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Thread Statistics | Show CCP posts - 0 post(s) |
Georgia Xavier
Y.A.M.A.H
264
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Posted - 2015.04.13 11:24:00 -
[1] - Quote
Yeah,yeah its getting a nerf, Rattati said so already so quit crying you baby.
Finding new stuff to watch is nice,like Rwby~
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Georgia Xavier
Y.A.M.A.H
264
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Posted - 2015.04.13 11:34:00 -
[2] - Quote
Sir Petersen wrote:Georgia Xavier wrote:Yeah,yeah its getting a nerf, Rattati said so already so quit crying you baby. No one is crying dude. Simply pointing out the obvious. OP has emoticons on his post to prove you wrong
Finding new stuff to watch is nice,like Rwby~
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Georgia Xavier
Y.A.M.A.H
264
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Posted - 2015.04.13 11:42:00 -
[3] - Quote
Powerh8er wrote:I have better solution: Buff the other guns. Arent there enough pea shooters in dust? I don't mind buffing other weapons but I do mind when the GD forum turns into a bucket of tears
Finding new stuff to watch is nice,like Rwby~
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Georgia Xavier
Y.A.M.A.H
264
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Posted - 2015.04.13 13:10:00 -
[4] - Quote
Mejt0 wrote:Mobius Wyvern wrote:tal mrak-thanl wrote:There are just a lot of people using scramblers. If all of those players were using ARs, this would be a 'CCPZ, nerf ARs' thread.
Not that the gun isn't 'op', it certainly is marginally better than other guns in its class. However, that doesn't matter much in the end. Your play style is universally to blame for any deaths you incur, with the occasional exception of elevated lag. Use cover, fight in pairs, and take ownership of your weaknesses. Best post in this thread. Except this sentence. ScR isn't very popular compared to other rifles. Same goes for number of ScR users per battle. It's never more than few for both teams. OP probably tried to do CQC with a call assault so it gave him the illusion that there are more ScR than there really is
Finding new stuff to watch is nice,like Rwby~
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Georgia Xavier
Y.A.M.A.H
264
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Posted - 2015.04.13 14:03:00 -
[5] - Quote
pheonex 007 wrote:hmm so u people think except those fine people supporting me a CARTHIUM assault scrambler can take out a gal gk.0 FROM 27meter range in a cqc ? almost instantaneously thats bull **** u guys must have skill up ino the scr a lot so you are scared if they nerf it again yu need grind to gain sp for another weapon :3 I have every weapon proto'd already except the swarms, sure ill agree the Carthum became powerful but it was meant to make it viable, the buffing was too much. only for Carthum to take out a Gk.0 almost instantaneously is if it had ehp of around 600 and less. Literally any proto weapon can do that.
Finding new stuff to watch is nice,like Rwby~
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Georgia Xavier
Y.A.M.A.H
265
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Posted - 2015.04.13 14:38:00 -
[6] - Quote
Mortishai Belmont wrote:It is not OP. That's like being allergic to peanut butter, then wonder why the f**k you stop breathing when you eat a pb&j sammich ._. I laughed
Finding new stuff to watch is nice,like Rwby~
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Georgia Xavier
Y.A.M.A.H
265
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Posted - 2015.04.13 15:15:00 -
[7] - Quote
Regnier Feros wrote:pheonex 007 wrote:hmm so u people think except those fine people supporting me a CARTHIUM assault scrambler can take out a gal gk.0 FROM 27meter range in a cqc ? almost instantaneously thats bull **** u guys must have skill up ino the scr a lot so you are scared if they nerf it again yu need grind to gain sp for another weapon :3 You might be confused. Carthum = full auto Viziam = semi auto Majority of the complaints come from the viziam. It's the Carthum recently due to the buff
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
266
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Posted - 2015.04.13 15:34:00 -
[8] - Quote
Cody Sietz wrote:The weapon itself isn't OP. It's the fact that it can be abused with a Turbo controller. It also performs far too well outside of its intended role.
It needs to be adjusted to not work so well from close range and somehow stop the turbo controller abuse. Basically increase spread to discourage CQC usage. I don't know about the turbo controllers though
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
267
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Posted - 2015.04.13 15:43:00 -
[9] - Quote
knight guard fury wrote:The AScR is over performing too well, it's simply an easy mode of the tactical variant. It's damage needs to be toned down.
