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Scheneighnay McBob
Cult of Gasai
5985
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Posted - 2015.04.13 22:05:00 -
[1] - Quote
Why does a weapon that fires at 600 RPM have the same heat buildup as a weapon that fires at 1200 RPM?
With the way it fires, you would think the assault HMG has less punch, but more sustainability than a vanilla HMG. If that isn't fixed, at least consider making a "sustained" variant of weapons with heat buildup.
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Scheneighnay McBob
Cult of Gasai
5988
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Posted - 2015.04.13 23:25:00 -
[2] - Quote
davis fritz wrote:Because each round hits 3 times harder and more accurately than it's "spray and pray" cousins . I love the assault HMG but I understand to quick overheat. If it didn't have that to balance it out, EVERYONE would be screaming for it's damage to be nerfed. Which would blow because I love destroying LAV's with it Definitely not more accurate. Not only do you see this in the stats, but when you actually fire it, the rounds are all over the hugeass circle you aim with.
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Scheneighnay McBob
Cult of Gasai
5989
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Posted - 2015.04.13 23:59:00 -
[3] - Quote
Onesimus Tarsus wrote:Scheneighnay McBob wrote:Why does a weapon that fires at 600 RPM have the same heat buildup as a weapon that fires at 1200 RPM?
With the way it fires, you would think the assault HMG has less punch, but more sustainability than a vanilla HMG. If that isn't fixed, at least consider making a "sustained" variant of weapons with heat buildup. Lubrication, most likely. I literally cannot even
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Scheneighnay McBob
Cult of Gasai
5989
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Posted - 2015.04.14 00:06:00 -
[4] - Quote
Powerh8er wrote:Because this is dust and minguns overheat here. So whats the point of miniguns in dust? Thats right, theres always a place for a slow moving bullet sponge cqc dps monster. However the HMG with five barrels in dust overheats after 180 shots and thats about the same as 1 second of fire from a RL minigun (which never overheats).
So...
I really wish ccp had some resources and or creativity to balance or create a machine gun into dust because the HMG is not very fun to use, unless u enjoy being really slow and unable to shoot at or return fire at people a stonethrow away. Yep, an m240, which fires slightly faster than an assault HMG (and has 1 barrel, mind you) takes 2 minutes of NONSTOP FIRE before.... you switch to the spare barrel.
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Scheneighnay McBob
Cult of Gasai
5991
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Posted - 2015.04.14 00:58:00 -
[5] - Quote
Jonny D Buelle wrote:Powerh8er wrote:Scheneighnay McBob wrote:Powerh8er wrote:Because this is dust and minguns overheat here. So whats the point of miniguns in dust? Thats right, theres always a place for a slow moving bullet sponge cqc dps monster. However the HMG with five barrels in dust overheats after 180 shots and thats about the same as 1 second of fire from a RL minigun (which never overheats).
So...
I really wish ccp had some resources and or creativity to balance or create a machine gun into dust because the HMG is not very fun to use, unless u enjoy being really slow and unable to shoot at or return fire at people a stonethrow away. Yep, an m240, which fires slightly faster than an assault HMG (and has 1 barrel, mind you) takes 2 minutes of NONSTOP FIRE before.... you switch to the spare barrel. Well, the mg3/mg43 which is a ww2 design that can cut brickhouse and its garage in two from a mile away before critical overheat but thats not the case in a videogame, some balance must be implemented. I would settle for an HMG wth the same dps as rail rifle as long as it had the same or better range, but with better ammo cap ofcourse. Im sick of running around fat , slow and stupid with a gun that cant shoot across a road. Clearly you where not here when there was such a thing as HMG sniping. The AssHMG is mainly for AV. As for the heat build up, its extremely necessary and actually makes it balanced. The only thing I would want changed with it is the reticle. I know it acts like the burst and the standard hmg (hold trigger longer, tighter reticle/bullet spread) however the formula is based on the firing speed which is why Burst gets tight real fast, standard takes a couple seconds and the assault never tightens. I believe the formula should change to match the heat build up at least for the AssHMG. Also if you are a proper sentinel, you need to keep in mind that we are CQC monsters NOT ranged beasts NOT assaults. Point defence is our specialty, stick to it. First off, HMG sniping was never a thing. I was here since July 2012.
And no, heavies aren't CQC specific. They're meant for sitting on points of interest while lighter, more mobile dropsuits maneuver and assault.
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Scheneighnay McBob
Cult of Gasai
5991
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Posted - 2015.04.14 01:01:00 -
[6] - Quote
Anyhoo, this thread is about heat, not range. Even if you take care to use the "Die ************ die" method of timing bursts, it can still overheat VERY easily if you don't watch it.
