Vell0cet
OSG Planetary Operations Covert Intervention
2939
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Posted - 2015.04.13 15:47:00 -
[1] - Quote
Primary play mode(s) - Public
Top role(s) used since the change -Amarr Assault/Logistics (I can run scouts too)
Have you tried the Myofibril Stimulant since the change? - yes
- Do you currently have a Myofibril Stimulant based fitting? - no
- - Do you use Myofibril Stimulant based fitting consistently? - no
How has the addition of Myofibril Stimulant jumping effected your match to match game play? - It has opened up new areas of the map (both good and bad). It has made it more easy to counter me when I use the LR from high ground.
Do you personally feel the game is more enjoyable now? - Yes and no. It has really annihilated the illusion that we're clones wearing very heavy suits. It makes combat feel too "floaty." It has opened up the maps and created new counters to tactics. Enhancing verticality is a good thing, but I think there are better was to approach this long term.
Do Myofibril Stimulant need further tuning or are they fine as is? - They need to implement stacking penalties and then I'd like to re-evaluate after that.
- If you feel Myofibril Stimulants need a tweak do you desire to see their effects increased or decreased? - Decreased
- - Please outline the method and reasoning behind any change you would like to see - The first step would be to add stacking penalties and see how that goes. My preferred long-term fix would be to work on a new movement system based around a "Mass" stat. Moment speed, strafe speed, sprint speed, rate of stamina use, inertia for movement and strafing, and jump height would all be derived from this based on realistic newtonian physics. Myofibrils would increase a person's jump height, but it would still be largely governed by the mass of the suit. People wouldn't float in the air as long. If you make someone twice as strong in their legs, I'm pretty sure you don't actually jump twice as high.
Ultimately I'd like to see the verticality issue addressed in more "realistic" ways like jetpacks and grappling pins/magnetic boots with hard counters (e.g. you can lock someone using a jetpack with swarms, magnetic boots bloom your signature and attract A/V grenades). These ideas would almost certainly have to wait for an x86 port.
Best PvE idea ever!
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