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Pokey Dravon
OSG Planetary Operations Covert Intervention
5811
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Posted - 2015.04.13 18:34:00 -
[1] - Quote
A very well thought out and presented analysis and set of suggestions. Well done!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5814
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Posted - 2015.04.13 18:46:00 -
[2] - Quote
So effectively you're trying to normalize most of the stats of the Commando to be between Assaults and Sentinels. I might actually take your proposal and put it into an easier to read spreadsheet if you dont mind. Rattati loves spreadsheets.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5815
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Posted - 2015.04.13 19:38:00 -
[3] - Quote
MINA Longstrike wrote:I agree that it's well thought out and presented. I do have some serious concerns over just flat increases to commando base HP though as I feel it might push the suit into being too cost efficient for its slot numbers, instead I'd give more slots (probably matching the sentinel slot totals).
I would like to see some serious tweaking to commando shield delays and recharge values as with their low slot totals, low recharge and high delays there's next to *nothing* that can be done to modify the suit other than "fit more hp/dmg". If complex armor repairers weren't consistently one of the (if not the) best module(s) in the game, a lot more people would likely be quite vocal about how upsetting their low slot totals and poor base stats are. In essence commando's are largely pidgeon-holed into fitting AS MUCH DAMAGE as possible & complex armor reps, this is fairly universal across commando suits.
I'd like to point out that in the last patch commando's actually got something of an ewar nerf and this is problematic - essentially commandos can *only* scan sentinels and can be scanned by everything else when previously they had a chance to pick up assaults on passive scans.
Also, min needs to lose that swarm 'bonus', god I hate that thing.
In summary - Increasing hp won't fix the issues with shield recharge and recovery, I'd favor more slots in addition to much needed shield tweaks. Commando's didn't deserve the ewar nerf they got handed and it should be undone. Minmando 'swarm bonus' is still pushing it into undeserved popularity as an 'av suit' where people get into high places and cannot be dislodged, part of problem with swarm launcher, part of problem with suit.
I actually have to agree on a few points here. I'm concerned increasing slots on top of increasing slots. I think the slot increase totally needs to happen, but the HP increase....I'd rather do the slots first and see how the suit performs in game and then reevaluate.
As for regen, part of the reason why I love the Gallente commando so much is because I feel like I can actually rep tank fairly well. Shield tanking however is....terrible. The regen for Minmatar Commando in particular is just terrible given it's HP. I think we should take a good look at the Sentinel's regen values and derive a more reasonable set of values for the commandos.
Additionally you are correct in that EWAR needs to be looked at, Commandos are pretty much blind and lack the slots to properly counter that blindness.
Also there is nothing wrong with the Minmatar Commando getting a bonus to swarms. It's a problem with the swarms, not the Commando bonus.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5815
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Posted - 2015.04.13 19:39:00 -
[4] - Quote
Kierkegaard Soren wrote:Pokey, didn't we, and by that I mean you, roll up some spreadsheets the last time this kind of thread came about? Might be worth dredging up and seeing if anything still looks palatable to the player base.
Dude if you've ever seen my stack of Google Sheets, you would know that #ThisIsWhatSicknessLooksLike
I will take a look though
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5817
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Posted - 2015.04.13 22:04:00 -
[5] - Quote
Kallas Hallytyr wrote:Just as a clarification, my proposals above are exclusive, I was not suggesting implementing both.
Ahhhh ok, I gotcha. Later tonight I'll put that spreadsheet together (and see if I can necro any of the older stuff I have) and properly show them as two separate proposals.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5835
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Posted - 2015.04.15 00:43:00 -
[6] - Quote
Sorry, took me a bit of time to get around to actually doing it.
https://docs.google.com/spreadsheets/d/1PSrsxiqZFBOWEHhFmTapZvB5gt6mO9e07zCHPk98bgo/edit?usp=sharing
I figure we can start using this is as a master proposal sheet to compare various proposals that pop up in a fairly easy to understand fashion. There are a few other ideas in this thread so I'll toss those in there when I get a chance (with due credit) and throw in my ideas as well.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5839
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Posted - 2015.04.15 07:41:00 -
[7] - Quote
Added my proposal.
Movement Speed updated based off of Kallas's suggestion, placing Commandos directly between Assaults and Sentinels. His logic is solid on that.
Stamina also increased based off of Kalla's suggestion. While I feel the Logistics needs a stamina buff, I feel their current performance is fairly well suited for the Commando. Stamina increase of 25 is modest but useful, and a slight buff of recharge would do the Commando well. Just enough to keep on trucking, but not to the degree of an Assault.
Slot layout normalized to that of the Sentinels. I would very much like to see a system where suits within the same frame have the same slot layout, with secondary stats, attributes, and bonuses setting them apart and defining rolls. I feel this should happen between Assaults and Logistics, and I feel it should happen with Commandos and Sentinels as well.
Shield stats updated for Caldari and Minmatar. Recharge rate set to the same as the Assault, with recharge delays being mostly between Assaults and Sentinels. Commandos are obviously a big bigger, slower, and easier to hit. Having a decent shield regen is important, and slightly better delays than the Assault will help the Commando cope with some of its other disadvantages.
Native armor repairs were left unaltered, these are working pretty well as is.
Base HP left unaltered. I would suggest the above changes be implemented before touching the base HP. Addition of another slot paired with mobility and shield buffs are a good first step. If additional strength is needed, base HP can be evaluated at a later time.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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