True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18236
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Posted - 2015.04.14 20:35:00 -
[1] - Quote
Lightning35 Delta514 wrote:Now, we all know how op the madrugar is. I've seen many people talking about how either it should be nerfed or the Gunnlogis buffed. I feel the Gunnlogis to be balanced with av. It's the madrugar that needs a nerf. Here are my options.
1. Hp is pretty much equal to each other. Hardeners is where the problem lies. The Gunnlogis Hardeners take up damage without being repaired while the madrugars can repair while hardened. Not to mention that armor Hardeners harden and last more than their shield counterpart. How to fix? Make it so that armor Hardeners are crap compared to shield. Shield Hardeners give a 40% bonus. I'm not really sure about armor but I would suggest doing 30% maybe even 25%. It's not fair really that armor can repair while taking less damage than shields that take more damage with no repair. Next, make the time equal. Give the same amount of time for both shield and armor Hardeners.
The end result would be a weaker madrugar and same Gunnlogis.
2. Turrets. A railgun to a madrugar is no match. A blaster will shred Caldari life to hell. NERF THE BLASTER. Before, it was going to be buffed to fight against a hardened Gunnlogi. But that got nerfed. Ccp just flipped it around. They didn't balance it. It was on or the other but they did both. I suggest ONLY nerfing the blaster damage.
3. Speed. Let's be honest. The madrugar is kinda fast for tons of armor. Slightly reduce its speed. It can escape damage to easily. Slow it down a bit.
Total- slightly slower, slightly less resistant, slightly less damage.
We've had these discussions before OP and the issue with some of your points is that they simply do not , in my mind, provide any real semblance of balance any more so from what we current have. R
I regards to your first statement this would only serve to create an imbalance of eHP as the Gunlogi would be as it was before the more significant beneficiary of the double hardened fits while the armour tank would be relegated to what could see as purely hit and run tanks.
I would like to point out some things however for perspective. If I am not mistaken Shield HAV have higher potential eHP's than they have had in previous builds however their fitting allocations have been changed due to what I suppose CCP Rattati perceived as exploitation of mechanics, the Blaster is the Gallentean answer to the Rail and Missiel Turrets the latter of which is still a very poten anti [armour] tank weapon, and the Gallentean battle doctrine favours speed and raw close quarters stopping power their tanks should be mobile platforms and their weapons high DP.
However that all being said there are issues within the HAV sphere. Shield HAV are having a rough time due to the combination of prolific armour repairs of active level that are constant and passive, dual stacking armour hardeners is significantly easier and just as harmful as it was in the previous build [maybe more so due to insane passive reps], and the Shield HP booster is not reliable enough [perhaps introduce a 1 second invulnerability as the fullness of the charge takes effect].
I still wish to point out however that there is a way to bring back the old Armour Repairers as active modules which allows us to keep the current rep values however for a lesser period of time.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18251
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Posted - 2015.04.15 01:45:00 -
[2] - Quote
Spkr4theDead wrote:Tebu Gan wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Good to see tankers give some input on this issue , that's always a plus .
Spkr4theDead people give you $h!t , I don't know why but with what you said ... your cool with me .
People treat me like trash because I won't compromise on my position. I also break down why ideas are bad, people don't like that either. Part of critical thinking is compromising on some points. Just because you take a position, it doesn't make it right. Deeper thinking will lead to greater solutions. Continually calling tanks weak and ever calling for buffs won't help the current situation. A breakdown of why, backed by facts. Not your limited observations that are skewed because of your tanking perspective. Sometimes, people on the other side do make valid points, that must be taken into consideration, and not swept under the rug because it doesn't match with your ideology. Keep that in mind boy. That's not at all critical thinking. That's going along to get along. Pointing out why things are bad is critical thinking. Pointing out the weaknesses of tanks is critical thinking. Telling those that don't want to put in any effort, simply sneezing in the direction of a tank and blowing it up is doing them a favor. Telling them how to blow us up is putting our shoes in the shoes of AV, which probably a lot of us have had at some point, is critical thinking on how to make our time in a tank hell. Why should I compromise with those that already work so hard to make vehicles useless, as well as bullying me and actually disobeying the TOS?
Nor is critical thinking dismissive. However I think many of us have erred in expressing what we believe tanks should be like. All I want for tanks is to see them go back to pre Uprising 1.7 days. They were fun to use then.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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