Bri Bub
Eternal Beings
183
|
Posted - 2015.04.13 17:05:00 -
[1] - Quote
Primary play mode(s) - where you spend most of your in match time
Mainly Skirmish, also Domination and some Factional when queuing is reasonable; seeing MyFibs more and more in PC but haven't incorporated into my PC playstyle yet
Top role(s) used since the change - roles you use nearly every battle you're in
MinAssault; GalScout
Have you tried the Myofibril Stimulant since the change? - a simple yes/no will suffice
YES
- Do you currently have a Myofibril Stimulant based fitting? - a simple yes/no will suffice
YES
- - Do you use Myofibril Stimulant based fitting consistently? - In more than 1/3rd of your current matches
YES, currently only on my MinAssault
How has the addition of Myofibril Stimulant jumping effected your match to match game play? - please describe your experience
Jump over walls (surprise attack- wheee!); can now scale buildings that were previously only accessible to derpships; new uplink placement previously unavailable; verticality and no longer constrained to prior footpaths
Do you personally feel the game is more enjoyable now? - it is completely reasonable for this response to be subjective
YES YES YES; the old redundant maps have new life in them, they are very different now with the increased verticality
Do Myofibril Stimulant need further tuning or are they fine as is? - a simple statement is sufficient here
I understand some of the sentiment against MyFibs- there should be stacking penalites
- If you feel Myofibril Stimulants need a tweak do you desire to see their effects increased or decreased? - a simple statement is sufficient here
Decreased- stacking penalties
- - Please outline the method and reasoning behind any change you would like to see - please be as clear and specific as possible, simple responses are fine but the more dispassionate you are in the response the more useful your feedback will be.
Stacking penalties is one approach but I would like to see jumping ability separated from MyFibs- I originally skilled into Hand to Hand, pre-jumping being added, for the increased punching power (I stack four MyFibs on my MinAssault, currently only use them on this fitting); most MyFib users seem to use them strictly for jumping with melee a distant afterthought; I would like jumping to be augmented by a different module (equipment- jump pack?) and leave MyFibs only for melee- i.e. I still want to stack MyFIbs to punch/kick like a mule but insane jumping comes with the package; I wouldn't want melee augmentation decreased in the same manner jumping should be decreased
I would also like for their to be a mechanic to neutralize the jump if so desired, e.g. press and hold X to halt the jump, so you aren't constantly jumping at the same predictable arc or when you don't need a 15m jump when 5m will be sufficient to reach the top of a given box
What is the name of your main? - This question inclined for use in e-mail or those posting on a character other than their main played merc.
Bri Bub, my one and only character
Be just and if you can't be just be arbitrary.
|