Joseph Ridgeson
WarRavens
3736
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Posted - 2015.04.12 05:38:00 -
[1] - Quote
The current suit that has the best popular to power ratio is probably the Minmatar Assault. It is fast as hell, has more stamina than the Energizer bunny, has a quite useful bonus, and the fits you can use on it are really quite good. It is far and away the most powerful Assault but that might change.
With the new Respec, it isn't as big of a deal if you screw up your SP if you are willing to spend cash.
The new SP cap is now 750,000 SP a week Active so you are looking potentially getting 918k a week. This gives you some leeway if you are truly interested in the game.
What were the reasons you quit before? If it was feeling weak, 18 million SP will help. If it was something other than just feeling hopeless as a new player, I can tell you that issue is probably still in the game.
18 million is enough to potentially go Prototype 1-3 roles but it will go very quickly if you spend it willy nilly. I heavily suggest getting the essential skills first before looking too much into roles. Engineering, Electronics, Armor Upgrades, Shield Upgrades, and Dropsuit Core Upgrades should be put to 5 immediately. Those are all passive skills that grant more fitting power or more base EHP meaning that providing you are not in a vehicle, they will help you. That's 4,974,720 SP. There is also Shield Extension (let's you use Shield Extenders) and Armor Plates. Those probably are best at level 5 regardless of racial choice so that's another 1,865,520. Depending if you are Armor or Shield based, you will want to max either Armor Repair or Shield Recharging + Shield Regulation. That's another 932,760 or 1,865,520. In truth, you probably want them both maxed but let's keep it at that.
Dropsuit Biotic Upgrades is Sprint Speed, Duration, and Stamina recharge so that is probably another to max: 932,760. The more controversial ones not are Profile, Precision, and Range on your radar. The bonuses are far less helpful on certain roles than others but, hey, they are passive so I say they are worth getting even if they are not helpful all the time. That's 2,798,280 SP. Not super important but still worth it.
That's 4,974,720 essential + 1,865,520 fairly essential + 2,798,280 at the most + 932,760 that you would want anyway + 2,798,280 in the end necessary but small potatoes. 13,369,560. That's not counting dropsuit, a weapon, grenades, or equipment. That's leaves you with 5,000,000. 2,760,960 is what you need to get a Prototype suit. Weapons are cheap to get to Prototype, 621,840 but the real price is in getting the Proficiency up to perfect levels 1,554,600.
So SP goes fast really. You are going to skip the biggest grind for the most important skills where you are running around in basic suits trying to eek out a slightly better survival set up but you are not going to just jump into being a superman. I heavily suggest getting the first 4 essential things maxed. That's 10,571,280 SP. From there, determine what you want to be. Use some of the SP to look into different roles, getting them no higher than basic to start. The 10.6 million SP you will want to spend no matter what but choosing 'the wrong' weapon or suit can really burn you.
Depending on the role you want to do, here is how I would list their useability and power:
Assault: Minmatar > Amarr > Gallente = Caldari. Minmatar was listed above already so I won't go into it. Amarr gets a really good bonus to a really good weapon. Gallente's bonus along with Caldari's is kind of ass but the suit is fine. Caldari is in the rear with a bad bonus and the fact that Shields are generally worse than Armor currently.
Logistics: Minmatar > Amarr = Gallente > Caldari. Minmatar gets a great bonus, get 3 or 4 Equipment slots, and have a nice fitting lay out. It is hard to go wrong with it. Amarr gets a bonus to make the equipment that lets teammates spawn faster and useable more times; it is potentially the most powerful bonus given that the Spawn time can get to be about 3 or 4 seconds. However, they only get 2 or 3 Equipment slots, which is why I fell Minmatar is better. Amarr is the only Logistics to have a sidearm. Gallente get a worse bonus, making Scanners better, but get 3 or 4 Equipment slots. Caldari get the worse bonus and 2 or 3 Equipment slots, making them the worst.
Scout: Caldari = Gallente > Minmatar > Amarr. Caldari is able to be nearly invisible without lowering their defenses too much. Gallente can be impossible to find, period, but lower their defenses to do it. Both are great, comes down to "would you rather get a B on a test without trying or get an A+ by busting your ass?" Minmatar are fastest, get a bonus to hacking that lets them grab a location under the enemy's nose in about 3 seconds, and their bonus to Nova Knife means they can potentially one shot any suit that is not super tanked out. Amarr is like a light Assault suit. It isn't bad but I just feel that the Minmatar is only slightly ahead of it.
Commando: Minmatar by miles > Caldari = Amarr > Gallente. Minmatar gets the biggest benefits, bonuses to several different weapons including AV. If you go Commando, there is simply no reason to not be Minmatar as you would be choosing something so inferior otherwise. Caldari are the best snipers. Amarr gets bonuses to really useful weapons. Gallente gets bonuses to weapons that generally all close range; Sentinels do the close range fat guy better.
Sentinel: Amarr > Gallente > Minmatar > Caldari. Amarr gets the highest EHP, Gallente gets slightly better bonuses, Minmatar are fastest, Caldari are really bad. That's about it.
Depending what role you go in, you would also need to spend additional SP. Logistics needs Equipment (which are all pretty much crap unless Prototype other than Nanohives which are fine at Advanced), Sentinel needs Heavy Weapons, Commando needs two Light Weapons, and most may want to look into having an acceptable sidearm. I suggest trying before you skill too heavily into things.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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