Vyuru
Algintal Core Gallente Federation
110
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Posted - 2015.04.14 15:52:00 -
[1] - Quote
Primary play mode(s) - Domination and Skirmish
Top role(s) used since the change - Scout - hack, skirmish, annoy. But I've been running that since open Beta and is not a new role.
Have you tried the Myofibril Stimulant since the change? - YES! :D
- Do you currently have a Myofibril Stimulant based fitting? - Yes
- - Do you use Myofibril Stimulant based fitting consistently? - Almost all the time
How has the addition of Myofibril Stimulant jumping effected your match to match game play? - please describe your experience
It's been huge. I run a 3x Complex Myofibril Adv Min Scout with Uplinks. This lets me place uplinks in places people may not think to check. I can jump up on top of structures and basically run above enemy units without them knowing I am there, which opens up alot of possibilities. Simple fact is that it has breathed new life into the game and back into certain scout suits (mostly Minmatar) for me.
Furthermore, Myofibrils have opened up many places that used to be "Dropship only". While there are still places that are only accessible by dropship, now I have a way to pretty reliably get up to a fortified position, destroy uplinks, and run away, or die in the process. Point is, the enemy now cannot have 1-2 Forge Gunners shooting down dropships or having to rely on an orbital strike in order to destroy uplinks. I also want to point out, that in order to reach the higher places with 3x Myofibrils, alot of times I have to jump on top of a crate, or other object, and then jump up to reach the top of the building that is fortified.
I have to say again, 3x Complex Myofibril's are the PERFECT amount in order to move around the map, at least for a scout. Anything less is not really worth it unless you want to make sure your heavy can get over that curb, or your assault/logi needs a little help getting over the railing.
Do you personally feel the game is more enjoyable now? - Immensely more enjoyable. Myofibril's have made almost every map an awesome 3 dimensional battlefield now.
Do Myofibril Stimulant need further tuning or are they fine as is? - Further tuning. I think that 3x Myofibril's is the perfect amount for balancing, performance, etc. However I think that 4x or 5x Myofibril fits offer rather excessive jump heights.
- If you feel Myofibril Stimulants need a tweak do you desire to see their effects increased or decreased? - I would like to see performance for the 4 or 5 Myofibril fits to be brought down a bit.
- - Please outline the method and reasoning behind any change you would like to see - please be as clear and specific as possible, simple responses are fine but the more dispassionate you are in the response the more useful your feedback will be.
As stated before, I run a 3x Comp Myofibril Adv Min Scout fit. This allows me to get on top of large containers while reasonably sacrificing *weapon* damage output and Ehp by preventing the use of other modules. On watching people with 4-5 Myofibril fits, their jumping ability takes a drastic change from the 3x Myofibril fit. I would tone down 4x Myofibril fits to a jump height of roughly 3.5 Myofibrils (if that makes sense) and 5x Myofibril fits to roughly the jump height of 4x Myofibril fits.
What is the name of your main? - This question inclined for use in e-mail or those posting on a character other than their main played merc.
My main is Vyuru |