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DUST Fiend
16305
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Posted - 2015.04.10 18:04:00 -
[1] - Quote
Nirwanda Vaughns wrote:Worse thing is, is they've already shown us the Concept art for the racial vehicles at the 2013 fanfest along with the racial suits we all have now. suprised that in 2yrs we've still not seen any of them They have no, or maybe one animator, and no ability to add in new assets (or so it would seem, given all the shuffling around of old assets) I think everyone, even CCP agrees with you, but this is what Hilmar has left the DUST team with, so this is what you get.
Period.
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DUST Fiend
16307
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Posted - 2015.04.10 18:11:00 -
[2] - Quote
Himiko Kuronaga wrote:Squagga wrote:Why didn't they just use the designs they already have made? They released them last fanfest. Oh CCP Because Rattati doesn't have an art team anymore. They took them away to work on project vaporware. You see, if Hilmar reduces the staff on Dust to a skeleton crew and puts the Legion guys on a separate budget then the "upkeep" cost of Dust is actively reduced. If you ever watched The Wire, you should be familiar with the term "Juking the stats". That is precisely the correct term for what is happening with this. Still, you're in a better place with Rattati then you were with everyone who came before him, so can't complain too much even with a lolbudget. This assumes that Legion does in fact have a full team working on it. And all we can do anymore is assume, since CCP won't come out and tell us one way or the other.
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DUST Fiend
16307
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Posted - 2015.04.10 18:15:00 -
[3] - Quote
Marcus Stormfire wrote:It is a start. I am however a little disappointed that there are no new turrets for the Minmatar and Amarr. I can understand putting a different skin on existing tanks until new designs are made. You can only devote so many resources to model design. however just one turret for each would give the tanks the truly Minmatar and Amarr feel. Even if you have to give the Minmatar Autocannon turret the same stats as the blaster and the Amarr laser turret the same stats as the Rail gun just for place holders.
-Marcus He did mention in the other thread that they can tweak the stats of the weapons to give them their own feel, such as drastically increasing RoF on the Minmatar blaster, while obviously decreasing damage..or something.
Get used to it, placeholders is what they have to work with. It's either that or nothing, hoping won't change the reality of their constraints.
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DUST Fiend
16310
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Posted - 2015.04.10 18:41:00 -
[4] - Quote
P14GU3 wrote:People rage about racial parity, we get placeholder tanks so we at least have parity, and people still *****.
Entitled much? Your mommy should have took away your candy and whooped your ass more. Spoiled brats.. You can't blame people for being a little upset that CCP has all but removed all form of meaningful development for this game in favor of developing phone apps. Perhaps your mommy should have whooped your ass a bit more in the spirit of civility
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DUST Fiend
16310
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Posted - 2015.04.10 18:53:00 -
[5] - Quote
DiablosMajora wrote:DUST Fiend wrote:P14GU3 wrote:People rage about racial parity, we get placeholder tanks so we at least have parity, and people still *****.
Entitled much? Your mommy should have took away your candy and whooped your ass more. Spoiled brats.. You can't blame people for being a little upset that CCP has all but removed all form of meaningful development for this game in favor of developing phone apps. Perhaps your mommy should have whooped your ass a bit more in the spirit of civility Got a source on that? As I recall, full fledged development for Project Nemesis isn't happening, and a group of less than five devs doesn't equal "remov(ing) all form of meaningful development in favor of developing phone apps". How bout this: would you rather have a series of broken promises and PureHype(tm) from the old dev team, or a series of iterations producing actual results under Ratatti's leadership? I would rather have CCP either devote resources to their game, giving it a proper dev team, or to come out and say that this games dev team is working full time on Legion.
Being content with a dev team this size, using such minimal resources, is basically giving up on the dream of dust being anything other than a slightly unique lobby shooter with no real connection to EVE what so ever.
That "group of less than 5 devs" is likely at least or over half the size of DUSTs current Dev team. I can't imagine this team having more than 15 people, and that's being pretty damn optimistic, though I quite certainly could be wrong.
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DUST Fiend
16310
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Posted - 2015.04.10 18:59:00 -
[6] - Quote
Foundation Seldon wrote: I'll take what we can get. And sadly, this is the exact state of the game.
It is what it is.
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