret should not be able to do a 180 in half a second LAVs should have their own X and Y Hip fire ADS Drop ships
Again, all should have there own sensitivity settings and all should have separate X and Y settings. |
[Veteran_Delta-121]
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Posted - 2012.06.04 17:28:00 -
[7] - Quote
agreed |
[Veteran_KingSolitude]
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Posted - 2012.06.04 19:02:00 -
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sweet keep them coming boys and girls |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.04 19:18:00 -
[9] - Quote
I'm gonna be the derp that says no to sensitivity settings.
Some classes are going to be able to turn faster than others. This way Heavies would be balanced against the more agile Assault that should be able to run circles around it.
Same with turrets. In Eve, blasters have a much higher tracking speed than rails, which shows in Dust. |
[Veteran_Riffix Dathmor]
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Posted - 2012.06.04 20:31:00 -
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TheAmazing FlyingPig wrote:I'm gonna be the derp that says no to sensitivity settings.
Some classes are going to be able to turn faster than others. This way Heavies would be balanced against the more agile Assault that should be able to run circles around it.
Same with turrets. In Eve, blasters have a much higher tracking speed than rails, which shows in Dust. You are correct that there should be limits. However, different people still prefer different sensitivities. For example, when zooming/aiming some people might want it more sensitive or less sensitive. They shouldn't be able to move FASTER than possible by class but maybe they want slower for precision. I'm fine with there being speed caps if needed for class balance, but I still think you should have the option to adjust them. |
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[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.04 20:48:00 -
[11] - Quote
Riffix Dathmor wrote:TheAmazing FlyingPig wrote:I'm gonna be the derp that says no to sensitivity settings.
Some classes are going to be able to turn faster than others. This way Heavies would be balanced against the more agile Assault that should be able to run circles around it.
Same with turrets. In Eve, blasters have a much higher tracking speed than rails, which shows in Dust. You are correct that there should be limits. However, different people still prefer different sensitivities. For example, when zooming/aiming some people might want it more sensitive or less sensitive. They shouldn't be able to move FASTER than possible by class but maybe they want slower for precision. I'm fine with there being speed caps if needed for class balance, but I still think you should have the option to adjust them.
If there are speed caps, than I'm all for it.
Maybe have an extra option to adjust dropsuit type fittings. "Scout suit gets x, assault gets y, heavy gets z" |
[Veteran_KingSolitude]
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Posted - 2012.06.09 23:42:00 -
[12] - Quote
Not suit based nor flight based. You can go into your controller options and set sensitivity. Right. Right, and there is only 1 sensitivity setting. All I'm saying is that in the controller options up and down should have a different option then left and right. Because i like to be super speed left to right but i want to barley move if i looking up to down. |
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