Joseph Ridgeson
WarRavens
3776
|
Posted - 2015.04.14 17:09:00 -
[1] - Quote
Primary play mode(s) - Domination
Top role(s) used since the change - Rubber Assault since the change
Have you tried the Myofibril Stimulant since the change? - Extensively.
- Do you currently have a Myofibril Stimulant based fitting? - Yes
- - Do you use Myofibril Stimulant based fitting consistently? - Yes, extensively.
How has the addition of Myofibril Stimulant jumping effected your match to match game play? - Yes. I finally have a reason to use my Caldari Assault. Before, it was just an inferior suit to my Caldari Scout. Scout was faster, was nearly invisible to E-war, had Cloak, had superior radar, and still could do the same thing my Assault does but better. I could fight people at range easier with the far, far superior Shield stats and speed, cloak, and e-war made flanking easier. There is no way that my Caldari Scout wasn't better than my Caldari Assault.
The change gave my Assault an advantage; it could stack Myofibrils while still having a decent amount of EHP. Now, I wasn't giving up speed, cloak, and e-war for HP; I was giving up speed, cloak, and e-war but I still had HP as well as being just as maneuverable in a different way. I could flank by jumping over things, I could escape by jumping onto things, and I could provide an area for my team to spawn in safely.
Do you personally feel the game is more enjoyable now? - Yes. As well as it just being fun to jump and figure out how to use the map to my advantage, it finally gave me a reason to use my Prototype Caldari Assault rather than my Scout. It has me looking at the map, trying to figure out how to best utilize the terrain for my movement. It is a lot like Titanfall, in that sense; it isn't a short wall, it's something I can use to get on top of that building. For me, it is some of the most fun I have had with the game.
Do Myofibril Stimulant need further tuning or are they fine as is? - Probably.
- If you feel Myofibril Stimulants need a tweak do you desire to see their effects increased or decreased? - I love the height that I can jump to. I really want that to stay. However, I would split the module so that it doesn't grant melee damage bonus. Being able to jump 10 meters and having a punch that deals 600 damage is a bit much. The maneuverability is one thing but I can pretty much instantly assassinate any suit that is not tanked with an elbow to the head.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|