Yeah, the damage increase should have only been 10%
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
267
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Posted - 2015.04.13 15:54:00 -
[10] - Quote
knight guard fury wrote:It's armor damage profiles need to be changed or something else at least, I've been killed in mere moments by both the viziam and carthum with 600 armor and getting shot with 50-70+ damage per shot from a viziam and just a stream of continued damage of about 10-25 damage from a carthum 41 base damage actually, it's why I don't like using it
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
267
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Posted - 2015.04.13 16:01:00 -
[11] - Quote
knight guard fury wrote:What if it was a +10/-15(or -20) profile Then the gun would be broken I think I'm not sure though it could work for all I know but people want it to be +15/-15
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
267
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Posted - 2015.04.13 16:10:00 -
[12] - Quote
Racro 01 Arifistan wrote:the scram rifles main issues is
A: its high base damage means its -20% to armour still wont affect its ttk too much since it really isn't losing too much damage. ifn the profile was -30 or 35% THEN it would be noticble and struggle to melt armour. could be applied to the base variant......we all hate how stong that charged shot is even without damage mods. the assault variant really only needs its base damage nerfed down.
B: the turbo controller....................enough said
C: feed back damge of 25..............could be higher................it gets all this damage......short over heat time.. compare to the laser: 125 feedback....LONG cooldown even with lvl 5 operation. increase feedback to 75-90 damage to punish for over heat...and anoy turbo users. slightly increase overheat time. (prevent's....hinders...makes bad choice for cqc)
D: the charged shot damage......................this is way too high. should have higher heat cost. to make it more risk/reward for landing the hit. prevents single round spam from lasting too long.
E: clip size feels slightly too big, heat built per shot also feels to low compared to how many rounds/accumulated damage can be applied.
F: shield suits using the scram rifle...............really.....
I could go on but I feel these are its main issues. If I remember correctly, Rattati mentioned to decrease normal shot damage but keep or increase charge damage to reward accuracy. If I can find the thread again I will link it to you
Edit: I found it here
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
267
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Posted - 2015.04.13 16:17:00 -
[13] - Quote
Why the gun is so good at CQC is because of aim assist. I want you to try it on without aim assist, you will overheat before you even get to your enemy's health. Well in the case of CQC of course
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
275
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Posted - 2015.04.14 06:49:00 -
[14] - Quote
Vesta Opalus wrote:Georgia Xavier wrote:Mejt0 wrote:Mobius Wyvern wrote:tal mrak-thanl wrote:There are just a lot of people using scramblers. If all of those players were using ARs, this would be a 'CCPZ, nerf ARs' thread.
Not that the gun isn't 'op', it certainly is marginally better than other guns in its class. However, that doesn't matter much in the end. Your play style is universally to blame for any deaths you incur, with the occasional exception of elevated lag. Use cover, fight in pairs, and take ownership of your weaknesses. Best post in this thread. Except this sentence. ScR isn't very popular compared to other rifles. Same goes for number of ScR users per battle. It's never more than few for both teams. OP probably tried to do CQC with a call assault so it gave him the illusion that there are more ScR than there really is tactical long range rifle dominates in CQC, Georgia doesnt even begin to realize that this is a problem in his post implying that the scrambler is fine, Georgia doesnt even begin to realize that is also dominates at long ranges, making it the best rifle weapon at any range, and against any target, even armor ones, unless youre talking about a tanked out heavy with a logi hugging his butt. Oh trust me, I do know how fast this thing kills at range, out of all the weapons I use this is the most used,second is the laser rifle. I don't mind a nerf, heck just go with it already but what I'm afraid of is that the weapon becomes completely useless. I mean just look at the scrambler pistol. It's only saving grace is the breach variant
These god damned duct tape warriors got rust all over my armor!
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Georgia Xavier
Y.A.M.A.H
275
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Posted - 2015.04.14 12:49:00 -
[15] - Quote
VALCORE72 wrote:think it does a tad bit to much to armor . it should be reaally the opposite of the cr . take off the charge shot and it would fine . It's one of the few things that makes this game interesting, unique weapons. Take the charge off and won't be as interested in the game anymore
These god damned duct tape warriors got rust all over my armor!
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