Pokey Dravon
OSG Planetary Operations Covert Intervention
5830
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Posted - 2015.04.14 20:26:00 -
[1] - Quote
Primary play mode(s) - where you spend most of your in match time
Skirmish - Pub & FacWar
Top role(s) used since the change - roles you use nearly every battle you're in
Commando/HAV Pilot
Have you tried the Myofibril Stimulant since the change? - a simple yes/no will suffice
Yes
- Do you currently have a Myofibril Stimulant based fitting? - a simple yes/no will suffice
Yes
- - Do you use Myofibril Stimulant based fitting consistently? - In more than 1/3rd of your current matches
No
How has the addition of Myofibril Stimulant jumping effected your match to match game play? - please describe your experience
While the effect has diminished slightly over time, I'm often engaged in situations where the enemy starts to lose the engagement and rockets into the air faster than I can track, and then rains down various kinds of explosives may it be PLC, Mass Driver, Flaylock, ect. before I can react. And while this is manageable, it makes uneven confrontations (ie 1 vs 2) less about maneuvering and skirmishing, and more about 2 people launching into the air and the 1 having little to no way to deal with it anymore.
Do you personally feel the game is more enjoyable now? - it is completely reasonable for this response to be subjective
I feel the ability to clear small obstacles makes a lot of sense. The ability to do so is enjoyable, and should stay in the game. However I think the ability to jump over buildings with a single bound with your passive jump is stupid. Additionally, even with a loss of potential shield HP, the effect of massively high jumps is problematic in combat, especially if one side of the fight is incapable of such a maneuver. This is amplified on suits that simply lack the total slots needed to even come close to same degree of effect.
Do Myofibril Stimulant need further tuning or are they fine as is? - a simple statement is sufficient here
I would like to see the Myofibrils act more as a means to transverse rough terrain by easily jumping over small obstacles (parkour in a way) but not a means to obtain massive changes in elevation (jumping on top of entire buildings)
- If you feel Myofibril Stimulants need a tweak do you desire to see their effects increased or decreased? - a simple statement is sufficient here
Decreased
- - Please outline the method and reasoning behind any change you would like to see - please be as clear and specific as possible, simple responses are fine but the more dispassionate you are in the response the more useful your feedback will be.
A general decrease in the amount of height you can gain with the myofibs. May this be through an efficiency increase of a stacking penalty, the myofibs should be used for quick maneuvering of rough terrain, not completely ignoring large obstacles
What is the name of your main? - This question inclined for use in e-mail or those posting on a character other than their main played merc.
Pokey Dravon [email protected]
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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