Tebu Gan
Capital Acquisitions LLC Bad Intention
1351
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Posted - 2015.04.14 17:25:00 -
[1] - Quote
Lightning35 Delta514 wrote:
1. Hp is pretty much equal to each other. Hardeners is where the problem lies. The Gunnlogis Hardeners take up damage without being repaired while the madrugars can repair while hardened. Not to mention that armor Hardeners harden and last more than their shield counterpart. How to fix? Make it so that armor Hardeners are crap compared to shield. Shield Hardeners give a 40% bonus. I'm not really sure about armor but I would suggest doing 30% maybe even 25%. It's not fair really that armor can repair while taking less damage than shields that take more damage with no repair. Next, make the time equal. Give the same amount of time for both shield and armor Hardeners.
The end result would be a weaker madrugar and same Gunnlogis.
I think you made a good point at the start, but took off in the wrong direction with it (well more like your proposed hardener nerf is over the top. When you say " The Gunnlogis hardeners take damage without being repaired while the madrugars can repair while hardened.
So as the gunnlogi takes damage, it's only buffer to incoming damage is the hardener, while the maddie has a buffer from hardeners AND repairs.
Keeping that in mind, agreed that armor hardeners should not be equal to shield hardeners as the buffer from repairs must be considered. But we had armor hardeners at 25% not so long ago, and it was obvious that it was severely under powered compared to the gunnlogi.
A simple 5% reduction might be enough to bring them more in line, but some number crunching would be in order taking into account reps when considering armor. Additionally, you must consider that armor takes more damage from most sources of AV damage, including I think rails themselves but by a small margin for the latter.
And agreed that armor hardeners shouldn't last so much longer and cool down much faster than shield hardeners. But if they are going to provide less, they should still last longer with a shorter cool down than shield hardeners, but not by the large margin they do at current. Which is exaggerated when you toss in core skills that affect cool down/ duration.
Lightning35 Delta514 wrote: 2. Turrets. A railgun to a madrugar is no match. A blaster will shred Caldari life to hell. NERF THE BLASTER. Before, it was going to be buffed to fight against a hardened Gunnlogi. But that got nerfed. Ccp just flipped it around. They didn't balance it. It was on or the other but they did both. I suggest ONLY nerfing the blaster damage.
I personally don't enjoy how easily blasters shreds shields without a hardener, yet it can be a challenge closing that distance. And even then, with 2 hardeners up it can take a bit to chew through those shields. So I don't know that I can say this is too imbalanced.
Though take a blaster maddie against another blaster maddie and see what happens. Or more like doesn't, as most of those engagements end in stalemates. Again though, I don't know how imbalanced that this is, it may be fine considering blasters work very well at AI.
But if they are going to be good against infantry, they should have a lesser effect to vehicles, meaning they shouldn't just absolutely shred a shield tank like they do.
And as far as speed is concerned, they aren't' much faster and they turn like a brick (maddies), where a shield tank feels light and nimble. So I think that speed is mostly fine atm. Map design plays a bigger part in this than anything, where one would have an advantage over the other.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1352
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Posted - 2015.04.14 21:32:00 -
[2] - Quote
Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Good to see tankers give some input on this issue , that's always a plus .
Spkr4theDead people give you $h!t , I don't know why but with what you said ... your cool with me .
People treat me like trash because I won't compromise on my position. I also break down why ideas are bad, people don't like that either.
Part of critical thinking is compromising on some points. Just because you take a position, it doesn't make it right. Deeper thinking will lead to greater solutions. Continually calling tanks weak and ever calling for buffs won't help the current situation. A breakdown of why, backed by facts. Not your limited observations that are skewed because of your tanking perspective.
Sometimes, people on the other side do make valid points, that must be taken into consideration, and not swept under the rug because it doesn't match with your ideology.
Keep that in mind boy.
Tanks - Balancing Turrets
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