Vicious Minotaur
2302
|
Posted - 2015.04.15 08:09:00 -
[1] - Quote
Primary play mode(s) - Domination
Top role(s) used since the change - Assault, HMG sentinel
Have you tried the Myofibril Stimulant since the change? - Yup
Do you currently have a Myofibril Stimulant based fitting? - Yup
Do you use Myofibril Stimulant based fitting consistently? - Yup. Most used fitting, at that.
How has the addition of Myofibril Stimulant jumping effected your match to match game play? - I have more fun in a match. I get to be tactical with my jumping. I frequently jump up to areas where campers are prone to sitting, camping an objective on a roof. Such a camped Domination objective is a very difficult&frustrating thing to counter (high ground advantage is a legitimate thing), and using my Myofibril fit, I can counter people that otherwise would require extreme risk via a Dropship, or Large WP for a Warbage strike. However, while I can jump up and try to counter people, my jumping does not guarantee success: they can still murder me with good gun game.
Do you personally feel the game is more enjoyable now? - Yup. Jumping is fun.
Do Myofibril Stimulant need further tuning or are they fine as is? - Jumping height, with 3x complex myos on a minmatar assault, seems fine. More than that seems stupid.
If you feel Myofibril Stimulants need a tweak do you desire to see their effects increased or decreased? - 1) Jump height for 4+ myos needs decreased if anything. 2) In addition, tying jump height to the duration the jump button is held would be nice. I think Kain Spero mentioned such a thing... (tap 'x,' jump normal; hold 'x,' jump full myofibril'd height)
Please outline the method and reasoning behind any change you would like to see - please be as clear and specific as possible, simple responses are fine but the more dispassionate you are in the response the more useful your feedback will be.(see previous number in question above) 1a) Four+ myos allows obscenely high jumps, looks bad, and just feels wrong. 1b) 3 complex myos allows for jumping a single story on a minmatar assault, and feels just right as far as just mobility is concerned. 2a) Such a thing would turn jumping with myos into a tactical decision that further disincentives the annoying thing of jumping mid-combat to gain an advantage over an opponent due to tracking issues 2b) It would also decrease the annoyances of a jumper jumping high mid-combat due to panic. 2c) Jumping high as a tactical decision is cool. Jumping high as a combat maneuver is annoying as hell.
What is the name of your main? -
N/A
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
|