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Scheneighnay McBob
Cult of Gasai
5993
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Posted - 2015.04.14 01:15:00 -
[7] - Quote
Jonny D Buelle wrote: Actually it was a thing. I started playing in Jan 2013, and I saw HMGs getting kills at 50+ meters. The sharpshooter skill it had at the time made its range OP when combine with its damage and rate of fire.
And yes an HMG sentinel is CQC because of the range on it.
Sharpshooter could make anything OP. My scrambler pistol had the range of ARs, and with some good old trigger-fanning, a lucky 450% damage headshot was easy.
Thank you for that range statement, captain obvious. Sniper sentinels are long range because of the range on sniper rifles, and AR sentinels are medium range because of the range of ARs.
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Scheneighnay McBob
Cult of Gasai
5993
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Posted - 2015.04.14 01:19:00 -
[8] - Quote
Jonny D Buelle wrote:Powerh8er wrote:Jonny D Buelle wrote:Powerh8er wrote: I almost puked when reading your post. Only in dust are HMGs cqc weapons and excuse me? holding down the trigger increases accuracy? lol this is truly a noobs game.
Clearly you know very little about the EVE universe. The HMG in Dust is a Minmatar weapon. The Matari have been known to use weapons on their ships that can be made for close range hit and run tactics or long range sniping. So it stands to reason that an HMG (a Minmatar Weapon) would be made with the same mind set. This is not the real world so don't make comparisons like that. You make yourself look stupid when you do that. Edit: Forgot to add that the HMG is related to the Autocannon in EVE. A close range weapon. Well, if their scaled down version of the "autocannon" has less range than their submachineguns it has something to do with the actual RL popular community QQ rather than the lore. Doesnt it? I mean whats the point of a BFG when your sidearm has better range, might aswell wield two sidearms then for dps. Its a videogame after all. Comparing a fictional weapon to a real weapon is idiotic unless the fictional weapon is based off that real weapon. The HMG is not based off a real weapon ergo you should not compare it to any real weapons unless you want to look like an idiot. As for the community QQing about lore and balance. For one they are QQing about fiction not reality. And as for running two SMGs I have done it, and it is acutally a lot of fun. However it is not a viable option for Sentinels. They're comparing the HMG in game to the SMG in game. Nothing in that post had anything to do with a real weapon.
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Scheneighnay McBob
Cult of Gasai
5993
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Posted - 2015.04.14 01:41:00 -
[9] - Quote
Powerh8er wrote:Jonny D Buelle wrote:Powerh8er wrote:Jonny D Buelle wrote:Powerh8er wrote: I almost puked when reading your post. Only in dust are HMGs cqc weapons and excuse me? holding down the trigger increases accuracy? lol this is truly a noobs game.
Clearly you know very little about the EVE universe. The HMG in Dust is a Minmatar weapon. The Matari have been known to use weapons on their ships that can be made for close range hit and run tactics or long range sniping. So it stands to reason that an HMG (a Minmatar Weapon) would be made with the same mind set. This is not the real world so don't make comparisons like that. You make yourself look stupid when you do that. Edit: Forgot to add that the HMG is related to the Autocannon in EVE. A close range weapon. Well, if their scaled down version of the "autocannon" has less range than their submachineguns it has something to do with the actual RL popular community QQ rather than the lore. Doesnt it? I mean whats the point of a BFG when your sidearm has better range, might aswell wield two sidearms then for dps. Its a videogame after all. Comparing a fictional weapon to a real weapon is idiotic unless the fictional weapon is based off that real weapon. The HMG is not based off a real weapon ergo you should not compare it to any real weapons unless you want to look like an idiot. As for the community QQing about lore and balance. For one they are QQing about fiction not reality. And as for running two SMGs I have done it, and it is acutally a lot of fun. However it is not a viable option for Sentinels. What the hell? If I wanted a real mans weapon in this game i would choose a tactical nuclear bomb, just bomb the map and win every time. Im asking for a ounce of realism and a deciliter of creativity from devs when balancing the weapons in the game, not just nerf the f out of the gun that 20 percent of the community uses becauses the majority qqs about it. I just want a real machine gun in the game, wouldnt that be something? Trying to kill that lone noob heavy camping on a hill with a HMG instead of him hiding in a bunker. This game would be so much more interesting if half the weapons werent suprise ala gank. Not to mention if we wanted complete realism, we would just orbital the war barge.
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Scheneighnay McBob
Cult of Gasai
5993
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Posted - 2015.04.14 01:44:00 -
[10] - Quote
Kayla Michael wrote:I loved running the heavy class. Minmatar heavy class only though, I was really good with heavies. Especially the Burst HMG. I call those my "Scout Killer". Back when I ran an amarr scout (respecced to a minmatar purist), it had a plasma cannon that I called my "everything killer" HAV? Harass it LAV? Snipe the driver Dropship? Swat it Light frame? OHK with splash Heavy frame? OHK with direct hit Medium frame? 2 splashes or a direct hit. Your preference.
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